scummvm/gob/draw.h

126 lines
3.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GOB_DRAW_H
#define GOB_DRAW_H
#include "gob/video.h"
namespace Gob {
#define RENDERFLAG_NOINVALIDATE 1
#define RENDERFLAG_CAPTUREPUSH 2
#define RENDERFLAG_CAPTUREPOP 8
#define RENDERFLAG_USEDELTAS 0x10
typedef struct Draw_FontToSprite {
int8 sprite;
int8 base;
int8 width;
int8 height;
} Draw_FontToSprite;
extern int16 draw_fontIndex;
extern int16 draw_spriteLeft;
extern int16 draw_spriteTop;
extern int16 draw_spriteRight;
extern int16 draw_spriteBottom;
extern int16 draw_destSpriteX;
extern int16 draw_destSpriteY;
extern int16 draw_backColor;
extern int16 draw_frontColor;
extern char draw_letterToPrint;
extern Draw_FontToSprite draw_fontToSprite[4];
extern int16 draw_destSurface;
extern int16 draw_sourceSurface;
extern int16 draw_renderFlags;
extern int16 draw_backDeltaX;
extern int16 draw_backDeltaY;
extern FontDesc *draw_fonts[4];
extern char *draw_textToPrint;
extern int16 draw_transparency;
extern SurfaceDesc *draw_spritesArray[50];
extern int16 draw_invalidatedCount;
extern int16 draw_invalidatedTops[30];
extern int16 draw_invalidatedLefts[30];
extern int16 draw_invalidatedRights[30];
extern int16 draw_invalidatedBottoms[30];
extern int8 draw_noInvalidated;
extern int8 draw_doFullFlip;
extern int8 draw_paletteCleared;
extern int16 draw_cursorIndex;
extern int16 draw_transparentCursor;
extern SurfaceDesc *draw_backSurface;
extern SurfaceDesc *draw_frontSurface;
extern int16 draw_unusedPalette1[18];
extern int16 draw_unusedPalette2[16];
extern Color draw_vgaPalette[256];
extern Color draw_vgaSmallPalette[16];
extern int16 draw_cursorX;
extern int16 draw_cursorY;
extern int16 draw_cursorWidth;
extern int16 draw_cursorHeight;
extern int16 draw_cursorXDeltaVar;
extern int16 draw_cursorYDeltaVar;
extern SurfaceDesc *draw_cursorSprites;
extern SurfaceDesc *draw_cursorBack;
extern int16 draw_cursorAnim;
extern int8 draw_cursorAnimLow[40];
extern int8 draw_cursorAnimHigh[40];
extern int8 draw_cursorAnimDelays[40];
extern int8 draw_applyPal;
void draw_invalidateRect(int16 left, int16 top, int16 right, int16 bottom);
void draw_blitInvalidated(void);
void draw_setPalette(void);
void draw_clearPalette(void);
void draw_blitCursor(void);
void draw_spriteOperation(int16 operation);
void draw_animateCursor(int16 cursor);
void draw_interPalLoad(void);
void draw_printText(void);
// Draw operations
#define DRAW_BLITSURF 0
#define DRAW_PUTPIXEL 1
#define DRAW_FILLRECT 2
#define DRAW_DRAWLINE 3
#define DRAW_INVALIDATE 4
#define DRAW_LOADSPRITE 5
#define DRAW_PRINTTEXT 6
#define DRAW_DRAWBAR 7
#define DRAW_CLEARRECT 8
#define DRAW_FILLRECTABS 9
#define DRAW_DRAWLETTER 10
} // End of namespace Gob
#endif /* __DRAW_H */