scummvm/engines/scumm
2006-03-19 11:10:24 +00:00
..
he Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream 2006-03-19 05:15:06 +00:00
imuse Remove unused var, to prevent compiler warning 2006-03-14 12:19:17 +00:00
imuse_digi Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
insane Closer match difficulty of insane in PC version of FT demo 2006-03-19 10:34:02 +00:00
smush Fixed typo in debug message. 2006-03-15 15:46:25 +00:00
actor.cpp An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391 2006-03-14 13:16:11 +00:00
actor.h C64 maniac uses separate bitmasks for actor settings and misc settings 2006-03-02 06:06:24 +00:00
akos.cpp Fix endian issue in akos costume code 2006-03-17 01:55:43 +00:00
akos.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
base-costume.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
base-costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
bomp.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
bomp.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
boxes.cpp Add masking support for C64 maniac, not perfect 2006-03-13 06:06:51 +00:00
boxes.h Add some basic walkbox support for C64 maniac 2006-03-05 03:46:41 +00:00
camera.cpp The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. 2006-03-18 10:30:47 +00:00
charset.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
charset.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
costume.cpp To the best of my knowledge, it's really 'C64' and not 'C-64' 2006-03-14 15:36:04 +00:00
costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cursor.cpp Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName 2006-02-25 17:36:32 +00:00
debugger.cpp Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
debugger.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
dialogs.cpp Tweaked a little scumm main dialog and scumm save/load dialog. Still plenty 2006-03-14 03:52:29 +00:00
dialogs.h Converted all scumm dialogs to new scheme 2006-03-09 01:08:25 +00:00
file.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
file.h Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
gfx.cpp Minor cleanup 2006-03-16 12:12:05 +00:00
gfx.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
help.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
help.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
intern.h Add workaround for script bug in Loom (CD) 2006-03-19 02:50:51 +00:00
midiparser_eup.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
midiparser_ro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Updated for Jamieson630's latest iMUSE changes. 2006-03-12 18:46:33 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
nut_renderer.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
nut_renderer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
object.cpp To the best of my knowledge, it's really 'C64' and not 'C-64' 2006-03-14 15:36:04 +00:00
object.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
player_mod.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_mod.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_nes.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_nes.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v1.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v1.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v2.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2a.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2a.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v3a.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v3a.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
plugin.cpp Add Russian puttrace and pajama3 2006-03-10 19:35:35 +00:00
plugin.h Moved the plugin interface code of the SCUMM engine into a separate source file 2006-02-25 19:20:51 +00:00
resource_v2.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource_v3.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource_v4.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
resource.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
room.cpp Avoid all scumm var conflicts in C64 maniac 2006-03-14 12:06:37 +00:00
saveload.cpp Add comment about future saveLoad changes C64 maniac 2006-03-16 12:04:52 +00:00
saveload.h Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port) 2006-02-20 16:03:48 +00:00
script_c64.cpp Avoid all scumm var conflicts in C64 maniac 2006-03-14 12:06:37 +00:00
script_v2.cpp Update hack for bug #915575 - MANIAC: Disappearing New Kid verb 2006-03-04 04:46:15 +00:00
script_v5.cpp Add workaround for script bug in Loom (CD) 2006-03-19 02:50:51 +00:00
script_v6.cpp Remove unused cases of getKeyState(), checked against scripts of FT, Dig and COMI. 2006-03-19 11:10:24 +00:00
script_v8.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
script.cpp Correct VAR_OVERRIDE settings in override opcodes 2006-03-15 06:29:28 +00:00
script.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scumm-md5.h Add Russian puttrace and pajama3 2006-03-10 19:35:35 +00:00
scumm.cpp Add workaround for script bug in Loom (CD) 2006-03-19 02:50:51 +00:00
scumm.h The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. 2006-03-18 10:30:47 +00:00
sound.cpp Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) 2006-03-12 00:53:30 +00:00
sound.h Clear sound queue when stopping sound channel in HE games 2006-02-16 05:52:39 +00:00
string.cpp Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482. 2006-03-14 09:33:37 +00:00
thumbnail.cpp Some more MKID -> MKID_BE changes 2006-02-25 02:47:22 +00:00
usage_bits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
usage_bits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
util.h Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
vars.cpp Merged two consecutive 'if's with identical condition 2006-03-14 15:25:29 +00:00
verbs.cpp Revert that mistaken change to English verb table for C64 maniac 2006-03-10 00:53:09 +00:00
verbs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00