scummvm/saga
Andrew Kurushin 41a5251e28 - some work in progress
svn-id: r16375
2004-12-29 21:49:25 +00:00
..
.cvsignore
actionmap.cpp - remove old stuff 2004-12-24 20:44:39 +00:00
actionmap.h - remove old stuff 2004-12-24 20:44:39 +00:00
actor.cpp - some work in progress 2004-12-29 21:49:25 +00:00
actor.h - some work in progress 2004-12-29 21:49:25 +00:00
actordata.cpp - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
actordata.h - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
animation.cpp Partial fix for Mac intro. Sprites are still incorrect because of lack of 2004-12-28 13:34:33 +00:00
animation.h Implement rest of animation-related opcodes. 2004-12-28 04:09:10 +00:00
console.cpp - remove old stuff 2004-12-24 20:44:39 +00:00
console.h - remove old stuff 2004-12-24 20:44:39 +00:00
events.cpp - many actor walk related functions added 2004-12-28 21:27:18 +00:00
events.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
font_map.cpp Move FONT_* to class. 2004-08-03 00:06:18 +00:00
font.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
font.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
game.cpp Fix regression with IHNM. 2004-12-28 23:18:11 +00:00
game.h o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
gfx.cpp Let user exit at the transition, i.e. process user input 2004-12-29 19:17:20 +00:00
gfx.h Implemented the "placard" functions, because they're such a nice visual 2004-12-29 16:10:53 +00:00
ihnm_introproc.cpp o Fixed animation playback 2004-12-28 03:44:07 +00:00
image.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
image.h Removed unknown part of IMAGE_HEADER struct since it wasn't used in the 2004-11-02 08:37:14 +00:00
input.cpp Reducing header dependencies a bit 2004-12-27 22:08:20 +00:00
interface.cpp - some "actors walk" work progression 2004-12-25 11:17:03 +00:00
interface.h Temporarily disable the status bar in IHNM. The only place where we drew it 2004-11-25 07:18:35 +00:00
isomap.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
isomap.h Renaming of struct members. 2004-10-30 10:31:00 +00:00
ite_introproc.cpp PALETTE_FADE_DURATION -> kNormalFadeDuration 2004-12-29 19:40:59 +00:00
list.h Proper fix for line endings. 2004-12-16 21:33:58 +00:00
module.mk sdata.cpp not needed anymore 2004-12-22 22:52:20 +00:00
music.cpp Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type 2004-12-27 00:27:00 +00:00
music.h o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
objectdata.cpp Initial inventory support. 2004-11-07 14:15:41 +00:00
objectdata.h Initial inventory support. 2004-11-07 14:15:41 +00:00
objectmap.cpp - remove old stuff 2004-12-24 20:44:39 +00:00
objectmap.h - remove old stuff 2004-12-24 20:44:39 +00:00
palanim.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
palanim.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
render.cpp Implemented the "placard" functions, because they're such a nice visual 2004-12-29 16:10:53 +00:00
render.h Implemented the "placard" functions, because they're such a nice visual 2004-12-29 16:10:53 +00:00
resnames.h - rewriten actors action handling (now uses all original flags etc) 2004-12-22 21:04:50 +00:00
rscfile_mod.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
rscfile.cpp o Fix regression with Mac versions 2004-12-22 19:34:41 +00:00
rscfile.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
saga.cpp Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type 2004-12-27 00:27:00 +00:00
saga.h Just compared with original. Correct fade durations confirmed. I just used 2004-12-29 19:45:57 +00:00
scene.cpp PALETTE_FADE_DURATION -> kNormalFadeDuration 2004-12-29 19:40:59 +00:00
scene.h PALETTE_FADE_DURATION -> kNormalFadeDuration 2004-12-29 19:40:59 +00:00
script.cpp Might as well initialise this variable. 2004-12-29 16:05:12 +00:00
script.h - some work in progress 2004-12-29 21:49:25 +00:00
sdebug.cpp o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
sfuncs.cpp - some work in progress 2004-12-29 21:49:25 +00:00
sndres.cpp - aninamation cycle now approach to original 2004-12-24 12:47:16 +00:00
sndres.h o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
sound.cpp Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type 2004-12-27 00:27:00 +00:00
sound.h o Moved GAME_* to SagaEngine object 2004-12-22 13:09:47 +00:00
sprite.cpp - many actor walk related functions added 2004-12-28 21:27:18 +00:00
sprite.h Implement sprites scaling. Though it seems too zealous for me, i.e. sprites 2004-12-21 16:12:03 +00:00
sthread.cpp - remove old stuff 2004-12-24 20:44:39 +00:00
stream.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
text.cpp Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
text.h Patch #1081904 ITE: MAC demo support 2004-12-15 00:24:12 +00:00
transitions.cpp Fix doxygen warnings 2004-09-25 23:26:46 +00:00
xref.txt - rewritten actors speech engine : 2004-12-21 06:49:07 +00:00