scummvm/engines/grim/colormap.h
2011-09-18 17:10:12 +02:00

47 lines
1.4 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_COLORMAP_H
#define GRIM_COLORMAP_H
#include "engines/grim/object.h"
namespace Grim {
class CMap : public Object {
public:
// Load a colormap from the given data.
CMap(const Common::String &fileName, const char *data, int len);
~CMap();
const Common::String &getFilename() const { return _fname; }
// The color data, in RGB format
char _colors[256 * 3];
Common::String _fname;
bool operator==(const CMap &c) const;
};
} // end of namespace Grim
#endif