mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-02 07:28:32 +00:00
1569 lines
44 KiB
C++
1569 lines
44 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/gfx.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/sound.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/input.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/modal.h"
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#include "fullpipe/interaction.h"
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namespace Fullpipe {
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int defaultUpdateCursor();
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void setElevatorButton(const char *name, int state);
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int sceneIntro_updateCursor();
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void sceneIntro_initScene(Scene *sc);
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int sceneHandlerIntro(ExCommand *cmd);
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void scene01_fixEntrance();
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void scene01_initScene(Scene *sc, int entrance);
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int sceneHandler01(ExCommand *cmd);
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void sceneDbgMenu_initScene(Scene *sc);
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int sceneHandlerDbgMenu(ExCommand *cmd);
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Vars::Vars() {
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sceneIntro_aniin1man = 0;
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sceneIntro_needSleep = true;
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sceneIntro_needGetup = false;
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sceneIntro_skipIntro = true;
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sceneIntro_playing = false;
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sceneIntro_needBlackout = false;
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swallowedEgg1 = 0;
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swallowedEgg2 = 0;
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swallowedEgg3 = 0;
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scene01_picSc01Osk = 0;
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scene01_picSc01Osk2 = 0;
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selector = 0;
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}
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bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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CGameVar *sceneVar;
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Common::Point sceneDim;
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Scene *scene = accessScene(entrance->_sceneId);
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if (!scene)
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return 0;
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((PictureObject *)scene->_picObjList.front())->getDimensions(&sceneDim);
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_sceneWidth = sceneDim.x;
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_sceneHeight = sceneDim.y;
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_sceneRect.top = 0;
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_sceneRect.left = 0;
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_sceneRect.right = 799;
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_sceneRect.bottom = 599;
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scene->_x = 0;
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scene->_y = 0;
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_aniMan->setOXY(0, 0);
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_aniMan->clearFlags();
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_aniMan->_callback1 = 0;
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_aniMan->_callback2 = 0;
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_aniMan->_shadowsOn = 1;
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_scrollSpeed = 8;
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_isSaveAllowed = true;
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_updateFlag = true;
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_flgCanOpenMap = true;
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if (entrance->_sceneId == SC_DBGMENU) {
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_inventoryScene = 0;
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} else {
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_gameLoader->loadScene(SC_INV);
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getGameLoaderInventory()->rebuildItemRects();
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_inventoryScene = getGameLoaderInventory()->getScene();
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}
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if (_soundEnabled) {
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if (scene->_soundList) {
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_currSoundListCount = 2;
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_currSoundList1[0] = accessScene(SC_COMMON)->_soundList;
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_currSoundList1[1] = scene->_soundList;
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for (int i = 0; i < scene->_soundList->getCount(); i++) {
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scene->_soundList->getSoundByIndex(i)->updateVolume();
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}
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} else {
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_currSoundListCount = 1;
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_currSoundList1[0] = accessScene(SC_COMMON)->_soundList;
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}
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}
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getGameLoaderInteractionController()->sortInteractions(scene->_sceneId);
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_currentScene = scene;
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scene->addStaticANIObject(_aniMan, 1);
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_scene2 = scene;
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_aniMan->_movement = 0;
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_aniMan->_statics = _aniMan->getStaticsById(ST_MAN_EMPTY);
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_aniMan->setOXY(0, 0);
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if (_aniMan) {
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_aniMan2 = _aniMan;
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MctlCompound *cmp = getSc2MctlCompoundBySceneId(entrance->_sceneId);
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cmp->initMovGraph2();
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cmp->addObject(_aniMan);
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cmp->setEnabled();
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getGameLoaderInteractionController()->enableFlag24();
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setInputDisabled(0);
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} else {
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_aniMan2 = 0;
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}
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scene->setPictureObjectsFlag4();
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for (CPtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) {
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StaticANIObject *o = (StaticANIObject *)*s;
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o->setFlags(o->_flags & 0xFE7F);
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}
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PictureObject *p = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
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p->setFlags(p->_flags & 0xFFFB);
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removeMessageHandler(2, -1);
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_updateScreenCallback = 0;
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switch (entrance->_sceneId) {
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case SC_INTRO1:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_INTRO1");
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scene->preloadMovements(sceneVar);
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sceneIntro_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_INTRO1");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandlerIntro, 2);
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_updateCursorCallback = sceneIntro_updateCursor;
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break;
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case SC_1:
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scene01_fixEntrance();
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_1");
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scene->preloadMovements(sceneVar);
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scene01_initScene(scene, entrance->_field_4);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_1");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandler01, 2);
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_updateCursorCallback = defaultUpdateCursor;
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break;
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#if 0
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case SC_2:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_2");
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scene->preloadMovements(sceneVar);
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scene02_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_2");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandler02, 2);
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_updateCursorCallback = defaultUpdateCursor;
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break;
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case SC_3:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_3");
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scene->preloadMovements(sceneVar);
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scene03_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_3");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandler03, 2);
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j_Scene_sc03_sub_40F160(scene);
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_updateCursorCallback = scene03_updateCursor;
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break;
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case SC_4:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_4");
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scene->preloadMovements(sceneVar);
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scene04_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_4");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler04, 2, 2);
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_updateCursorCallback = scene04_updateCursor;
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break;
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case SC_5:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_5");
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scene->preloadMovements(sceneVar);
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scene05_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_5");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler05, 2, 2);
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_updateCursorCallback = defaultUpdateCursor;
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break;
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case SC_6:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_6");
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scene->preloadMovements(sceneVar);
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scene06_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_6");
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setSceneMusicParameters(sceneVar);
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sub_415300();
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insertMessageHandler(sceneHandler06, 2, 2);
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_updateCursorCallback = scene06_updateCursor;
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break;
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case SC_7:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_7");
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scene->preloadMovements(sceneVar);
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scene07_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_7");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandler07, 2);
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_updateCursorCallback = defaultUpdateCursor;
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break;
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case SC_8:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_8");
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scene->preloadMovements(sceneVar);
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scene08_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_8");
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setSceneMusicParameters(sceneVar);
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sub_416890();
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addMessageHandler(sceneHandler08, 2);
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_updateCursorCallback = scene08_updateCursor;
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break;
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case SC_9:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9");
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scene->preloadMovements(sceneVar);
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scene09_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_9");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler09, 2, 2);
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_updateCursorCallback = scene09_updateCursor;
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break;
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case SC_10:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10");
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scene->preloadMovements(sceneVar);
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scene10_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_10");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler10, 2, 2);
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_updateCursorCallback = scene10_updateCursor;
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break;
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case SC_11:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_11");
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scene->preloadMovements(sceneVar);
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scene11_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_11");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler11, 2, 2);
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scene11_sub_41A980();
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_updateCursorCallback = scene11_updateCursor;
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break;
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case SC_12:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_12");
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scene->preloadMovements(sceneVar);
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scene12_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_12");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandler12, 2);
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_updateCursorCallback = defaultUpdateCursor;
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break;
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case SC_13:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_13");
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scene->preloadMovements(sceneVar);
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scene13_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_13");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler13, 2, 2);
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_updateCursorCallback = defaultUpdateCursor;
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break;
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case SC_14:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_14");
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scene->preloadMovements(sceneVar);
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scene14_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_14");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler14, 2, 2);
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scene14_sub_41D2B0();
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_updateCursorCallback = scene14_updateCursor;
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break;
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case SC_15:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_15");
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scene->preloadMovements(sceneVar);
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scene15_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_15");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler15, 2, 2);
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_updateCursorCallback = scene15_updateCursor;
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break;
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case SC_16:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_16");
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scene->preloadMovements(sceneVar);
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scene16_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_16");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandler16, 2);
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_updateCursorCallback = scene16_updateCursor;
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break;
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case SC_17:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_17");
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scene->preloadMovements(sceneVar);
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scene17_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_17");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandler17, 2);
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scene17_sub_41F060();
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_updateCursorCallback = scene17_updateCursor;
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break;
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case SC_18:
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sub_40E1B0();
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_18");
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scene->preloadMovements(sceneVar);
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sub_4062D0();
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if (dword_476C38)
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scene18_initScene1(scene);
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else
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scene18_initScene2(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_18");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler18, 2, 2);
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_updateCursorCallback = scene18_updateCursor;
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break;
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case SC_19:
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if (!g_scene3) {
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g_scene3 = accessScene(SC_18);
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getGameLoader()->loadScene(SC_18);
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scene18_initScene2(g_scene3);
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sub_40C5F0();
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scene19_sub_420B10(g_scene3, entrance->field_4);
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dword_476C38 = 1;
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}
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sub_40C650();
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_19");
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scene->preloadMovements(sceneVar);
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sub_4062D0();
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if (dword_476C38)
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scene18_initScene1(scene);
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else
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scene19_initScene2();
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_19");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandler19, 2);
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scene19_sub_4211D0(scene);
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_updateCursorCallback = scene19_updateCursor;
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break;
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case SC_20:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_20");
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scene->preloadMovements(sceneVar);
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scene20_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_20");
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setSceneMusicParameters(sceneVar);
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addMessageHandler(sceneHandler20, 2);
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_updateCursorCallback = defaultUpdateCursor;
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break;
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case SC_21:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21");
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scene->preloadMovements(sceneVar);
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scene21_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_21");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler21, 2, 2);
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_updateCursorCallback = scene21_updateCursor;
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break;
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case SC_22:
|
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_22");
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scene->preloadMovements(sceneVar);
|
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scene22_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_22");
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setSceneMusicParameters(sceneVar);
|
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scene22_sub_4228A0();
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insertMessageHandler(sceneHandler22, 2, 2);
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_updateCursorCallback = scene22_updateCursor;
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break;
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case SC_23:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_23");
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scene->preloadMovements(sceneVar);
|
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scene23_initScene(scene);
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_behaviorManager->initBehavior(scene, sceneVar);
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scene->initObjectCursors("SC_23");
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setSceneMusicParameters(sceneVar);
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insertMessageHandler(sceneHandler23, 2, 2);
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|
scene23_sub_423B00();
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_updateCursorCallback = scene23_updateCursor;
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break;
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case SC_24:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_24");
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|
scene->preloadMovements(sceneVar);
|
|
scene24_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_24");
|
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setSceneMusicParameters(sceneVar);
|
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addMessageHandler(sceneHandler24, 2);
|
|
scene24_sub_423DD0();
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_updateCursorCallback = defaultUpdateCursor;
|
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break;
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case SC_25:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_25");
|
|
scene->preloadMovements(sceneVar);
|
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scene25_initScene(scene, entrance->field_4);
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_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_25");
|
|
setSceneMusicParameters(sceneVar);
|
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addMessageHandler(sceneHandler25, 2);
|
|
scene25_sub_4253B0(scene, entrance->field_4);
|
|
_updateCursorCallback = scene25_updateCursor;
|
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break;
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|
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case SC_26:
|
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_26");
|
|
scene->preloadMovements(sceneVar);
|
|
scene26_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
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scene->initObjectCursors("SC_26");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler26, 2, 2);
|
|
scene26_sub_426140(scene);
|
|
_updateCursorCallback = scene26_updateCursor;
|
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break;
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|
|
case SC_27:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_27");
|
|
scene->preloadMovements(sceneVar);
|
|
scene27_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_27");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler27, 2);
|
|
_updateCursorCallback = scene27_updateCursor;
|
|
break;
|
|
|
|
case SC_28:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28");
|
|
scene->preloadMovements(sceneVar);
|
|
scene28_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_28");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler28, 2, 2);
|
|
_updateCursorCallback = scene28_updateCursor;
|
|
break;
|
|
|
|
case SC_29:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29");
|
|
scene->preloadMovements(sceneVar);
|
|
scene29_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_29");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler29, 2);
|
|
_updateCursorCallback = scene29_updateCursor;
|
|
break;
|
|
|
|
case SC_30:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30");
|
|
scene->preloadMovements(sceneVar);
|
|
scene30_initScene(scene, entrance->field_4);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_30");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler30, 2);
|
|
_updateCursorCallback = scene30_updateCursor;
|
|
break;
|
|
|
|
case SC_31:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_31");
|
|
scene->preloadMovements(sceneVar);
|
|
scene31_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_31");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler31, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_32:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_32");
|
|
scene->preloadMovements(sceneVar);
|
|
scene32_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_32");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler32, 2, 2);
|
|
scene32_sub_42C5C0();
|
|
_updateCursorCallback = scene32_updateCursor;
|
|
break;
|
|
|
|
case SC_33:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_33");
|
|
scene->preloadMovements(sceneVar);
|
|
scene33_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_33");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler33, 2, 2);
|
|
scene33_sub_42CEF0();
|
|
_updateCursorCallback = scene33_updateCursor;
|
|
break;
|
|
|
|
case SC_34:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_34");
|
|
scene->preloadMovements(sceneVar);
|
|
scene34_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_34");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler34, 2, 2);
|
|
scene34_sub_42DEE0();
|
|
_updateCursorCallback = scene34_updateCursor;
|
|
break;
|
|
|
|
case SC_35:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_35");
|
|
scene->preloadMovements(sceneVar);
|
|
scene35_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_35");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler35, 2, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_36:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_36");
|
|
scene->preloadMovements(sceneVar);
|
|
scene36_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_36");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler36, 2);
|
|
_updateCursorCallback = scene36_updateCursor;
|
|
break;
|
|
|
|
case SC_37:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_37");
|
|
scene->preloadMovements(sceneVar);
|
|
scene37_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_37");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler37, 2, 2);
|
|
_updateCursorCallback = scene37_updateCursor;
|
|
break;
|
|
|
|
case SC_38:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_38");
|
|
scene->preloadMovements(sceneVar);
|
|
scene38_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_38");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler38, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_FINAL1:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_FINAL1");
|
|
scene->preloadMovements(sceneVar);
|
|
sceneFinal1_initScene();
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_FINAL1");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandlerFinal1, 2);
|
|
_updateCursorCallback = sceneFinal1_updateCursor;
|
|
break;
|
|
#endif
|
|
|
|
case SC_DBGMENU:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_DBGMENU");
|
|
scene->preloadMovements(sceneVar);
|
|
sceneDbgMenu_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_DBGMENU");
|
|
addMessageHandler(sceneHandlerDbgMenu, 2);
|
|
break;
|
|
|
|
default:
|
|
_behaviorManager->initBehavior(0, 0);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void setElevatorButton(const char *name, int state) {
|
|
CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
|
|
|
|
if (var)
|
|
var->setSubVarAsInt(name, state);
|
|
}
|
|
|
|
void global_messageHandler_KickStucco() {
|
|
warning("STUB: global_messageHandler_KickStucco()");
|
|
}
|
|
|
|
void global_messageHandler_KickMetal() {
|
|
warning("STUB: global_messageHandler_KickMetal()");
|
|
}
|
|
|
|
int global_messageHandler1(ExCommand *cmd) {
|
|
debug(0, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum);
|
|
|
|
if (cmd->_excFlags & 0x10000) {
|
|
if (cmd->_messageNum == MV_MAN_TOLADDER)
|
|
cmd->_messageNum = MV_MAN_TOLADDER2;
|
|
if (cmd->_messageNum == MV_MAN_STARTLADDER)
|
|
cmd->_messageNum = MV_MAN_STARTLADDER2;
|
|
if (cmd->_messageNum == MV_MAN_GOLADDER)
|
|
cmd->_messageNum = MV_MAN_GOLADDER2;
|
|
if (cmd->_messageNum == MV_MAN_STOPLADDER)
|
|
cmd->_messageNum = MV_MAN_STOPLADDER2;
|
|
}
|
|
|
|
if (g_fullpipe->_inputDisabled) {
|
|
if (cmd->_messageKind == 17) {
|
|
switch (cmd->_messageNum) {
|
|
case 29:
|
|
case 30:
|
|
case 36:
|
|
case 106:
|
|
cmd->_messageKind = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} else if (cmd->_messageKind == 17) {
|
|
switch (cmd->_messageNum) {
|
|
case MSG_MANSHADOWSON:
|
|
g_fullpipe->_aniMan->_shadowsOn = 1;
|
|
break;
|
|
case MSG_HMRKICK_STUCCO:
|
|
global_messageHandler_KickStucco();
|
|
break;
|
|
case MSG_MANSHADOWSOFF:
|
|
g_fullpipe->_aniMan->_shadowsOn = 0;
|
|
break;
|
|
case MSG_DISABLESAVES:
|
|
g_fullpipe->disableSaves(cmd);
|
|
break;
|
|
case MSG_ENABLESAVES:
|
|
g_fullpipe->enableSaves();
|
|
break;
|
|
case MSG_HMRKICK_METAL:
|
|
global_messageHandler_KickMetal();
|
|
break;
|
|
case 29: // left mouse
|
|
if (g_fullpipe->_inventoryScene) {
|
|
if (getGameLoaderInventory()->handleLeftClick(cmd))
|
|
cmd->_messageKind = 0;
|
|
}
|
|
break;
|
|
case 107: // right mouse
|
|
if (getGameLoaderInventory()->getSelectedItemId()) {
|
|
getGameLoaderInventory()->unselectItem(0);
|
|
cmd->_messageKind = 0;
|
|
}
|
|
break;
|
|
case 36: // keydown
|
|
g_fullpipe->defHandleKeyDown(cmd->_keyCode);
|
|
|
|
switch (cmd->_keyCode) {
|
|
case '\x1B': // ESC
|
|
if (g_fullpipe->_currentScene) {
|
|
getGameLoaderInventory()->unselectItem(0);
|
|
g_fullpipe->openMainMenu();
|
|
cmd->_messageKind = 0;
|
|
}
|
|
break;
|
|
case 't':
|
|
g_fullpipe->stopAllSounds();
|
|
cmd->_messageKind = 0;
|
|
break;
|
|
case 'u':
|
|
g_fullpipe->toggleMute();
|
|
cmd->_messageKind = 0;
|
|
break;
|
|
case ' ':
|
|
if (getGameLoaderInventory()->getIsLocked()) {
|
|
if (getGameLoaderInventory()->getIsInventoryOut()) {
|
|
getGameLoaderInventory()->setIsLocked(0);
|
|
}
|
|
} else {
|
|
getGameLoaderInventory()->slideOut();
|
|
getGameLoaderInventory()->setIsLocked(1);
|
|
}
|
|
break;
|
|
case '\t':
|
|
if (g_fullpipe->_flgCanOpenMap)
|
|
g_fullpipe->openMap();
|
|
cmd->_messageKind = 0;
|
|
break;
|
|
case 'p':
|
|
if (g_fullpipe->_flgCanOpenMap)
|
|
g_fullpipe->openHelp();
|
|
cmd->_messageKind = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case 33:
|
|
if (!g_fullpipe->_inventoryScene)
|
|
break;
|
|
|
|
int invItem;
|
|
|
|
if (g_fullpipe->_updateFlag && (invItem = g_fullpipe->_inventory->getHoveredItem(&g_fullpipe->_mouseScreenPos))) {
|
|
g_fullpipe->_cursorId = PIC_CSR_ITN;
|
|
if (!g_fullpipe->_currSelectedInventoryItemId && !g_fullpipe->_aniMan->_movement &&
|
|
!(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_aniMan->isIdle()) {
|
|
int st = g_fullpipe->_aniMan->_statics->_staticsId;
|
|
ExCommand *newex = 0;
|
|
|
|
if (st == ST_MAN_RIGHT) {
|
|
newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0);
|
|
} else if (st == (0x4000 | ST_MAN_RIGHT)) {
|
|
newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0);
|
|
}
|
|
|
|
if (newex) {
|
|
newex->_keyCode = g_fullpipe->_aniMan->_okeyCode;
|
|
newex->_excFlags |= 3;
|
|
newex->postMessage();
|
|
}
|
|
}
|
|
|
|
if (g_fullpipe->_currSelectedInventoryItemId != invItem)
|
|
g_fullpipe->playSound(SND_CMN_070, 0);
|
|
|
|
g_fullpipe->_currSelectedInventoryItemId = invItem;
|
|
g_fullpipe->setCursor(g_fullpipe->_cursorId);
|
|
break;
|
|
}
|
|
if (g_fullpipe->_updateCursorCallback)
|
|
g_fullpipe->_updateCursorCallback();
|
|
|
|
g_fullpipe->_currSelectedInventoryItemId = 0;
|
|
g_fullpipe->setCursor(g_fullpipe->_cursorId);
|
|
break;
|
|
case 65: // open map
|
|
if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fullpipe->_flgCanOpenMap)
|
|
g_fullpipe->openMap();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (cmd->_messageKind == 56) {
|
|
getGameLoaderInventory()->rebuildItemRects();
|
|
|
|
ExCommand *newex = new ExCommand(0, 35, SND_CMN_031, 0, 0, 0, 1, 0, 0, 0);
|
|
|
|
newex->_field_14 = 1;
|
|
newex->_excFlags |= 3;
|
|
newex->postMessage();
|
|
|
|
return 1;
|
|
} else if (cmd->_messageKind == 57) {
|
|
getGameLoaderInventory()->rebuildItemRects();
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void staticANIObjectCallback(int *arg) {
|
|
(*arg)--;
|
|
}
|
|
|
|
int global_messageHandler2(ExCommand *cmd) {
|
|
if (cmd->_messageKind != 17)
|
|
return 0;
|
|
|
|
int res = 0;
|
|
StaticANIObject *ani;
|
|
|
|
switch (cmd->_messageNum) {
|
|
case 0x44c8:
|
|
error("0x44c8");
|
|
// Unk3_sub_4477A0(&unk3, _parentId, _field_14 != 0);
|
|
break;
|
|
|
|
case 28:
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (ani)
|
|
ani->_priority = cmd->_field_14;
|
|
break;
|
|
|
|
case 25:
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (ani) {
|
|
if (cmd->_field_14) {
|
|
ani->setFlags40(true);
|
|
ani->_callback2 = staticANIObjectCallback;
|
|
} else {
|
|
ani->setFlags40(false);
|
|
ani->_callback2 = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 26:
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (ani) {
|
|
Movement *mov = ani->_movement;
|
|
if (mov)
|
|
mov->_currDynamicPhase->_field_68 = 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
#if 0
|
|
// We never put anything into _defMsgArray
|
|
while (::iterator it = g_fullpipe->_defMsgArray.begin(); it != g_fullpipe->_defMsgArray.end(); ++it)
|
|
if (((ExCommand *)*it)->_field_24 == _messageNum) {
|
|
((ExCommand *)*it)->firef34(v13);
|
|
res = 1;
|
|
}
|
|
#endif
|
|
|
|
//debug_msg(_messageNum);
|
|
|
|
if (!g_fullpipe->_soundEnabled || cmd->_messageNum != 33 || g_fullpipe->_currSoundListCount <= 0)
|
|
return res;
|
|
|
|
for (int snd = 0; snd < g_fullpipe->_currSoundListCount; snd++) {
|
|
SoundList *s = g_fullpipe->_currSoundList1[snd];
|
|
int ms = s->getCount();
|
|
for (int i = 0; i < ms; i++) {
|
|
s->getSoundByIndex(i)->setPanAndVolumeByStaticAni();
|
|
}
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
int global_messageHandler3(ExCommand *cmd) {
|
|
int result = 0;
|
|
|
|
if (cmd->_messageKind == 17) {
|
|
switch (cmd->_messageNum) {
|
|
case 29:
|
|
case 30:
|
|
case 31:
|
|
case 32:
|
|
case 36:
|
|
if (g_fullpipe->_inputDisabled)
|
|
cmd->_messageKind = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
StaticANIObject *ani, *ani2;
|
|
|
|
switch (cmd->_messageKind) {
|
|
case 17:
|
|
switch (cmd->_messageNum) {
|
|
case 61:
|
|
return g_fullpipe->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode);
|
|
case 62:
|
|
return g_fullpipe->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode);
|
|
case 64:
|
|
if (g_fullpipe->_currentScene && g_fullpipe->_msgObjectId2
|
|
&& (!(cmd->_keyCode & 4) || g_fullpipe->_msgObjectId2 != cmd->_field_14 || g_fullpipe->_msgId != cmd->_field_20)) {
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_msgObjectId2, g_fullpipe->_msgId);
|
|
if (ani) {
|
|
ani->_flags &= 0xFF7F;
|
|
ani->_flags &= 0xFEFF;
|
|
ani->deleteFromGlobalMessageQueue();
|
|
}
|
|
}
|
|
g_fullpipe->_msgX = 0;
|
|
g_fullpipe->_msgY = 0;
|
|
g_fullpipe->_msgObjectId2 = 0;
|
|
g_fullpipe->_msgId = 0;
|
|
if ((cmd->_keyCode & 1) || (cmd->_keyCode & 2)) {
|
|
g_fullpipe->_msgX = cmd->_x;
|
|
g_fullpipe->_msgY = cmd->_y;
|
|
}
|
|
if (cmd->_keyCode & 4) {
|
|
g_fullpipe->_msgObjectId2 = cmd->_field_14;
|
|
g_fullpipe->_msgId = cmd->_field_20;
|
|
}
|
|
return result;
|
|
case 29:
|
|
if (!g_fullpipe->_currentScene)
|
|
return result;
|
|
|
|
if (g_fullpipe->_gameLoader->_interactionController->_flag24) {
|
|
ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
|
|
ani2 = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1);
|
|
if (ani) {
|
|
if (g_fullpipe->_msgObjectId2 == ani->_id && g_fullpipe->_msgId == ani->_okeyCode) {
|
|
cmd->_messageKind = 0;
|
|
return result;
|
|
}
|
|
if (canInteractAny(ani2, ani, cmd->_keyCode)) {
|
|
handleObjectInteraction(ani2, ani, cmd->_keyCode);
|
|
return 1;
|
|
}
|
|
} else {
|
|
int id = g_fullpipe->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
|
|
PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(id, 0);
|
|
if (pic) {
|
|
if (g_fullpipe->_msgObjectId2 == pic->_id && g_fullpipe->_msgId == pic->_okeyCode) {
|
|
cmd->_messageKind = 0;
|
|
return result;
|
|
}
|
|
if (!ani2 || canInteractAny(ani2, pic, cmd->_keyCode)) {
|
|
if (!ani2 || (ani2->isIdle() && !(ani2->_flags & 0x80) && !(ani2->_flags & 0x100)))
|
|
handleObjectInteraction(ani2, pic, cmd->_keyCode);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) {
|
|
if (g_fullpipe->_msgX != cmd->_sceneClickX || g_fullpipe->_msgY != cmd->_sceneClickY) {
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1);
|
|
if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) {
|
|
result = startWalkTo(g_fullpipe->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0);
|
|
if (result) {
|
|
ExCommand *ex = new ExCommand(g_fullpipe->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0);
|
|
|
|
ex->_keyCode = 1;
|
|
ex->_excFlags |= 3;
|
|
ex->_x = cmd->_sceneClickX;
|
|
ex->_y = cmd->_sceneClickY;
|
|
ex->postMessage();
|
|
}
|
|
}
|
|
} else {
|
|
cmd->_messageKind = 0;
|
|
}
|
|
}
|
|
return result;
|
|
default:
|
|
return result;
|
|
}
|
|
case 58:
|
|
g_fullpipe->setCursor(cmd->_keyCode);
|
|
return result;
|
|
case 59:
|
|
setInputDisabled(1);
|
|
return result;
|
|
case 60:
|
|
setInputDisabled(0);
|
|
return result;
|
|
case 56:
|
|
if (cmd->_field_2C) {
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (ani) {
|
|
getGameLoaderInventory()->addItem2(ani);
|
|
result = 1;
|
|
}
|
|
} else {
|
|
result = 1;
|
|
getGameLoaderInventory()->addItem(cmd->_parentId, 1);
|
|
}
|
|
getGameLoaderInventory()->rebuildItemRects();
|
|
return result;
|
|
case 57:
|
|
if (cmd->_field_2C) {
|
|
if (!cmd->_field_20) {
|
|
getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14);
|
|
getGameLoaderInventory()->rebuildItemRects();
|
|
return 1;
|
|
}
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1);
|
|
if (ani) {
|
|
getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14);
|
|
getGameLoaderInventory()->rebuildItemRects();
|
|
return 1;
|
|
}
|
|
} else {
|
|
getGameLoaderInventory()->removeItem(cmd->_parentId, 1);
|
|
}
|
|
getGameLoaderInventory()->rebuildItemRects();
|
|
return 1;
|
|
case 55:
|
|
if (g_fullpipe->_currentScene) {
|
|
GameObject *obj;
|
|
if (cmd->_field_14)
|
|
obj = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y);
|
|
else
|
|
obj = g_fullpipe->_currentScene->getPictureObjectById(cmd->_x, cmd->_y);
|
|
handleObjectInteraction(g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20);
|
|
result = 1;
|
|
}
|
|
return result;
|
|
case 51:
|
|
return startWalkTo(cmd->_parentId, cmd->_keyCode, cmd->_x, cmd->_y, cmd->_field_20);
|
|
case 52:
|
|
return doSomeAnimation(cmd->_parentId, cmd->_keyCode, cmd->_field_20);
|
|
case 53:
|
|
return doSomeAnimation2(cmd->_parentId, cmd->_keyCode);
|
|
case 63:
|
|
if (cmd->_objtype == kObjTypeObjstateCommand) {
|
|
CObjstateCommand *c = (CObjstateCommand *)cmd;
|
|
result = 1;
|
|
g_fullpipe->setObjectState(c->_objCommandName, c->_value);
|
|
}
|
|
return result;
|
|
default:
|
|
return result;
|
|
}
|
|
}
|
|
|
|
int global_messageHandler4(ExCommand *cmd) {
|
|
StaticANIObject *ani = 0;
|
|
|
|
switch (cmd->_messageKind) {
|
|
case 18: {
|
|
MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0);
|
|
|
|
if (cmd->_excFlags & 1)
|
|
mq->_flag1 = 1;
|
|
else
|
|
mq->_flag1 = 0;
|
|
|
|
mq->sendNextCommand();
|
|
break;
|
|
}
|
|
case 2:
|
|
if (!g_fullpipe->_currentScene)
|
|
break;
|
|
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->trySetMessageQueue(cmd->_messageNum, cmd->_parId);
|
|
break;
|
|
|
|
case 1: {
|
|
if (!g_fullpipe->_currentScene)
|
|
break;
|
|
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
int flags = cmd->_field_14;
|
|
if (flags <= 0)
|
|
flags = -1;
|
|
|
|
if (cmd->_excFlags & 1)
|
|
ani->startAnim(cmd->_messageNum, 0, flags);
|
|
else
|
|
ani->startAnim(cmd->_messageNum, cmd->_parId, flags);
|
|
|
|
break;
|
|
}
|
|
case 8:
|
|
if (!g_fullpipe->_currentScene)
|
|
break;
|
|
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->startAnimEx(cmd->_messageNum, cmd->_parId, -1, -1);
|
|
break;
|
|
|
|
case 20: {
|
|
if (!g_fullpipe->_currentScene)
|
|
break;
|
|
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
int flags = cmd->_field_14;
|
|
if (flags <= 0)
|
|
flags = -1;
|
|
|
|
ExCommand2 *cmd2 = (ExCommand2 *)cmd;
|
|
|
|
if (cmd->_excFlags & 1) {
|
|
ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags);
|
|
} else {
|
|
ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags);
|
|
}
|
|
break;
|
|
}
|
|
case 21:
|
|
if (!g_fullpipe->_currentScene)
|
|
break;
|
|
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->queueMessageQueue(0);
|
|
ani->playIdle();
|
|
break;
|
|
case 9:
|
|
// Nop in original
|
|
break;
|
|
case 3:
|
|
g_fullpipe->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed;
|
|
break;
|
|
|
|
case 4:
|
|
g_fullpipe->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed;
|
|
break;
|
|
|
|
case 19: {
|
|
if (!g_fullpipe->_currentScene)
|
|
break;
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
MessageQueue *mq = ani->getMessageQueue();
|
|
MessageQueue *mq2 = ani->changeStatics1(cmd->_messageNum);
|
|
|
|
if (!mq2 || !mq2->getExCommandByIndex(0) || !mq)
|
|
break;
|
|
|
|
mq2->_parId = mq->_id;
|
|
mq2->_flag1 = (cmd->_field_24 == 0);
|
|
break;
|
|
}
|
|
case 22:
|
|
if (!g_fullpipe->_currentScene)
|
|
break;
|
|
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->_flags |= 4;
|
|
ani->changeStatics2(cmd->_messageNum);
|
|
break;
|
|
|
|
case 6:
|
|
if (!g_fullpipe->_currentScene)
|
|
break;
|
|
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->hide();
|
|
break;
|
|
|
|
case 27:
|
|
if (!g_fullpipe->_currentScene || g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) {
|
|
ani = g_fullpipe->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1);
|
|
if (ani) {
|
|
ani = new StaticANIObject(ani);
|
|
g_fullpipe->_currentScene->addStaticANIObject(ani, 1);
|
|
}
|
|
}
|
|
|
|
// fall through
|
|
case 5:
|
|
if (g_fullpipe->_currentScene)
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
|
|
if (!ani)
|
|
break;
|
|
|
|
if (cmd->_field_14 >= 0)
|
|
ani->_priority = cmd->_field_14;
|
|
|
|
ani->show1(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId);
|
|
break;
|
|
|
|
case 10:
|
|
if (!g_fullpipe->_currentScene)
|
|
break;
|
|
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
if (cmd->_field_14 >= 0)
|
|
ani->_priority = cmd->_field_14;
|
|
|
|
ani->show2(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId);
|
|
break;
|
|
|
|
case 7: {
|
|
if (!g_fullpipe->_currentScene->_picObjList.size())
|
|
break;
|
|
|
|
int offX = g_fullpipe->_scrollSpeed * (cmd->_x / g_fullpipe->_scrollSpeed);
|
|
int offY = g_fullpipe->_scrollSpeed * (cmd->_y / g_fullpipe->_scrollSpeed);
|
|
|
|
if (cmd->_messageNum) {
|
|
g_fullpipe->_currentScene->_x = offX - g_fullpipe->_sceneRect.left;
|
|
g_fullpipe->_currentScene->_y = offY - g_fullpipe->_sceneRect.top;
|
|
|
|
if (cmd->_field_24) {
|
|
g_fullpipe->_currentScene->_messageQueueId = cmd->_parId;
|
|
}
|
|
} else {
|
|
g_fullpipe->_sceneRect.moveTo(offX, offY);
|
|
|
|
g_fullpipe->_currentScene->_x = 0;
|
|
g_fullpipe->_currentScene->_y = 0;
|
|
|
|
g_fullpipe->_currentScene->updateScrolling2();
|
|
}
|
|
break;
|
|
}
|
|
case 34:
|
|
if (!g_fullpipe->_currentScene)
|
|
break;
|
|
|
|
ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->_flags = cmd->_messageNum | (ani->_flags & ~cmd->_field_14);
|
|
|
|
break;
|
|
|
|
case 35:
|
|
global_messageHandler_handleSound(cmd);
|
|
break;
|
|
|
|
case 11:
|
|
case 12:
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int MovGraph_messageHandler(ExCommand *cmd) {
|
|
if (cmd->_messageKind != 17)
|
|
return 0;
|
|
|
|
if (cmd->_messageNum != 33)
|
|
return 0;
|
|
|
|
StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1);
|
|
|
|
if (!getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId))
|
|
return 0;
|
|
|
|
if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani)
|
|
return 0;
|
|
|
|
MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId);
|
|
|
|
MovGraphLink *link = 0;
|
|
double mindistance = 1.0e10;
|
|
Common::Point point;
|
|
|
|
for (ObList::iterator i = gr->_links.begin(); i != gr->_links.end(); ++i) {
|
|
point.x = ani->_ox;
|
|
point.y = ani->_oy;
|
|
|
|
double dst = gr->calcDistance(&point, (MovGraphLink *)(*i), 0);
|
|
if (dst >= 0.0 && dst < mindistance) {
|
|
mindistance = dst;
|
|
link = (MovGraphLink *)(*i);
|
|
}
|
|
}
|
|
|
|
int top;
|
|
|
|
if (link) {
|
|
MovGraphNode *node = link->_movGraphNode1;
|
|
|
|
double sq = (ani->_oy - node->_y) * (ani->_oy - node->_y) + (ani->_ox - node->_x) * (ani->_ox - node->_x);
|
|
int off = (node->_field_14 >> 16) & 0xFF;
|
|
double off2 = (link->_movGraphNode2->_field_14 >> 8) & 0xff - off;
|
|
|
|
top = off + (int)(sqrt(sq) * off2 / link->_distance);
|
|
} else {
|
|
top = (gr->calcOffset(ani->_ox, ani->_oy)->_field_14 >> 8) & 0xff;
|
|
}
|
|
|
|
if (ani->_movement) {
|
|
ani->_movement->_currDynamicPhase->_rect->top = 255 - top;
|
|
return 0;
|
|
}
|
|
|
|
if (ani->_statics)
|
|
ani->_statics->_rect->top = 255 - top;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int defaultUpdateCursor() {
|
|
g_fullpipe->updateCursorsCommon();
|
|
|
|
return g_fullpipe->_cursorId;
|
|
}
|
|
|
|
int sceneIntro_updateCursor() {
|
|
g_fullpipe->_cursorId = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void FullpipeEngine::setSwallowedEggsState() {
|
|
CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
|
|
|
|
g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
|
|
g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
|
|
g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
|
|
|
|
g_vars->swallowedEgg1->_value.intValue = 0;
|
|
g_vars->swallowedEgg2->_value.intValue = 0;
|
|
g_vars->swallowedEgg3->_value.intValue = 0;
|
|
}
|
|
|
|
void sceneIntro_initScene(Scene *sc) {
|
|
g_fullpipe->_gameLoader->loadScene(SC_INTRO2);
|
|
|
|
g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1);
|
|
g_vars->sceneIntro_needSleep = true;
|
|
g_vars->sceneIntro_needGetup = false;
|
|
g_vars->sceneIntro_playing = true;
|
|
g_vars->sceneIntro_needBlackout = false;
|
|
|
|
if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag)
|
|
g_vars->sceneIntro_skipIntro = false;
|
|
|
|
g_fullpipe->_modalObject = new CModalIntro;
|
|
}
|
|
|
|
int sceneHandlerIntro(ExCommand *cmd) {
|
|
warning("STUB: sceneHandlerIntro()");
|
|
|
|
return 0;
|
|
}
|
|
|
|
void scene01_fixEntrance() {
|
|
CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
|
|
if (var->getSubVarAsInt("Entrance") == TrubaLeft)
|
|
var->setSubVarAsInt("Entrance", TrubaRight);
|
|
}
|
|
|
|
void scene01_initScene(Scene *sc, int entrance) {
|
|
g_vars->scene01_picSc01Osk = sc->getPictureObjectById(PIC_SC1_OSK, 0);
|
|
g_vars->scene01_picSc01Osk->_flags &= 0xFFFB;
|
|
|
|
g_vars->scene01_picSc01Osk2 = sc->getPictureObjectById(PIC_SC1_OSK2, 0);
|
|
g_vars->scene01_picSc01Osk2->_flags &= 0xFFFB;
|
|
|
|
if (g_fullpipe->getObjectState(sO_EggCracker) == g_fullpipe->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) {
|
|
PictureObject *pic = sc->getPictureObjectById(PIC_SC1_KUCHKA, 0);
|
|
if (pic)
|
|
pic->_flags &= 0xFFFB;
|
|
}
|
|
|
|
if (entrance != TrubaLeft) {
|
|
StaticANIObject *bootAnim = sc->getStaticANIObject1ById(ANI_BOOT_1, -1);
|
|
if (bootAnim)
|
|
bootAnim->_flags &= ~0x04;
|
|
}
|
|
|
|
setElevatorButton(sO_Level2, ST_LBN_2N);
|
|
}
|
|
|
|
int sceneHandler01(ExCommand *cmd) {
|
|
int res = 0;
|
|
|
|
if (cmd->_messageKind != 17)
|
|
return 0;
|
|
|
|
if (cmd->_messageNum > MSG_SC1_SHOWOSK) {
|
|
if (cmd->_messageNum == MSG_SC1_UTRUBACLICK)
|
|
handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (cmd->_messageNum == MSG_SC1_SHOWOSK) {
|
|
g_vars->scene01_picSc01Osk->_flags |= 4;
|
|
|
|
g_vars->scene01_picSc01Osk->_priority = 20;
|
|
g_vars->scene01_picSc01Osk2->_priority = 21;
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (cmd->_messageNum != 0x21) {
|
|
if (cmd->_messageNum == MSG_SC1_SHOWOSK2) {
|
|
g_vars->scene01_picSc01Osk2->_flags |= 4;
|
|
g_vars->scene01_picSc01Osk2->_priority = 20;
|
|
g_vars->scene01_picSc01Osk->_priority = 21;
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (g_fullpipe->_aniMan2) {
|
|
if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) {
|
|
g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
|
|
}
|
|
|
|
if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
|
|
g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
|
|
|
|
res = 1;
|
|
}
|
|
g_fullpipe->_behaviorManager->updateBehaviors();
|
|
|
|
g_fullpipe->startSceneTrack();
|
|
|
|
return res;
|
|
}
|
|
|
|
void sceneDbgMenu_initScene(Scene *sc) {
|
|
g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0);
|
|
getGameLoaderInteractionController()->disableFlag24();
|
|
setInputDisabled(0);
|
|
}
|
|
|
|
GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) {
|
|
if (g_fullpipe->_currentScene)
|
|
for (uint i = 0; i < g_fullpipe->_currentScene->_picObjList.size(); i++) {
|
|
PictureObject *pic = (PictureObject *)g_fullpipe->_currentScene->_picObjList[i];
|
|
|
|
if (x >= pic->_ox && y >= pic->_oy) {
|
|
Common::Point point;
|
|
|
|
pic->getDimensions(&point);
|
|
|
|
if (x <= pic->_ox + point.x && y <= pic->_oy + point.y && pic != g_vars->selector)
|
|
return pic;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int sceneHandlerDbgMenu(ExCommand *ex) {
|
|
if (ex->_messageKind != 17)
|
|
return 0;
|
|
|
|
int mx = g_fullpipe->_mouseScreenPos.x + g_fullpipe->_sceneRect.left;
|
|
int my = g_fullpipe->_mouseScreenPos.y + g_fullpipe->_sceneRect.top;
|
|
|
|
if (ex->_messageNum == 29) {
|
|
GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
|
|
if (obj && canInteractAny(0, obj, -3) ) {
|
|
getGameLoaderInteractionController()->enableFlag24();
|
|
handleObjectInteraction(0, obj, 0);
|
|
}
|
|
return 0;
|
|
}
|
|
if (ex->_messageNum != 33) {
|
|
if (ex->_messageNum == MSG_RESTARTGAME) {
|
|
g_fullpipe->_needRestart = true;
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
|
|
GameObject *obj = g_fullpipe->_currentScene->getStaticANIObjectAtPos(mx, my);
|
|
if (obj) {
|
|
if (canInteractAny(0, obj, -3)) {
|
|
g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
|
|
g_fullpipe->setCursor(PIC_CSR_DEFAULT);
|
|
return 0;
|
|
}
|
|
} else {
|
|
obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
|
|
if (obj && canInteractAny(0, obj, -3) ) {
|
|
g_vars->selector->_flags |= 4;
|
|
g_vars->selector->setOXY(obj->_ox, obj->_oy);
|
|
g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
|
|
g_fullpipe->setCursor(PIC_CSR_DEFAULT);
|
|
return 0;
|
|
}
|
|
g_vars->selector->_flags &= 0xFFFB;
|
|
}
|
|
g_fullpipe->setCursor(g_fullpipe->_cursorId);
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Fullpipe
|