scummvm/sword2
Torbjörn Andersson a575576890 fetchObjectName() no longer assumes that the resource will still be in the
cache after it's been closed. (Currently it always is, but ideally I'd like
for BS to work even if resource caching is disabled.)

svn-id: r13610
2004-04-24 12:29:35 +00:00
..
driver Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
build_display.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
build_display.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
console.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
console.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
controls.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
controls.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
debug.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
debug.h Cleanup. (Mostly of the comments.) 2004-04-14 07:12:10 +00:00
defs.h Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
events.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
function.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
header.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
icons.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
icons.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
interpreter.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
interpreter.h Removed redundant comments. 2004-01-09 14:52:39 +00:00
layers.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
layers.h Cleanup. 2004-04-07 12:31:32 +00:00
logic.cpp Cleanup. 2004-04-07 14:18:27 +00:00
logic.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
maketext.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
maketext.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
memory.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
memory.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
module.mk Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
mouse.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
mouse.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
object.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
protocol.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
resman.cpp I forgot to clear the reference counter when a resource is forcibly removed 2004-04-23 11:36:06 +00:00
resman.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
router.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
router.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
save_rest.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
save_rest.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
scroll.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
sound.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
sound.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
speech.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
speech.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
startup.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
startup.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
sword2.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
sword2.h fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
sync.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
walker.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00