mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
502b279d24
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051
165 lines
3.7 KiB
C++
165 lines
3.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SAGA_H
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#define SAGA_H
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "common/util.h"
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#include "common/stream.h"
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#include "common/rect.h"
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#include <limits.h>
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#include <stddef.h>
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#include "saga/text.h"
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#include "saga/gfx.h"
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namespace Saga {
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class SndRes;
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class Sound;
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class Music;
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class Anim;
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class Render;
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class IsoMap;
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class Gfx;
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class SData;
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class Script;
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class Actor;
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class Font;
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class Sprite;
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class Scene;
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class Interface;
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class Console;
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class Events;
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class PalAnim;
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#define PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
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#define MAXPATH 512
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struct RSCFILE_CONTEXT;
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struct SEMAPHORE;
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struct SPRITELIST;
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enum ERRORCODE {
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MEM = -2,
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FAILURE = -1,
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SUCCESS = 0
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};
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enum SAGAGameId {
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GID_ITE,
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GID_ITECD,
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GID_IHNM
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};
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struct CLICKAREA {
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int n_points;
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Point *points;
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};
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class SagaEngine : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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protected:
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int go();
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int init(GameDetector &detector);
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public:
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SagaEngine(GameDetector * detector, OSystem * syst);
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virtual ~SagaEngine();
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void shutdown();
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int _soundEnabled;
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int _musicEnabled;
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SndRes *_sndRes;
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Sound *_sound;
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Music *_music;
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Anim *_anim;
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Render *_render;
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IsoMap *_isoMap;
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Gfx *_gfx;
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SData *_sdata;
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Script *_script;
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Actor *_actor;
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Font *_font;
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Sprite *_sprite;
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Scene *_scene;
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Interface *_interface;
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Console *_console;
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Events *_events;
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PalAnim *_palanim;
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SPRITELIST *_mainSprites;
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/** Random number generator */
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Common::RandomSource _rnd;
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private:
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int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
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int flipImage(byte *img_buf, int columns, int scanlines);
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int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
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uint32 _previousTicks;
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public:
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int decodeBGImage(const byte *image_data, size_t image_size,
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byte **output_buf, size_t *output_buf_len, int *w, int *h);
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const byte *getImagePal(const byte *image_data, size_t image_size);
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public:
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TEXTLIST *textCreateList();
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void textDestroyList(TEXTLIST *textlist);
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void textClearList(TEXTLIST *textlist);
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int textDrawList(TEXTLIST *textlist, SURFACE *ds);
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TEXTLIST_ENTRY *textAddEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
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int textDeleteEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
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int textSetDisplay(TEXTLIST_ENTRY *entry, int val);
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int textDraw(int font_id, SURFACE *ds, const char *string, int text_x, int text_y, int color,
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int effect_color, int flags);
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int textProcessList(TEXTLIST *textlist, long ms);
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int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p,
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const byte *src_img, int src_w, int src_h, int src_p, int flags, int x, int y,
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double percent);
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int processInput(void);
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Point getMousePos();
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private:
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Point _mousePos;
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};
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// FIXME: Global var. We use it until everything will be turned into objects
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extern SagaEngine *_vm;
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} // End of namespace Saga
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#endif
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