scummvm/saga
Andrew Kurushin 3f55bee199 - implemented perspective actors calculation
TODO: decodeRLESprite must do scale

svn-id: r16135
2004-12-19 13:38:11 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actionmap.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
actionmap.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
actor.cpp - implemented perspective actors calculation 2004-12-19 13:38:11 +00:00
actor.h - implemented perspective actors calculation 2004-12-19 13:38:11 +00:00
actordata.cpp - updating actors state so they can be clipped on drawing (intro now runs without artefact) 2004-12-18 20:33:02 +00:00
actordata.h - updating actors state so they can be clipped on drawing (intro now runs without artefact) 2004-12-18 20:33:02 +00:00
animation.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
animation.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
console.cpp - all actors creates on start 2004-12-17 20:38:17 +00:00
console.h - all actors creates on start 2004-12-17 20:38:17 +00:00
events.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
events.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
font_map.cpp Move FONT_* to class. 2004-08-03 00:06:18 +00:00
font.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
font.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
game_mod.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
game.cpp sprite loading fix in win demo 2004-12-18 16:08:59 +00:00
game.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
gfx.cpp Fix break introduced with last commit :). 2004-11-26 00:57:29 +00:00
gfx.h Make use of new graphic primitives (untested, I don't have saga -- please don't kill if this breaks, it should be trivial for you to fix it :-) 2004-11-25 23:51:52 +00:00
ihnm_introproc.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
image.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
image.h Removed unknown part of IMAGE_HEADER struct since it wasn't used in the 2004-11-02 08:37:14 +00:00
input.cpp Clean up OSystem::Event 2004-12-05 17:42:20 +00:00
interface.cpp - implemented perspective actors calculation 2004-12-19 13:38:11 +00:00
interface.h Temporarily disable the status bar in IHNM. The only place where we drew it 2004-11-25 07:18:35 +00:00
isomap.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
isomap.h Renaming of struct members. 2004-10-30 10:31:00 +00:00
ite_introproc.cpp sprite loading fix in win demo 2004-12-18 16:08:59 +00:00
list.h Proper fix for line endings. 2004-12-16 21:33:58 +00:00
module.mk Forgot to remove ys_dl_list.o 2004-12-15 12:12:57 +00:00
music.cpp actors rearrangement bugfix 2004-12-17 11:18:56 +00:00
music.h I'm told that the FM music file sounds terrible with MT-32 and that the 2004-11-20 17:19:15 +00:00
objectdata.cpp Initial inventory support. 2004-11-07 14:15:41 +00:00
objectdata.h Initial inventory support. 2004-11-07 14:15:41 +00:00
objectmap.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
objectmap.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
palanim.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
palanim.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
render.cpp - updating actors state so they can be clipped on drawing (intro now runs without artefact) 2004-12-18 20:33:02 +00:00
render.h First pass at migrating from the old Reinherit console to the ScummVM 2004-12-03 19:15:44 +00:00
resnames.h sprite loading fix in win demo 2004-12-18 16:08:59 +00:00
rscfile_mod.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
rscfile.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
rscfile.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
saga.cpp First pass at migrating from the old Reinherit console to the ScummVM 2004-12-03 19:15:44 +00:00
saga.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
scene.cpp - implemented perspective actors calculation 2004-12-19 13:38:11 +00:00
scene.h - implemented perspective actors calculation 2004-12-19 13:38:11 +00:00
script.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
script.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
sdata.cpp removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
sdata.h Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdebug.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
sfuncs.cpp - all actors creates on start 2004-12-17 20:38:17 +00:00
sndres.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
sndres.h use loadVOCFromStream 2004-12-11 23:36:17 +00:00
sound.cpp Added looping background noise to the IHNM intro. I don't know if it's the 2004-11-26 13:28:00 +00:00
sound.h Added looping background noise to the IHNM intro. I don't know if it's the 2004-11-26 13:28:00 +00:00
sprite.cpp - implemented perspective actors calculation 2004-12-19 13:38:11 +00:00
sprite.h - implemented perspective actors calculation 2004-12-19 13:38:11 +00:00
sthread.cpp - all actors creates on start 2004-12-17 20:38:17 +00:00
stream.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
text.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
text.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
transitions.cpp Fix doxygen warnings 2004-09-25 23:26:46 +00:00
xref.txt Removed unknown part of IMAGE_HEADER struct since it wasn't used in the 2004-11-02 08:37:14 +00:00