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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "engines/grim/colormap.h"
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#include "engines/grim/resource.h"
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namespace Grim {
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// Load a colormap from the given data.
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CMap::CMap(const Common::String &fileName, const char *data, int len) :
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Object(), _fname(fileName) {
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if (len < 4 || READ_BE_UINT32(data) != MKTAG('C','M','P',' '))
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error("Invalid magic loading colormap");
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memcpy(_colors, data + 64, sizeof(_colors));
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}
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CMap::~CMap() {
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if (g_resourceloader)
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g_resourceloader->uncacheColormap(this);
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}
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bool CMap::operator==(const CMap &c) const {
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if (_fname != c._fname) {
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return false;
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}
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return true;
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}
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} // end of namespace Grim
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