scummvm/engines/m4
Paul Gilbert 43e61ec60f Bugfixes for animation depth logic
svn-id: r49045
2010-05-16 01:32:46 +00:00
..
actor.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
actor.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
assets.cpp Added proper names for some of the previous unknown timer fields, and bugfixes for the sequence list methods 2010-04-30 11:27:42 +00:00
assets.h Implemented player sprite loading portion of scene enter code 2010-02-17 11:37:17 +00:00
burger_data.h Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
compression.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
compression.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
console.cpp Beginnings of hooking up the new logic for current action display 2010-03-19 09:19:23 +00:00
console.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
converse.cpp Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
converse.h Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
detection.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
dialogs.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
dialogs.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
events.cpp Use the enumerators instead of hardcoding the values of them. 2010-03-27 13:29:10 +00:00
events.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
font.cpp Bugfixes for correctly getting string lengths and cropping drawn text 2010-03-24 11:46:09 +00:00
font.h Decoded further fields in the SequenceList class, and started implementation of kernel message display 2010-05-15 00:28:44 +00:00
globals.cpp Fix shadow member of this warnings of gcc. 2010-03-21 12:36:57 +00:00
globals.h Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
graphics.cpp Remove unused dereference 2010-04-08 22:04:17 +00:00
graphics.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
gui.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
gui.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
hotspot.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
hotspot.h Further code implemented for the current action display 2010-03-16 08:26:08 +00:00
m4_menus.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4_scene.cpp Allow the Orion Burger title screen to be shown again. At least, it doesn't 2010-05-02 17:43:24 +00:00
m4_scene.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
m4_views.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4.cpp Move DebugChannel related code to new header 2010-05-04 11:59:22 +00:00
m4.h Added proper names for some of the previous unknown timer fields, and bugfixes for the sequence list methods 2010-04-30 11:27:42 +00:00
mads_anim.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
mads_anim.h COMMON: Move typedef StringList from str.h to new header str-array.h 2010-03-18 15:09:24 +00:00
mads_logic.cpp Bugfixes for animation depth logic 2010-05-16 01:32:46 +00:00
mads_logic.h Added proper names for some of the previous unknown timer fields, and bugfixes for the sequence list methods 2010-04-30 11:27:42 +00:00
mads_menus.cpp Removed use of globally constructed menu item position lists 2010-05-15 00:42:56 +00:00
mads_menus.h Removed use of globally constructed menu item position lists 2010-05-15 00:42:56 +00:00
mads_scene.cpp Decoded further fields in the SequenceList class, and started implementation of kernel message display 2010-05-15 00:28:44 +00:00
mads_scene.h Decoded further fields in the SequenceList class, and started implementation of kernel message display 2010-05-15 00:28:44 +00:00
mads_views.cpp Bugfixes for animation depth logic 2010-05-16 01:32:46 +00:00
mads_views.h Bugfixes for animation depth logic 2010-05-16 01:32:46 +00:00
midi.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
midi.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
module.mk Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
rails.cpp Bugfixes for animation depth logic 2010-05-16 01:32:46 +00:00
rails.h Bugfixes for animation depth logic 2010-05-16 01:32:46 +00:00
resource.cpp Beginnings of code for scene info loading 2010-02-27 05:30:53 +00:00
resource.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
saveload.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
saveload.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scene.cpp Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class 2010-04-21 10:42:01 +00:00
scene.h Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class 2010-04-21 10:42:01 +00:00
script.cpp Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display 2010-03-07 05:06:58 +00:00
script.h Patch #2973290: Semicolon cleanup 2010-03-22 20:28:08 +00:00
scripttab.h
sound.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
sound.h Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
sprite.cpp Added preliminary logic for showing loaded sprite frames 2010-03-25 12:46:06 +00:00
sprite.h Bugfixes to the graphics display of dialogs 2010-03-26 20:45:32 +00:00
staticres.cpp Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
staticres.h Added framework for displaying game dialogs 2010-03-21 10:51:11 +00:00
viewmgr.cpp Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
viewmgr.h Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs 2010-03-24 11:49:26 +00:00
woodscript.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
woodscript.h Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00
ws_machine.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
ws_sequence.cpp Further work on separating M4 specific scene code into the m4_scene.cpp file 2010-03-14 05:39:47 +00:00