.. |
behavior.cpp
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FULLPIPE: Fixe few warnings
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2013-09-06 14:51:22 +03:00 |
behavior.h
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FULLPIPE: More work on behaviors. Animations start to (buggy) work.
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2013-09-06 14:51:14 +03:00 |
constants.h
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FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
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2013-09-15 22:29:22 +03:00 |
detection.cpp
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FULLPIPE: Drop game platform in autogenerated gameid since only Windows version existed
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2013-09-09 00:38:06 +03:00 |
fullpipe.cpp
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FULLPIPE: Fix cheat codes. Bug in original?
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2013-09-16 10:48:47 +03:00 |
fullpipe.h
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FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
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2013-09-15 22:29:22 +03:00 |
gameloader.cpp
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FULLPIPE: Remove C* prefixes from interaction classes
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2013-09-18 19:39:53 +04:00 |
gameloader.h
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FULLPIPE: Remove C* prefixes from interaction classes
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2013-09-18 19:39:53 +04:00 |
gfx.cpp
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FULLPIPE: Fix debug scene
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2013-09-12 01:00:20 +03:00 |
gfx.h
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FULLPIPE: Move GameObject::canInteractAny() out of the class
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2013-09-10 22:36:14 +03:00 |
init.cpp
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FULLPIPE: Fix number of bugs found by Coverity
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2013-09-06 14:51:16 +03:00 |
input.cpp
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FULLPIPE: Fix cheat codes. Bug in original?
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2013-09-16 10:48:47 +03:00 |
input.h
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FULLPIPE: Unstubbed couple small functions
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2013-09-06 14:51:19 +03:00 |
interaction.cpp
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FULLPIPE: Remove C* prefixes from interaction classes
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2013-09-18 19:39:53 +04:00 |
interaction.h
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FULLPIPE: Remove C* prefixes from interaction classes
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2013-09-18 19:39:53 +04:00 |
inventory.cpp
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FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
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2013-09-15 22:29:22 +03:00 |
inventory.h
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FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
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2013-09-15 22:29:22 +03:00 |
lift.cpp
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FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
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2013-09-06 14:51:19 +03:00 |
messages.cpp
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FULLPIPE: Implement CGameLoader::preloadScene()
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2013-09-12 22:51:21 +03:00 |
messages.h
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FULLPIPE: Implement CGameLoader::preloadScene()
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2013-09-12 22:51:21 +03:00 |
modal.cpp
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FULLPIPE: Whitespace fix
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2013-09-06 15:58:05 +03:00 |
modal.h
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FULLPIPE: Started work on intro
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2013-09-06 14:51:11 +03:00 |
module.mk
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FULLPIPE: Make engine conditionally compilable as dynamic plugin
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2013-09-06 14:56:29 +03:00 |
motion.cpp
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FULLPIPE: Remove C* prefixes from motion classes
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2013-09-18 19:39:53 +04:00 |
motion.h
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FULLPIPE: Remove C* prefixes in utils.cpp
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2013-09-18 19:39:53 +04:00 |
ngiarchive.cpp
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
ngiarchive.h
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
objectnames.h
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FULLPIPE: Added guard #define
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2013-09-06 15:37:57 +03:00 |
objects.h
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FULLPIPE: Move Sc2 to gameloader.h
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2013-09-12 22:51:21 +03:00 |
scene.cpp
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FULLPIPE: Add parenthesis
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2013-09-11 21:35:07 +03:00 |
scene.h
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FULLPIPE: Finish global_messageHandler3()
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2013-09-06 14:51:20 +03:00 |
scenes.cpp
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FULLPIPE: Remove C* prefixes in utils.cpp
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2013-09-18 19:39:53 +04:00 |
scenes.h
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FULLPIPE: Started debug scene
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2013-09-09 23:23:33 +03:00 |
sound.cpp
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FULLPIPE: Fix leaked resource. CID 1063205
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2013-09-14 00:08:50 +03:00 |
sound.h
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FULLPIPE: Implement global_messageHandler2()
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2013-09-06 14:51:16 +03:00 |
stateloader.cpp
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FULLPIPE: Initialize class variable. CID 1063187
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2013-09-15 01:59:13 +03:00 |
statics.cpp
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FULLPIPE: Added few destructors.
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2013-09-15 01:53:44 +03:00 |
statics.h
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FULLPIPE: Added few destructors.
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2013-09-15 01:53:44 +03:00 |
utils.cpp
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FULLPIPE: Remove C* prefixes from interaction classes
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2013-09-18 19:39:53 +04:00 |
utils.h
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FULLPIPE: Remove C* prefixes in utils.cpp
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2013-09-18 19:39:53 +04:00 |