scummvm/engines/neverhood/resourceman.h
Filippos Karapetis 9396958536 NEVERHOOD: Add a patch system for broken resources in Russian versions
Some translated resources in Russian versions have incorrect unpacked
resource sizes. The original didn't perform checks for these, but we
do, thus we'll need to patch the unpacked resource sizes for each case
2013-09-26 10:54:30 +03:00

95 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_RESOURCEMAN_H
#define NEVERHOOD_RESOURCEMAN_H
#include "common/array.h"
#include "common/file.h"
#include "common/hashmap.h"
#include "neverhood/neverhood.h"
#include "neverhood/blbarchive.h"
namespace Neverhood {
struct ResourceFileEntry {
int resourceHandle;
BlbArchive *archive;
BlbArchiveEntry *archiveEntry;
};
struct Resource {
ResourceFileEntry *entry;
int useRefCount;
};
struct ResourceData {
byte *data;
int dataRefCount;
ResourceData() : data(NULL), dataRefCount() {}
};
class ResourceMan;
struct ResourceHandle {
friend class ResourceMan;
public:
ResourceHandle();
~ResourceHandle();
bool isValid() const { return _resourceFileEntry != NULL && _resourceFileEntry->archiveEntry != NULL; }
byte type() const { return isValid() ? _resourceFileEntry->archiveEntry->type : 0; };
const byte *data() const { return _data; }
uint32 size() const { return isValid() ? _resourceFileEntry->archiveEntry->size : 0; };
const byte *extData() const { return _extData; };
uint32 fileHash() const { return isValid() ? _resourceFileEntry->archiveEntry->fileHash : 0; };
protected:
ResourceFileEntry *_resourceFileEntry;
const byte *_extData;
const byte *_data;
};
class ResourceMan {
public:
ResourceMan();
~ResourceMan();
void addArchive(const Common::String &filename);
ResourceFileEntry *findEntrySimple(uint32 fileHash);
ResourceFileEntry *findEntry(uint32 fileHash, ResourceFileEntry **firstEntry = NULL);
Common::SeekableReadStream *createStream(uint32 fileHash);
const ResourceFileEntry& getEntry(uint index) { return _entries[index]; }
uint getEntryCount() { return _entries.size(); }
void queryResource(uint32 fileHash, ResourceHandle &resourceHandle);
void loadResource(ResourceHandle &resourceHandle, bool applyResourceFixes);
void unloadResource(ResourceHandle &resourceHandle);
void purgeResources();
protected:
typedef Common::HashMap<uint32, ResourceFileEntry> EntriesMap;
Common::Array<BlbArchive*> _archives;
EntriesMap _entries;
Common::HashMap<uint32, ResourceData*> _data;
Common::Array<Resource*> _resources;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_RESOURCEMAN_H */