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agi.cpp
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AGI: Modified AGI Engine to shutdown without using system->quit
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2008-05-27 20:15:36 +00:00 |
agi.h
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Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart"
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2008-04-29 16:24:54 +00:00 |
checks.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
console.cpp
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Added a debug command, did some cleanup
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2008-01-09 10:31:52 +00:00 |
console.h
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Added a debug command, did some cleanup
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2008-01-09 10:31:52 +00:00 |
cycle.cpp
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Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment.
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2008-01-21 21:09:42 +00:00 |
detection.cpp
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No need to specify CaseSensitiveString_Hash explicitly anymore
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2008-06-11 06:00:56 +00:00 |
font.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
global.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
graphics.cpp
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Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too).
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2008-01-30 01:58:43 +00:00 |
graphics.h
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cleanup
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2007-11-23 10:51:16 +00:00 |
id.cpp
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Fix a couple of typos spotted by Raziel.
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2008-04-12 13:20:15 +00:00 |
inv.cpp
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Add support for Russian versions of AGI games
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2007-09-23 16:43:43 +00:00 |
keyboard.cpp
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Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872
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2008-04-29 18:50:17 +00:00 |
keyboard.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
loader_v2.cpp
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Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...)
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2007-12-25 23:33:08 +00:00 |
loader_v3.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
logic.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
logic.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
lzw.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
lzw.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
menu.cpp
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Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"
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2007-10-31 21:28:33 +00:00 |
menu.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
motion.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
objects.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
op_cmd.cpp
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Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart"
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2008-04-29 16:24:54 +00:00 |
op_dbg.cpp
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Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)).
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2008-01-10 12:02:03 +00:00 |
op_test.cpp
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Fixed warning.
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2008-01-05 23:01:25 +00:00 |
opcodes.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
picture.cpp
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Use CLIP template for clipping in the AGI engine
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2007-12-13 19:44:27 +00:00 |
picture.h
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Switch AGI to common drawLine() as well
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2007-11-25 12:03:09 +00:00 |
preagi_common.cpp
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oops. that's what last minute moves may result in.
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2007-11-19 20:41:13 +00:00 |
preagi_common.h
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Cleanup and simplification
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2008-01-11 10:59:43 +00:00 |
preagi_mickey.cpp
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Changed all delete [] usages to delete[].
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2008-05-07 14:31:45 +00:00 |
preagi_mickey.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
preagi_troll.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
preagi_troll.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
preagi_winnie.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
preagi_winnie.h
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Cleanup and simplification
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2008-01-11 10:59:43 +00:00 |
preagi.cpp
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Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
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2008-02-15 17:01:35 +00:00 |
preagi.h
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cleanup
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2007-11-23 10:51:16 +00:00 |
predictive.cpp
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Fixed warnings for msvc9.
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2008-04-09 15:16:50 +00:00 |
saveload.cpp
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Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
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2008-01-02 00:35:32 +00:00 |
sound.cpp
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Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at the correct times without the previously observed time jitter effect.
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2008-04-21 04:04:24 +00:00 |
sound.h
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Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at the correct times without the previously observed time jitter effect.
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2008-04-21 04:04:24 +00:00 |
sprite.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
sprite.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
text.cpp
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Initial attempt at handling non-default AGI game input prompt
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2008-04-10 21:58:59 +00:00 |
view.cpp
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
view.h
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
wagparser.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
wagparser.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
words.cpp
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Removing non-ASCII chars from source code
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2007-07-01 12:47:07 +00:00 |