scummvm/engines/gob/inter_geisha.cpp

322 lines
8.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "common/str.h"
#include "common/translation.h"
#include "gui/message.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/dataio.h"
#include "gob/script.h"
#include "gob/resources.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/video.h"
#include "gob/cheater.h"
#include "gob/save/saveload.h"
#include "gob/sound/sound.h"
#include "gob/sound/sounddesc.h"
#include "gob/minigames/geisha/diving.h"
#include "gob/minigames/geisha/penetration.h"
namespace Gob {
#define OPCODEVER Inter_Geisha
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm),
_diving(0), _penetration(0) {
_diving = new Geisha::Diving(vm);
_penetration = new Geisha::Penetration(vm);
_cheater = new Cheater_Geisha(vm, _diving);
_vm->_console->registerCheater(_cheater);
}
Inter_Geisha::~Inter_Geisha() {
_vm->_console->unregisterCheater();
delete _cheater;
delete _penetration;
delete _diving;
}
void Inter_Geisha::setupOpcodesDraw() {
Inter_v1::setupOpcodesDraw();
}
void Inter_Geisha::setupOpcodesFunc() {
Inter_v1::setupOpcodesFunc();
OPCODEFUNC(0x03, oGeisha_loadCursor);
OPCODEFUNC(0x12, oGeisha_loadTot);
OPCODEFUNC(0x25, oGeisha_goblinFunc);
OPCODEFUNC(0x3A, oGeisha_loadSound);
OPCODEFUNC(0x3F, oGeisha_checkData);
OPCODEFUNC(0x4D, oGeisha_readData);
OPCODEFUNC(0x4E, oGeisha_writeData);
OPCODEGOB(0, oGeisha_gamePenetration);
OPCODEGOB(1, oGeisha_gameDiving);
OPCODEGOB(2, oGeisha_loadTitleMusic);
OPCODEGOB(3, oGeisha_playMusic);
OPCODEGOB(4, oGeisha_stopMusic);
OPCODEGOB(6, oGeisha_caress1);
OPCODEGOB(7, oGeisha_caress2);
}
void Inter_Geisha::setupOpcodesGob() {
}
void Inter_Geisha::oGeisha_loadCursor(OpFuncParams &params) {
if (_vm->_game->_script->peekByte(1) & 0x80)
warning("Geisha Stub: oGeisha_loadCursor: script[1] & 0x80");
o1_loadCursor(params);
}
struct TOTTransition {
const char *to;
const char *from;
int32 offset;
};
static const TOTTransition kTOTTransitions[] = {
{"chambre.tot", "photo.tot" , 1801},
{"mo.tot" , "chambre.tot", 13580},
{"chambre.tot", "mo.tot" , 564},
{"hard.tot" , "chambre.tot", 13917},
{"carte.tot" , "hard.tot" , 17926},
{"chambre.tot", "carte.tot" , 14609},
{"chambre.tot", "mo.tot" , 3658},
{"streap.tot" , "chambre.tot", 14652},
{"bonsai.tot" , "porte.tot" , 2858},
{"lit.tot" , "napa.tot" , 3380},
{"oko.tot" , "chambre.tot", 14146},
{"chambre.tot", "oko.tot" , 2334}
};
void Inter_Geisha::oGeisha_loadTot(OpFuncParams &params) {
o1_loadTot(params);
// WORKAROUND: Geisha often displays text while it loads a new TOT.
// Back in the days, this took long enough so that the text
// could be read. Since this isn't the case anymore, we'll
// wait for the user to press a key or click the mouse.
bool needWait = false;
for (int i = 0; i < ARRAYSIZE(kTOTTransitions); i++)
if ((_vm->_game->_script->pos() == kTOTTransitions[i].offset) &&
(_vm->_game->_totToLoad == kTOTTransitions[i].to) &&
(_vm->_game->_curTotFile == kTOTTransitions[i].from)) {
needWait = true;
break;
}
if (needWait)
while (!_vm->_util->keyPressed())
_vm->_util->longDelay(1);
}
void Inter_Geisha::oGeisha_loadSound(OpFuncParams &params) {
loadSound(-1);
}
void Inter_Geisha::oGeisha_goblinFunc(OpFuncParams &params) {
OpGobParams gobParams;
int16 cmd;
cmd = _vm->_game->_script->readInt16();
gobParams.paramCount = _vm->_game->_script->readInt16();
gobParams.extraData = cmd;
executeOpcodeGob(cmd, gobParams);
}
int16 Inter_Geisha::loadSound(int16 slot) {
const char *sndFile = _vm->_game->_script->evalString();
if (slot == -1)
slot = _vm->_game->_script->readValExpr();
SoundDesc *sample = _vm->_sound->sampleGetBySlot(slot);
if (!sample)
return 0;
int32 dataSize;
byte *dataPtr = _vm->_dataIO->getFile(sndFile, dataSize);
if (!dataPtr)
return 0;
if (!sample->load(SOUND_SND, dataPtr, dataSize)) {
delete[] dataPtr;
return 0;
}
return 0;
}
void Inter_Geisha::oGeisha_checkData(OpFuncParams &params) {
Common::String file = _vm->_game->_script->evalString();
int16 varOff = _vm->_game->_script->readVarIndex();
file.toLowercase();
if (file.hasSuffix(".0ot"))
file.setChar('t', file.size() - 3);
bool exists = false;
SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str());
if (mode == SaveLoad::kSaveModeNone) {
exists = _vm->_dataIO->hasFile(file);
if (!exists)
warning("File \"%s\" not found", file.c_str());
} else if (mode == SaveLoad::kSaveModeSave)
exists = _vm->_saveLoad->getSize(file.c_str()) >= 0;
else if (mode == SaveLoad::kSaveModeExists)
exists = true;
WRITE_VAR_OFFSET(varOff, exists ? 50 : (uint32)-1);
}
void Inter_Geisha::oGeisha_readData(OpFuncParams &params) {
const char *file = _vm->_game->_script->evalString();
uint16 dataVar = _vm->_game->_script->readVarIndex();
debugC(2, kDebugFileIO, "Read from file \"%s\" (%d)", file, dataVar);
WRITE_VAR(1, 1);
SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
if (mode == SaveLoad::kSaveModeSave) {
if (!_vm->_saveLoad->load(file, dataVar, 0, 0)) {
GUI::MessageDialog dialog(_("Failed to load game state from file."));
dialog.runModal();
} else
WRITE_VAR(1, 0);
return;
} else if (mode == SaveLoad::kSaveModeIgnore) {
WRITE_VAR(1, 0);
return;
}
warning("Attempted to read from file \"%s\"", file);
}
void Inter_Geisha::oGeisha_writeData(OpFuncParams &params) {
const char *file = _vm->_game->_script->evalString();
int16 dataVar = _vm->_game->_script->readVarIndex();
int32 size = _vm->_game->_script->readValExpr();
debugC(2, kDebugFileIO, "Write to file \"%s\" (%d, %d bytes)", file, dataVar, size);
WRITE_VAR(1, 1);
SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
if (mode == SaveLoad::kSaveModeSave) {
if (!_vm->_saveLoad->save(file, dataVar, size, 0)) {
GUI::MessageDialog dialog(_("Failed to save game state to file."));
dialog.runModal();
} else
WRITE_VAR(1, 0);
} else if (mode == SaveLoad::kSaveModeIgnore) {
WRITE_VAR(1, 0);
return;
} else if (mode == SaveLoad::kSaveModeNone)
warning("Attempted to write to file \"%s\"", file);
WRITE_VAR(1, 0);
}
void Inter_Geisha::oGeisha_gamePenetration(OpGobParams &params) {
uint16 hasAccessPass = _vm->_game->_script->readUint16();
uint16 hasMaxEnergy = _vm->_game->_script->readUint16();
uint16 testMode = _vm->_game->_script->readUint16();
uint16 resultVar = _vm->_game->_script->readUint16();
bool result = _penetration->play(hasAccessPass, hasMaxEnergy, testMode);
WRITE_VAR_UINT32(resultVar, result ? 1 : 0);
}
void Inter_Geisha::oGeisha_gameDiving(OpGobParams &params) {
uint16 playerCount = _vm->_game->_script->readUint16();
uint16 hasPearlLocation = _vm->_game->_script->readUint16();
uint16 resultVar = _vm->_game->_script->readUint16();
bool result = _diving->play(playerCount, hasPearlLocation);
WRITE_VAR_UINT32(resultVar, result ? 0 : 1);
}
void Inter_Geisha::oGeisha_loadTitleMusic(OpGobParams &params) {
_vm->_sound->adlibLoadTBR("geisha.tbr");
_vm->_sound->adlibLoadMDY("geisha.mdy");
}
void Inter_Geisha::oGeisha_playMusic(OpGobParams &params) {
// TODO: The MDYPlayer is still broken!
warning("Geisha Stub: oGeisha_playMusic");
// _vm->_sound->adlibPlay();
}
void Inter_Geisha::oGeisha_stopMusic(OpGobParams &params) {
_vm->_sound->adlibStop();
_vm->_sound->adlibUnload();
}
void Inter_Geisha::oGeisha_caress1(OpGobParams &params) {
if (_vm->_draw->_spritesArray[0])
_vm->_video->drawPackedSprite("hp1.cmp", *_vm->_draw->_spritesArray[0]);
}
void Inter_Geisha::oGeisha_caress2(OpGobParams &params) {
if (_vm->_draw->_spritesArray[1])
_vm->_video->drawPackedSprite("hpsc1.cmp", *_vm->_draw->_spritesArray[1]);
}
} // End of namespace Gob