.. |
actor.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
actor.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
assets.cpp
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Added proper names for some of the previous unknown timer fields, and bugfixes for the sequence list methods
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2010-04-30 11:27:42 +00:00 |
assets.h
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Implemented player sprite loading portion of scene enter code
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2010-02-17 11:37:17 +00:00 |
burger_data.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
compression.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
compression.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
console.cpp
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Beginnings of hooking up the new logic for current action display
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2010-03-19 09:19:23 +00:00 |
console.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
converse.cpp
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
converse.h
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
detection.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
dialogs.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
dialogs.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
events.cpp
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Use the enumerators instead of hardcoding the values of them.
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2010-03-27 13:29:10 +00:00 |
events.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
font.cpp
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Bugfixes for correctly getting string lengths and cropping drawn text
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2010-03-24 11:46:09 +00:00 |
font.h
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Decoded further fields in the SequenceList class, and started implementation of kernel message display
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2010-05-15 00:28:44 +00:00 |
globals.cpp
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Fix shadow member of this warnings of gcc.
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2010-03-21 12:36:57 +00:00 |
globals.h
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Reduce indirect header dependencies further
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2010-05-04 12:00:16 +00:00 |
graphics.cpp
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Remove unused dereference
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2010-04-08 22:04:17 +00:00 |
graphics.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
gui.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
gui.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
hotspot.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
hotspot.h
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Further code implemented for the current action display
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2010-03-16 08:26:08 +00:00 |
m4_menus.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4_scene.cpp
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Allow the Orion Burger title screen to be shown again. At least, it doesn't
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2010-05-02 17:43:24 +00:00 |
m4_scene.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
m4_views.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4.cpp
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Move DebugChannel related code to new header
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2010-05-04 11:59:22 +00:00 |
m4.h
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Added proper names for some of the previous unknown timer fields, and bugfixes for the sequence list methods
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2010-04-30 11:27:42 +00:00 |
mads_anim.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
mads_anim.h
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COMMON: Move typedef StringList from str.h to new header str-array.h
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2010-03-18 15:09:24 +00:00 |
mads_logic.cpp
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
mads_logic.h
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Added proper names for some of the previous unknown timer fields, and bugfixes for the sequence list methods
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2010-04-30 11:27:42 +00:00 |
mads_menus.cpp
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Removed use of globally constructed menu item position lists
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2010-05-15 00:42:56 +00:00 |
mads_menus.h
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Removed use of globally constructed menu item position lists
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2010-05-15 00:42:56 +00:00 |
mads_scene.cpp
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Decoded further fields in the SequenceList class, and started implementation of kernel message display
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2010-05-15 00:28:44 +00:00 |
mads_scene.h
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Decoded further fields in the SequenceList class, and started implementation of kernel message display
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2010-05-15 00:28:44 +00:00 |
mads_views.cpp
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
mads_views.h
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
midi.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
midi.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
module.mk
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
rails.cpp
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
rails.h
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Bugfixes for animation depth logic
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2010-05-16 01:32:46 +00:00 |
resource.cpp
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Beginnings of code for scene info loading
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2010-02-27 05:30:53 +00:00 |
resource.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
saveload.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
saveload.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scene.cpp
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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2010-04-21 10:42:01 +00:00 |
scene.h
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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2010-04-21 10:42:01 +00:00 |
script.cpp
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
script.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
scripttab.h
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sound.cpp
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AUDIO: Rename Mixer::playInputStream to playStream
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2010-04-12 09:14:17 +00:00 |
sound.h
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
sprite.cpp
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Added preliminary logic for showing loaded sprite frames
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2010-03-25 12:46:06 +00:00 |
sprite.h
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Bugfixes to the graphics display of dialogs
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2010-03-26 20:45:32 +00:00 |
staticres.cpp
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
staticres.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
viewmgr.cpp
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
viewmgr.h
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
woodscript.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
woodscript.h
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
ws_machine.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
ws_sequence.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |