..
costume
GRIM/EMI: Add meshb-loading-support for EMI
2011-12-30 12:39:45 +01:00
imuse
GRIM: Make ResourceLoader able to open non-lab files. Fix credits.
2011-12-16 14:48:42 +01:00
lua
GRIM: Cleaned some dependancies between files
2011-12-17 21:48:17 -08:00
movie
GRIM/MOVIE: Actually draw the last frame of a looping smush movie.
2011-12-18 17:45:09 +01:00
actor.cpp
GRIM: Fix some issues with text objects. Fixes #440 , #441
2011-12-21 12:16:11 -08:00
actor.h
GRIM: Fix some issues with text objects. Fixes #440 , #441
2011-12-21 12:16:11 -08:00
animation.cpp
GRIM: Pass around the frame time as a uint, not a float.
2011-12-16 15:22:02 +01:00
animation.h
GRIM: Pass around the frame time as a uint, not a float.
2011-12-16 15:22:02 +01:00
bitmap.cpp
GRIM: Make sure to return a value. Fix build on MSVC.
2011-10-27 20:47:51 +02:00
bitmap.h
GRIM: More descriptive names for some methods.
2011-09-18 18:46:20 +02:00
color.cpp
GRIM: Some minor fixes.
2011-09-18 17:10:12 +02:00
color.h
GRIM: Some minor fixes.
2011-09-18 17:10:12 +02:00
colormap.cpp
GRIM: Some minor fixes.
2011-09-18 17:10:12 +02:00
colormap.h
GRIM: Some minor fixes.
2011-09-18 17:10:12 +02:00
costume.cpp
GRIM/EMI: Add drawing of meshes
2011-12-30 12:53:49 +01:00
costume.h
GRIM: Pass around the frame time as a uint, not a float.
2011-12-16 15:22:02 +01:00
debug.cpp
GRIM: Boost of the debug system, using debug channels.
2011-10-10 18:17:22 +02:00
debug.h
GRIM: Use bit shifts for setting the value of the debug flags.
2011-10-10 18:22:06 +02:00
detection.cpp
GRIM: Fix handling of saves with id > 99 from the gui. Fix #404
2011-12-09 18:36:56 +01:00
font.cpp
GRIM: Boost of the debug system, using debug channels.
2011-10-10 18:17:22 +02:00
font.h
GRIM: Port Actor, Bitmap, Color, Font, Primitive, ObjectState, Scene, TextObj to PoolObject.
2011-09-07 23:08:59 +02:00
gfx_base.cpp
GRIM: Better handling of the bounding boxes for the actors' text objects.
2011-12-12 18:57:17 +01:00
gfx_base.h
GRIM/EMI: Add drawing of meshes
2011-12-30 12:53:49 +01:00
gfx_opengl.cpp
GRIM/EMI: Add drawing of meshes
2011-12-30 12:53:49 +01:00
gfx_opengl.h
GRIM/EMI: Add drawing of meshes
2011-12-30 12:53:49 +01:00
gfx_tinygl.cpp
GRIM/EMI: Add drawing of meshes
2011-12-30 12:53:49 +01:00
gfx_tinygl.h
GRIM/EMI: Add drawing of meshes
2011-12-30 12:53:49 +01:00
grim_controls.cpp
GRIM: Move Keycode-mapping from grim.cpp to grim_controls.cpp
2011-10-03 01:29:38 +02:00
grim.cpp
GRIM: Force the redraw of the menu every frame for now.
2011-12-18 22:25:47 +01:00
grim.h
GRIM: Move some lua related code into LuaBase.
2011-10-13 20:25:50 +02:00
inputdialog.cpp
GRIM: Add a dialogue to tell the user he has a DATAUSR.lab patch
2011-11-19 17:30:43 +01:00
inputdialog.h
GRIM: Add a dialogue to tell the user he has a DATAUSR.lab patch
2011-11-19 17:30:43 +01:00
iris.cpp
GRIM: Use an enum for the engine modes instead of the #defines.
2011-10-04 22:01:24 +02:00
iris.h
GRIM: Fix the focus point of the iris.
2011-07-29 22:49:08 +02:00
keyframe.cpp
GRIM: Boost of the debug system, using debug channels.
2011-10-10 18:17:22 +02:00
keyframe.h
GRIM: Use the new Math::Angle class.
2011-09-18 16:24:08 +02:00
lab.cpp
GRIM: Fixed wrong end for SMUSH-substream
2011-08-13 14:41:04 +02:00
lab.h
GRIM: Make SMUSH-decoder use GZipReadStream instead of rolling its own zlib-decoding
2011-08-13 10:17:17 +02:00
lipsync.cpp
lipsync.h
localize.cpp
GRIM: We dont need to check before deleting
2011-08-15 22:05:02 +02:00
localize.h
lua_v1_actor.cpp
GRIM: Use the new foreach macro.
2011-11-21 22:07:12 +01:00
lua_v1_graphics.cpp
GRIM: Use the new foreach macro.
2011-11-21 22:07:12 +01:00
lua_v1_sound.cpp
GRIM: Lua_L1 -> Lua_V1 and Lua_L2 -> Lua_V2.
2011-10-13 15:41:22 +02:00
lua_v1_text.cpp
GRIM: Fix some issues with text objects. Fixes #440 , #441
2011-12-21 12:16:11 -08:00
lua_v1.cpp
Fixed Win32 build on Visual Studio.
2011-12-18 07:27:28 +08:00
lua_v1.h
Fixed Win32 build on Visual Studio.
2011-12-18 07:27:28 +08:00
lua_v2.cpp
EMI: Added stub-hack to playActorChore, to fix movie-playback for demo.
2011-11-11 01:05:20 +01:00
lua_v2.h
GRIM: Some style fixes and a bit of documentation added.
2011-10-13 20:42:09 +02:00
lua.cpp
GRIM: Use the new foreach macro.
2011-11-21 22:07:12 +01:00
lua.h
GRIM: Use the new foreach macro.
2011-11-21 22:07:12 +01:00
material.cpp
GRIM: Create the material the first time it is selected. Faster load times.
2011-11-02 17:28:08 +01:00
material.h
GRIM: Cleaned some dependancies between files
2011-12-17 21:48:17 -08:00
model.cpp
GRIM: Cleaned some dependancies between files
2011-12-17 21:48:17 -08:00
model.h
GRIM: No need to make a copy of the nodes hierarchy.
2011-12-12 19:18:33 +01:00
modelemi.cpp
GRIM/EMI: Add drawing of meshes
2011-12-30 12:53:49 +01:00
modelemi.h
GRIM/EMI: Add meshb-loading-support for EMI
2011-12-30 12:39:45 +01:00
module.mk
GRIM/EMI: Add meshb-loading-support for EMI
2011-12-30 12:39:45 +01:00
object.cpp
GRIM: Implemented the collision handler callback function.
2011-09-04 15:16:07 +02:00
object.h
GRIM: Implemented the collision handler callback function.
2011-09-04 15:16:07 +02:00
objectstate.cpp
GRIM: Use the new foreach macro.
2011-11-21 22:07:12 +01:00
objectstate.h
GRIM: Do not create a new ObjectState if it exists already.
2011-11-19 19:31:32 +01:00
pool.h
GRIM: Use the new foreach macro.
2011-11-21 22:07:12 +01:00
primitives.cpp
GRIM: Cleaned some dependancies between files
2011-12-17 21:48:17 -08:00
primitives.h
GRIM: Use a smart pointer to store objects that can be deleted behind our back. Fix #398
2011-10-29 15:13:39 +02:00
registry.cpp
registry.h
resource.cpp
GRIM/EMI: Add meshb-loading-support for EMI
2011-12-30 12:39:45 +01:00
resource.h
GRIM/EMI: Add meshb-loading-support for EMI
2011-12-30 12:39:45 +01:00
savegame.cpp
GRIM: Be a bit more verbose.
2011-12-16 15:21:35 +01:00
savegame.h
MATH: Further work on the Matrix class.
2011-09-14 23:06:14 +02:00
scx.cpp
GRIM: Fix license on the SCX code
2011-08-28 22:13:06 -04:00
scx.h
GRIM: Fix license on the SCX code
2011-08-28 22:13:06 -04:00
sector.cpp
GRIM: Boost of the debug system, using debug channels.
2011-10-10 18:17:22 +02:00
sector.h
GRIM: Use the new Math::Angle class.
2011-09-18 16:24:08 +02:00
set.cpp
GRIM: Use the new foreach macro.
2011-11-21 22:07:12 +01:00
set.h
GRIM: Do not create a new ObjectState if it exists already.
2011-11-19 19:31:32 +01:00
textobject.cpp
GRIM: Fix some issues with text objects. Fixes #440 , #441
2011-12-21 12:16:11 -08:00
textobject.h
GRIM: Cleaned some dependancies between files
2011-12-17 21:48:17 -08:00
textsplit.cpp
textsplit.h