scummvm/engines/gob
Eugene Sandulenko 167874cf1a Added GUI options for newly added games
svn-id: r41285
2009-06-06 18:23:05 +00:00
..
demos Adding a general coktelplayer.scn demo file 2009-06-06 16:48:29 +00:00
save Removing the helper-include where it's not used anymore 2009-05-31 23:58:05 +00:00
sound The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
dataio.cpp GOB: Replaced many uses of strdupcpy by Common::String 2009-05-31 16:59:45 +00:00
dataio.h Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings) 2008-09-13 16:51:46 +00:00
detection.cpp Added GUI options for newly added games 2009-06-06 18:23:05 +00:00
draw_bargon.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
draw_fascin.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
draw_v1.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
draw_v2.cpp gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperation 2009-06-04 09:48:56 +00:00
draw.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
draw.h Gob- Add a fascination-specific (and yet unknown) renderflag vaue 2009-04-29 16:23:38 +00:00
driver_vga.cpp Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
driver_vga.h Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
game_fascin.cpp - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
game_v1.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
game_v2.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
game_v6.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
game.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
game.h - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
global.cpp Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
global.h Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
gob.cpp Adding a pause mode 2009-06-06 16:47:21 +00:00
gob.h Adding a pause mode 2009-06-06 16:47:21 +00:00
goblin_v1.cpp GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.) 2009-04-07 10:41:23 +00:00
goblin_v2.cpp Fixing a crash when loading a save made within the cult/bargon building (bug #2005965) 2008-07-03 16:25:59 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
goblin.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
goblin.h Some minor clean-up 2009-04-27 18:56:28 +00:00
helper.h GOB: Got rid of last traces of strdupcpy and strdupcat 2009-05-31 17:00:38 +00:00
init_v1.cpp Added an entry for the DOS version of Little Red Riding Hood 2009-03-21 18:17:24 +00:00
init_v2.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
init_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
init.cpp GOB: Replaced many uses of strdupcpy by Common::String 2009-05-31 16:59:45 +00:00
init.h - Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array 2009-05-20 23:13:44 +00:00
inter_bargon.cpp Replacing NULL with 0, since that's normally the C++-way 2009-05-31 03:32:16 +00:00
inter_fascin.cpp Replacing NULL with 0, since that's normally the C++-way 2009-05-31 03:32:16 +00:00
inter_v1.cpp GOB: Replaced many uses of strdupcpy by Common::String 2009-05-31 16:59:45 +00:00
inter_v2.cpp Replacing NULL with 0, since that's normally the C++-way 2009-05-31 03:32:16 +00:00
inter_v3.cpp Replacing NULL with 0, since that's normally the C++-way 2009-05-31 03:32:16 +00:00
inter_v4.cpp Replacing NULL with 0, since that's normally the C++-way 2009-05-31 03:32:16 +00:00
inter_v5.cpp Replacing NULL with 0, since that's normally the C++-way 2009-05-31 03:32:16 +00:00
inter_v6.cpp Replacing NULL with 0, since that's normally the C++-way 2009-05-31 03:32:16 +00:00
inter.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
inter.h - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
map_v1.cpp Background "music" for Urban Runner, though only 8bit for now 2008-12-14 03:44:39 +00:00
map_v2.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
map_v4.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
map.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
map.h Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
module.mk - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
mult_v1.cpp Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
mult_v2.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
mult.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
mult.h Changed tricky variable access from pointers to a new class that minds endianess. 2008-07-12 15:21:38 +00:00
palanim.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
parse_v1.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
parse_v2.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
parse.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
parse.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
util.cpp Adding a pause mode 2009-06-06 16:47:21 +00:00
util.h Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
variables.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
variables.h - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
video_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
video_v6.cpp GOB: Replaced many uses of strdupcpy by Common::String 2009-05-31 16:59:45 +00:00
video.cpp Remove superfluous indeo3-includes 2009-05-20 20:05:53 +00:00
video.h GOB: Replaced many uses of strdupcpy by Common::String 2009-05-31 16:59:45 +00:00
videoplayer.cpp Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077 2009-05-31 23:49:37 +00:00
videoplayer.h GOB: Replaced many uses of strdupcpy by Common::String 2009-05-31 16:59:45 +00:00