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demos
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Adding a general coktelplayer.scn demo file
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2009-06-06 16:48:29 +00:00 |
save
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Removing the helper-include where it's not used anymore
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2009-05-31 23:58:05 +00:00 |
sound
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
dataio.cpp
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GOB: Replaced many uses of strdupcpy by Common::String
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2009-05-31 16:59:45 +00:00 |
dataio.h
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Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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2008-09-13 16:51:46 +00:00 |
detection.cpp
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Added GUI options for newly added games
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2009-06-06 18:23:05 +00:00 |
draw_bargon.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
draw_fascin.cpp
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Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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2009-04-21 21:44:37 +00:00 |
draw_v1.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
draw_v2.cpp
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gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperation
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2009-06-04 09:48:56 +00:00 |
draw.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
draw.h
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Gob- Add a fascination-specific (and yet unknown) renderflag vaue
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2009-04-29 16:23:38 +00:00 |
driver_vga.cpp
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Playing half-sized videos fullscreen in the demoplayer
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2009-04-29 19:58:43 +00:00 |
driver_vga.h
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Playing half-sized videos fullscreen in the demoplayer
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2009-04-29 19:58:43 +00:00 |
game_fascin.cpp
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- Added a game_fascin skeletton, as specificities are now proven
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2009-04-29 16:36:08 +00:00 |
game_v1.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
game_v2.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
game_v6.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
game.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
game.h
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- Added a game_fascin skeletton, as specificities are now proven
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2009-04-29 16:36:08 +00:00 |
global.cpp
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Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
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2009-02-21 15:58:50 +00:00 |
global.h
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Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
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2009-02-21 15:58:50 +00:00 |
gob.cpp
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Adding a pause mode
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2009-06-06 16:47:21 +00:00 |
gob.h
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Adding a pause mode
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2009-06-06 16:47:21 +00:00 |
goblin_v1.cpp
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GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.)
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2009-04-07 10:41:23 +00:00 |
goblin_v2.cpp
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Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
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2008-07-03 16:25:59 +00:00 |
goblin_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
goblin_v4.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
goblin.cpp
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Splitting a few helper functions out of gob.h
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2009-05-21 17:12:33 +00:00 |
goblin.h
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
helper.h
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GOB: Got rid of last traces of strdupcpy and strdupcat
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2009-05-31 17:00:38 +00:00 |
init_v1.cpp
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Added an entry for the DOS version of Little Red Riding Hood
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2009-03-21 18:17:24 +00:00 |
init_v2.cpp
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Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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2009-04-21 21:44:37 +00:00 |
init_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
init.cpp
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GOB: Replaced many uses of strdupcpy by Common::String
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2009-05-31 16:59:45 +00:00 |
init.h
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- Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array
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2009-05-20 23:13:44 +00:00 |
inter_bargon.cpp
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Replacing NULL with 0, since that's normally the C++-way
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2009-05-31 03:32:16 +00:00 |
inter_fascin.cpp
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Replacing NULL with 0, since that's normally the C++-way
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2009-05-31 03:32:16 +00:00 |
inter_v1.cpp
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GOB: Replaced many uses of strdupcpy by Common::String
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2009-05-31 16:59:45 +00:00 |
inter_v2.cpp
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Replacing NULL with 0, since that's normally the C++-way
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2009-05-31 03:32:16 +00:00 |
inter_v3.cpp
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Replacing NULL with 0, since that's normally the C++-way
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2009-05-31 03:32:16 +00:00 |
inter_v4.cpp
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Replacing NULL with 0, since that's normally the C++-way
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2009-05-31 03:32:16 +00:00 |
inter_v5.cpp
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Replacing NULL with 0, since that's normally the C++-way
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2009-05-31 03:32:16 +00:00 |
inter_v6.cpp
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Replacing NULL with 0, since that's normally the C++-way
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2009-05-31 03:32:16 +00:00 |
inter.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
inter.h
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
map_v1.cpp
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Background "music" for Urban Runner, though only 8bit for now
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2008-12-14 03:44:39 +00:00 |
map_v2.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
map_v4.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
map.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
map.h
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
module.mk
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
mult_v1.cpp
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
mult_v2.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
mult.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
mult.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
palanim.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
palanim.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
parse_v1.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
parse_v2.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
parse.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
parse.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
scenery_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery.cpp
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
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2009-01-29 05:26:12 +00:00 |
scenery.h
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Changed anim/static PieceDesc loading, to allow for more sanity checks.
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2008-05-26 15:29:12 +00:00 |
util.cpp
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Adding a pause mode
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2009-06-06 16:47:21 +00:00 |
util.h
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Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
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2009-02-21 15:58:50 +00:00 |
variables.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
variables.h
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
video_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v6.cpp
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GOB: Replaced many uses of strdupcpy by Common::String
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2009-05-31 16:59:45 +00:00 |
video.cpp
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Remove superfluous indeo3-includes
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2009-05-20 20:05:53 +00:00 |
video.h
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GOB: Replaced many uses of strdupcpy by Common::String
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2009-05-31 16:59:45 +00:00 |
videoplayer.cpp
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Fixing a regression in the VideoPlayer, introduced by Fingolfin in r41077
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2009-05-31 23:49:37 +00:00 |
videoplayer.h
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GOB: Replaced many uses of strdupcpy by Common::String
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2009-05-31 16:59:45 +00:00 |