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74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "engines/grim/lua/lobject.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/font.h"
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#include "engines/grim/object.h"
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namespace Grim {
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int32 Object::s_id = 0;
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Object::Object() :
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_refCount(0) {
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++s_id;
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_id = s_id;
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}
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Object::~Object() {
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for (Common::List<Pointer *>::iterator i = _pointers.begin(); i != _pointers.end(); ++i) {
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(*i)->resetPointer();
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}
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}
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void Object::reference() {
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++_refCount;
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}
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void Object::dereference() {
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if (_refCount > 0) {
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--_refCount;
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}
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if (_refCount == 0) {
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_refCount = -1;
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delete this;
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}
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}
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int32 Object::getId() const {
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return _id;
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}
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void Object::setId(int32 id) {
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if (id > s_id) {
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s_id = id;
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}
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_id = id;
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}
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}
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