scummvm/engines/grim/object.cpp

74 lines
1.6 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "engines/grim/lua/lobject.h"
#include "engines/grim/savegame.h"
#include "engines/grim/font.h"
#include "engines/grim/object.h"
namespace Grim {
int32 Object::s_id = 0;
Object::Object() :
_refCount(0) {
++s_id;
_id = s_id;
}
Object::~Object() {
for (Common::List<Pointer *>::iterator i = _pointers.begin(); i != _pointers.end(); ++i) {
(*i)->resetPointer();
}
}
void Object::reference() {
++_refCount;
}
void Object::dereference() {
if (_refCount > 0) {
--_refCount;
}
if (_refCount == 0) {
_refCount = -1;
delete this;
}
}
int32 Object::getId() const {
return _id;
}
void Object::setId(int32 id) {
if (id > s_id) {
s_id = id;
}
_id = id;
}
}