scummvm/engines/grim/iris.h
2011-07-29 22:49:08 +02:00

63 lines
1.5 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_IRIS_H
#define GRIM_IRIS_H
namespace Grim {
class SaveGame;
class Iris {
public:
enum Direction {
Open = 0,
Close = 1
};
Iris();
~Iris();
void play(Direction dir, int x, int y, int lenght);
void draw();
void update(int frameTime);
void saveState(SaveGame *state) const;
void restoreState(SaveGame *state);
private:
bool _playing;
Direction _direction;
int _x1;
int _y1;
int _x2;
int _y2;
int _targetX;
int _targetY;
int _lenght;
int _currTime;
};
} // end of namespace Grim
#endif