scummvm/engines/gob/saveload_v2.cpp

374 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/savefile.h"
#include "gob/gob.h"
#include "gob/saveload.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/inter.h"
namespace Gob {
SaveLoad_v2::SaveFile SaveLoad_v2::_saveFiles[] = {
{ "cat.inf", 0, kSaveModeSave, kSaveGame},
{ "cat.cat", 0, kSaveModeSave, kSaveGame},
{ "save.inf", 0, kSaveModeSave, kSaveTempSprite},
{ "bloc.inf", 0, kSaveModeSave, kSaveNotes}
};
SaveLoad_v2::SaveLoad_v2(GobEngine *vm, const char *targetName) :
SaveLoad(vm, targetName) {
_notes = new PlainSave(_vm->getEndianness());
_save = new StagedSave(_vm->getEndianness());
_saveFiles[0].destName = new char[strlen(targetName) + 5];
_saveFiles[1].destName = _saveFiles[0].destName;
_saveFiles[2].destName = 0;
_saveFiles[3].destName = new char[strlen(targetName) + 5];
sprintf(_saveFiles[0].destName, "%s.s00", targetName);
sprintf(_saveFiles[3].destName, "%s.blo", targetName);
_varSize = 0;
_hasIndex = false;
}
SaveLoad_v2::~SaveLoad_v2() {
delete _notes;
delete _save;
delete[] _saveFiles[0].destName;
delete[] _saveFiles[3].destName;
}
SaveLoad::SaveMode SaveLoad_v2::getSaveMode(const char *fileName) {
fileName = stripPath(fileName);
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return _saveFiles[i].mode;
return kSaveModeNone;
}
int SaveLoad_v2::getSaveType(const char *fileName) {
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return i;
return -1;
}
int32 SaveLoad_v2::getSizeVersioned(int type) {
assertInited();
switch (_saveFiles[type].type) {
case kSaveGame:
return getSizeGame(_saveFiles[type]);
case kSaveTempSprite:
return getSizeTempSprite(_saveFiles[type]);
case kSaveNotes:
return getSizeNotes(_saveFiles[type]);
}
return -1;
}
bool SaveLoad_v2::loadVersioned(int type, int16 dataVar, int32 size, int32 offset) {
assertInited();
switch (_saveFiles[type].type) {
case kSaveGame:
if (loadGame(_saveFiles[type], dataVar, size, offset))
return true;
warning("While loading from slot %d", getSlot(offset));
break;
case kSaveTempSprite:
if (loadTempSprite(_saveFiles[type], dataVar, size, offset))
return true;
warning("While loading the temporary sprite");
break;
case kSaveNotes:
if (loadNotes(_saveFiles[type], dataVar, size, offset))
return true;
warning("While loading the notes");
break;
}
return false;
}
bool SaveLoad_v2::saveVersioned(int type, int16 dataVar, int32 size, int32 offset) {
assertInited();
switch (_saveFiles[type].type) {
case kSaveGame:
if (saveGame(_saveFiles[type], dataVar, size, offset))
return true;
warning("While saving to slot %d", getSlot(offset));
break;
case kSaveTempSprite:
if (saveTempSprite(_saveFiles[type], dataVar, size, offset))
return true;
warning("While saving the temporary sprite");
break;
case kSaveNotes:
if (saveNotes(_saveFiles[type], dataVar, size, offset))
return true;
warning("While saving the notes");
break;
}
return false;
}
int SaveLoad_v2::getSlot(int32 offset) const {
return ((offset - 600) / _varSize);
}
int SaveLoad_v2::getSlotRemainder(int32 offset) const {
return ((offset - 600) % _varSize);
}
int32 SaveLoad_v2::getSizeGame(SaveFile &saveFile) {
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::InSaveFile *in;
for (int i = 14; i >= 0; i--) {
in = saveMan->openForLoading(setCurrentSlot(saveFile.destName, i));
if (in) {
delete in;
return (i + 1) * _varSize + 600;
}
}
return -1;
}
int32 SaveLoad_v2::getSizeTempSprite(SaveFile &saveFile) {
return _tmpSprite.getSize();
}
int32 SaveLoad_v2::getSizeNotes(SaveFile &saveFile) {
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::InSaveFile *in;
int32 size = -1;
in = saveMan->openForLoading(saveFile.destName);
if (in) {
size = in->size();
delete in;
}
return size;
}
bool SaveLoad_v2::loadGame(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
if (size == 0) {
dataVar = 0;
size = _varSize;
}
if (offset == 0) {
debugC(3, kDebugSaveLoad, "Loading save index");
if (size != 600) {
warning("Requested index has wrong size (%d)", size);
return false;
}
SaveLoad::buildIndex(_vm->_inter->_variables->getAddressOff8(dataVar, 600),
saveFile.destName, 15, 40);
} else {
int slot = getSlot(offset);
int slotRem = getSlotRemainder(offset);
debugC(2, kDebugSaveLoad, "Loading from slot %d", slot);
SaveLoad::setCurrentSlot(saveFile.destName, slot);
if ((slot >= 15) || (slotRem != 0)) {
warning("Invalid loading procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
if (!_save->load(dataVar, size, 40, saveFile.destName, _vm->_inter->_variables))
return false;
}
return true;
}
bool SaveLoad_v2::loadTempSprite(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
debugC(3, kDebugSaveLoad, "Loading from the temporary sprite");
int index;
bool palette;
if (!_tmpSprite.getProperties(dataVar, size, offset, index, palette))
return false;
if (!_tmpSprite.loadSprite(*_vm->_draw->_spritesArray[index]))
return false;
if (palette) {
if (!_tmpSprite.loadPalette(_vm->_global->_pPaletteDesc->vgaPal))
return false;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
}
if (index == 21) {
_vm->_draw->forceBlit();
_vm->_video->retrace();
}
return true;
}
bool SaveLoad_v2::loadNotes(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
debugC(2, kDebugSaveLoad, "Loading the notes");
return _notes->load(dataVar, size, offset, saveFile.destName, _vm->_inter->_variables);
}
bool SaveLoad_v2::saveGame(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
if (size == 0) {
dataVar = 0;
size = _varSize;
}
if (offset == 0) {
debugC(3, kDebugSaveLoad, "Saving save index");
if (size != 600) {
warning("Requested index has wrong size (%d)", size);
return false;
}
_vm->_inter->_variables->copyTo(dataVar, _indexBuffer, 0, 600);
_hasIndex = true;
} else {
int slot = getSlot(offset);
int slotRem = getSlotRemainder(offset);
debugC(2, kDebugSaveLoad, "Saving to slot %d", slot);
SaveLoad::setCurrentSlot(saveFile.destName, slot);
if ((slot >= 15) || (slotRem != 0)) {
warning("Invalid saving procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
if (!_hasIndex) {
warning("No index written yet");
return false;
}
_hasIndex = false;
byte sizes[40];
memset(sizes, 0, 40);
if (!_save->save(0, 40, 0, saveFile.destName, _indexBuffer + (slot * 40), sizes))
return false;
if (!_save->save(dataVar, size, 40, saveFile.destName, _vm->_inter->_variables))
return false;
}
return true;
}
bool SaveLoad_v2::saveTempSprite(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
debugC(3, kDebugSaveLoad, "Saving to the temporary sprite");
int index;
bool palette;
if (!_tmpSprite.getProperties(dataVar, size, offset, index, palette))
return false;
if (!_tmpSprite.saveSprite(*_vm->_draw->_spritesArray[index]))
return false;
if (palette)
if (!_tmpSprite.savePalette(_vm->_global->_pPaletteDesc->vgaPal))
return false;
return true;
}
bool SaveLoad_v2::saveNotes(SaveFile &saveFile,
int16 dataVar, int32 size, int32 offset) {
debugC(2, kDebugSaveLoad, "Saving the notes");
return _notes->save(dataVar, size, offset, saveFile.destName, _vm->_inter->_variables);
return false;
}
void SaveLoad_v2::assertInited() {
if (_varSize > 0)
return;
_varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
_save->addStage(40);
_save->addStage(_varSize);
}
} // End of namespace Gob