scummvm/engines/hugo
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
..
configure.engine
console.cpp
console.h
detection.cpp
dialogs.cpp
dialogs.h
display.cpp
display.h
file_v1d.cpp
file_v1w.cpp
file_v2d.cpp
file_v2w.cpp
file_v3d.cpp
file.cpp
file.h
game.h
hugo.cpp ENGINES: Remove default1x scaler flag 2017-10-07 12:30:29 -05:00
hugo.h
intro.cpp
intro.h
inventory.cpp
inventory.h
module.mk
mouse.cpp
mouse.h
object_v1d.cpp
object_v1w.cpp
object_v2d.cpp
object_v3d.cpp
object.cpp
object.h
parser_v1d.cpp
parser_v1w.cpp
parser_v2d.cpp
parser_v3d.cpp
parser.cpp
parser.h
POTFILES
route.cpp
route.h
schedule.cpp JANITORIAL: Silence more GCC 7 warnings 2017-08-06 13:30:51 +02:00
schedule.h
sound.cpp
sound.h
text.cpp
text.h
util.cpp
util.h