scummvm/engines
Gregory Montoir 3c8b67f3cf added missing MKID_BE macros
svn-id: r25224
2007-01-27 02:30:17 +00:00
..
agi Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 2007-01-27 01:59:37 +00:00
agos Revert audiostream changes for VOC sound, due to sgin differences in Amiga CD32 verison of Simon 1. 2007-01-27 01:07:12 +00:00
cine Lots of cleanup in the AdvancedDetector 2007-01-25 21:16:57 +00:00
gob Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug #1632362 ("Moray Eel Game Freeze (Wreck Scene)"). 2007-01-26 20:44:10 +00:00
kyra Workaround for bug #1582672 ("KYRA1: Text crippled and drawn wrong"). 2007-01-26 22:27:59 +00:00
lure First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
parallaction removed printf's spewing out tons of debug messages 2007-01-27 00:20:41 +00:00
queen First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
saga Lots of cleanup in the AdvancedDetector 2007-01-25 21:16:57 +00:00
scumm added missing MKID_BE macros 2007-01-27 02:30:17 +00:00
sky First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
sword1 First phase of detection-related plugins interface improvements. Now plugins 2007-01-20 21:27:57 +00:00
sword2 Added separate function for playing cutscene lead-in/out sounds, and made sure 2007-01-26 18:21:41 +00:00
touche cleanup 2007-01-21 22:06:54 +00:00
engine.cpp Don't delete the savefile manager in the Engine destructor 2006-11-12 21:08:55 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00