scummvm/scumm
2003-05-09 21:46:34 +00:00
..
smush moved screen mutex from smush into SDL backend (other backends have to make sure they are thread safe by themselves) 2003-04-30 19:11:33 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
actor.h renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code) 2003-05-05 12:09:22 +00:00
akos.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
akos.h updated copyrights headers 2003-03-06 21:46:56 +00:00
base-costume.h fixed actor positions in Indy3EGA 2003-04-23 08:26:54 +00:00
boxes.cpp implemented v2 walkboxes (at least the debugger output looks right now, though I might have overlooked something) 2003-05-09 21:46:34 +00:00
boxes.h implemented v2 walkboxes (at least the debugger output looks right now, though I might have overlooked something) 2003-05-09 21:46:34 +00:00
bundle.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
bundle.h changed voice buffer allocation to needed size 2003-03-07 07:49:10 +00:00
charset.cpp added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-) 2003-05-08 22:44:46 +00:00
charset.h added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-) 2003-05-08 22:44:46 +00:00
costume.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
costume.h some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) 2003-04-22 20:48:53 +00:00
debug.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
debugger.h Patch #731613: debugger tab-completion (thanks, Willem!) 2003-05-03 21:49:19 +00:00
debugrl.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
debugrl.h updated copyrights headers 2003-03-06 21:46:56 +00:00
dialogs.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp V2 Vars Fix 2003-05-09 06:03:48 +00:00
gfx.h added gfx bitmap and zbuffer codec for v2 games 2003-04-30 05:48:55 +00:00
imuse_digi.cpp PalmOS changes 2003-04-30 13:23:31 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse.cpp fixed warning 2003-05-07 22:50:15 +00:00
imuse.h cleanup 2003-03-23 13:14:54 +00:00
instrument.cpp ..\..\msg.txt 2003-05-07 19:24:14 +00:00
instrument.h ..\..\msg.txt 2003-05-07 19:24:14 +00:00
intern.h init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
module.mk added initial v2 opcode table 2003-04-20 16:04:50 +00:00
nut_renderer.cpp Patch 713149: Fix OOB access 2003-04-01 15:32:17 +00:00
nut_renderer.h updated copyrights headers 2003-03-06 21:46:56 +00:00
object.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
object.h updated copyrights headers 2003-03-06 21:46:56 +00:00
resource_v2.cpp typo; added comment 2003-05-04 00:24:34 +00:00
resource_v3.cpp unified Zak256 charset code with the rest; this *might* cause a regression should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix 2003-04-29 10:26:35 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
resource.h updated copyrights headers 2003-03-06 21:46:56 +00:00
saveload.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
saveload.h updated copyrights headers 2003-03-06 21:46:56 +00:00
script_v2.cpp Fix intro room transition. Seems correct, so the fixme is really just explanitory. 2003-05-09 05:55:11 +00:00
script_v5.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
script_v6.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
script_v8.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
script.cpp yet more v2 var fixes 2003-05-08 21:14:21 +00:00
scumm.h init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
scummvm.cpp implemented v2 walkboxes (at least the debugger output looks right now, though I might have overlooked something) 2003-05-09 21:46:34 +00:00
sound.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
sound.h various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games 2003-05-01 00:04:05 +00:00
string.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning 2003-05-08 15:48:50 +00:00
verbs.cpp assert in compile mode expands to ... nnothing! 2003-04-30 22:37:03 +00:00
verbs.h updated copyrights headers 2003-03-06 21:46:56 +00:00