scummvm/engines/draci/font.cpp
Robert Špalek 33cc92d414 Fixed bug 2976767 on corrupted char glyphs.
After unfinished translation of the game, several inaccessible characters
have been left in the game files.  Since the font does not contain all 256
characters, trying to draw them brings them random jump.  I now properly
skip these characters.

svn-id: r48462
2010-04-02 01:00:35 +00:00

332 lines
8.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/file.h"
#include "draci/draci.h"
#include "draci/font.h"
#include "draci/surface.h"
namespace Draci {
const char * const kFontSmall = "Small.fon";
const char * const kFontBig = "Big.fon";
Font::Font(const Common::String &filename) {
_fontHeight = 0;
_maxCharWidth = 0;
_charWidths = NULL;
_charData = NULL;
loadFont(filename);
}
Font::~Font() {
freeFont();
}
/**
* @brief Loads fonts from a file
* @param path Path to font file
* @return true if the font was loaded successfully, false otherwise
*
* Loads fonts from a file into a Font instance. The original game uses two
* fonts (located inside files "Small.fon" and "Big.fon"). The characters in the
* font are indexed from the space character so an appropriate offset must be
* added to convert them to equivalent char values, i.e. kDraciIndexOffset.
* Characters in the higher range are non-ASCII and vary between different
* language versions of the game.
*
* font format: [1 byte] maximum character width
* [1 byte] font height
* [138 bytes] character widths of all 138 characters in the font
* [138 * fontHeight * maxWidth bytes] character data, stored row-wise
*/
bool Font::loadFont(const Common::String &filename) {
// Free previously loaded font (if any)
freeFont();
Common::File f;
f.open(filename);
if (f.isOpen()) {
debugC(6, kDraciGeneralDebugLevel, "Opened font file %s",
filename.c_str());
} else {
debugC(6, kDraciGeneralDebugLevel, "Error opening font file %s",
filename.c_str());
return false;
}
_maxCharWidth = f.readByte();
_fontHeight = f.readByte();
// Read in the widths of the glyphs
_charWidths = new uint8[kCharNum];
for (uint i = 0; i < kCharNum; ++i) {
_charWidths[i] = f.readByte();
}
// Calculate size of font data
uint fontDataSize = kCharNum * _maxCharWidth * _fontHeight;
// Read in all glyphs
_charData = new byte[fontDataSize];
f.read(_charData, fontDataSize);
debugC(5, kDraciGeneralDebugLevel, "Font %s loaded", filename.c_str());
return true;
}
void Font::freeFont() {
delete[] _charWidths;
delete[] _charData;
}
uint8 Font::getCharWidth(uint8 chr) const {
// Safe-guard against incorrect strings containing localized characters
// with inaccessible codes. These strings do not exist in the original
// Czech version, but they do in the (never properly reviewed) English
// version.
return chr >= kCharIndexOffset && chr < kCharIndexOffset + kCharNum
? _charWidths[chr - kCharIndexOffset] : 0;
}
/**
* @brief Draw a char to a Draci::Surface
*
* @param dst Pointer to the destination surface
* @param chr Character to draw
* @param tx Horizontal offset on the surface
* @param ty Vertical offset on the surface
*/
void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) const {
assert(dst != NULL);
assert(tx >= 0);
assert(ty >= 0);
byte *ptr = (byte *)dst->getBasePtr(tx, ty);
const uint8 currentWidth = getCharWidth(chr);
if (currentWidth == 0) {
return;
}
const uint8 charIndex = chr - kCharIndexOffset;
const int charOffset = charIndex * _fontHeight * _maxCharWidth;
// Determine how many pixels to draw horizontally (to prevent overflow)
int xSpaceLeft = dst->w - tx - 1;
int xPixelsToDraw = (currentWidth < xSpaceLeft) ? currentWidth : xSpaceLeft;
// Determine how many pixels to draw vertically
int ySpaceLeft = dst->h - ty - 1;
int yPixelsToDraw = (_fontHeight < ySpaceLeft) ? _fontHeight : ySpaceLeft;
int _transparent = dst->getTransparentColour();
for (int y = 0; y < yPixelsToDraw; ++y) {
for (int x = 0; x <= xPixelsToDraw; ++x) {
int curr = y * _maxCharWidth + x;
int colour = _charData[charOffset + curr];
// If pixel is transparent, skip it
if (colour == _transparent)
continue;
// Replace colour with font colours
switch (colour) {
case 254:
colour = with_colour;
break;
case 253:
colour = kFontColour2;
break;
case 252:
colour = kFontColour3;
break;
case 251:
colour = kFontColour4;
break;
}
// Paint the pixel
ptr[x] = colour;
}
// Advance to next row
ptr += dst->pitch;
}
}
/**
* @brief Draw a string to a Draci::Surface
*
* @param dst Pointer to the destination surface
* @param str Buffer containing string data
* @param len Length of the data
* @param x Horizontal offset on the surface
* @param y Vertical offset on the surface
* @param spacing Space to leave between individual characters. Defaults to 0.
*/
void Font::drawString(Surface *dst, const byte *str, uint len,
int x, int y, int with_colour, int spacing, bool markDirty) const {
drawString(dst, Common::String((const char *)str, len), x, y, with_colour, spacing, markDirty);
}
/**
* @brief Draw a string to a Draci::Surface
*
* @param dst Pointer to the destination surface
* @param str String to draw
* @param x Horizontal offset on the surface
* @param y Vertical offset on the surface
* @param spacing Space to leave between individual characters. Defaults to 0.
*/
void Font::drawString(Surface *dst, const Common::String &str,
int x, int y, int with_colour, int spacing, bool markDirty) const {
assert(dst != NULL);
assert(x >= 0);
assert(y >= 0);
uint widest = getStringWidth(str, spacing);
int curx = x + (widest - getLineWidth(str, 0, spacing)) / 2;
int cury = y;
for (uint i = 0; i < str.size(); ++i) {
// If we encounter the '|' char (newline and end of string marker),
// skip it and go to the start of the next line
if (str[i] == '|') {
cury += getFontHeight();
curx = x + (widest - getLineWidth(str, i+1, spacing) - 1) / 2;
continue;
}
// Break early if there's no more space on the screen
if (curx >= dst->w - 1 || cury >= dst->h - 1) {
break;
}
drawChar(dst, str[i], curx, cury, with_colour);
curx += getCharWidth(str[i]) + spacing;
}
if (markDirty) {
Common::Rect r(x, y, x + widest, y + getStringHeight(str));
dst->markDirtyRect(r);
}
}
/**
* @brief Calculate the width of a string when drawn in the current font
*
* @param str String to draw
* @param spacing Space to leave between individual characters. Defaults to 0.
*
* @return The calculated width of the string
*/
uint Font::getStringWidth(const Common::String &str, int spacing) const {
uint width = 0;
// Real length, including '|' separators
uint len = str.size();
for (uint i = 0, tmp = 0; i < len; ++i) {
if (str[i] != '|') {
tmp += getCharWidth(str[i]) + spacing;
}
// Newline char encountered, skip it and store the new length if it is greater.
// Also, all strings in the data files should end with '|' but not all do.
// This is why we check whether we are at the last char too.
if (str[i] == '|' || i == len - 1) {
if (tmp > width) {
width = tmp;
}
tmp = 0;
}
}
return width + 1;
}
uint Font::getLineWidth(const Common::String &str, uint startIndex, int spacing) const {
uint width = 0;
// If the index is greater or equal to the string size,
// the width of the line is 0
if (startIndex >= str.size())
return 0;
for (uint i = startIndex; i < str.size(); ++i) {
// EOL encountered
if (str[i] == '|')
break;
// Add width of the current char
width += getCharWidth(str[i]) + spacing;
}
return width;
}
/**
* @brief Calculate the height of a string by counting the number of '|' chars (which
* are used as newline characters and end-of-string markers)
*
* @param str String to draw
* @param spacing Space to leave between individual characters. Defaults to 0.
*
* @return The calculated height of the string
*/
uint Font::getStringHeight(const Common::String &str) const {
uint len = str.size();
int separators = 0;
for (uint i = 0; i < len; ++i) {
// All strings in the data files should end with '|' but not all do.
// This is why we check whether we are at the last char too.
if (str[i] == '|' || i == len - 1) {
++separators;
}
}
return separators * getFontHeight();
}
} // End of namespace Draci