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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef GRIM_IRIS_H
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#define GRIM_IRIS_H
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namespace Grim {
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class SaveGame;
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class Iris {
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public:
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enum Direction {
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Open = 0,
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Close = 1
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};
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Iris();
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~Iris();
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void play(Direction dir, int x, int y, int lenght);
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void draw();
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void update(int frameTime);
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void saveState(SaveGame *state) const;
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void restoreState(SaveGame *state);
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private:
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bool _playing;
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Direction _direction;
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int _x1;
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int _y1;
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int _x2;
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int _y2;
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int _targetX;
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int _targetY;
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int _lenght;
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int _currTime;
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};
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} // end of namespace Grim
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#endif
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