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https://github.com/libretro/scummvm.git
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3d9784f94d
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Actor data table header file
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#ifndef SAGA_ACTORDATA_H
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#define SAGA_ACTORDATA_H
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namespace Saga {
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enum ActorFlags {
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kProtagonist = 0x01, // Actor is protagonist
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kFollower = 0x02, // Actor is follower
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kCycle = 0x04, // Actor stand has a cycle
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kFaster = 0x08, // Actor is fast
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kFastest = 0x10, // Actor is faster
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kExtended = 0x20 // Actor uses extended sprites
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};
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// TODO: This doesn't quite correspond to the original Actor struct, so I'm not
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// sure if I got it right.
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struct ActorTableData {
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byte flags;
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byte nameIndex;
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int32 sceneIndex;
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int16 x;
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int16 y;
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int16 z;
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int32 spriteListResourceId;
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int32 frameListResourceId;
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byte scriptResourceId;
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byte speechColor;
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byte currentAction;
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byte facingDirection;
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byte actionDirection;
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};
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#define ACTORCOUNT 181
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extern ActorTableData ActorTable[ACTORCOUNT];
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} // End of namespace Saga
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#endif
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