.. |
.cvsignore
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actionmap.cpp
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- remove old stuff
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2004-12-24 20:44:39 +00:00 |
actionmap.h
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- remove old stuff
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2004-12-24 20:44:39 +00:00 |
actor.cpp
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- some work in progress
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2004-12-29 21:49:25 +00:00 |
actor.h
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- some work in progress
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2004-12-29 21:49:25 +00:00 |
actordata.cpp
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- rewriten actors action handling (now uses all original flags etc)
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2004-12-22 21:04:50 +00:00 |
actordata.h
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- rewriten actors action handling (now uses all original flags etc)
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2004-12-22 21:04:50 +00:00 |
animation.cpp
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Partial fix for Mac intro. Sprites are still incorrect because of lack of
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2004-12-28 13:34:33 +00:00 |
animation.h
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Implement rest of animation-related opcodes.
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2004-12-28 04:09:10 +00:00 |
console.cpp
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- remove old stuff
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2004-12-24 20:44:39 +00:00 |
console.h
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- remove old stuff
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2004-12-24 20:44:39 +00:00 |
events.cpp
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- many actor walk related functions added
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2004-12-28 21:27:18 +00:00 |
events.h
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Patch #1081904 ITE: MAC demo support
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2004-12-15 00:24:12 +00:00 |
font_map.cpp
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Move FONT_* to class.
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2004-08-03 00:06:18 +00:00 |
font.cpp
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o Moved GAME_* to SagaEngine object
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2004-12-22 13:09:47 +00:00 |
font.h
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removed R_ prefix with few r_ too
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2004-10-27 21:32:28 +00:00 |
game.cpp
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Fix regression with IHNM.
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2004-12-28 23:18:11 +00:00 |
game.h
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o Moved GAME_* to SagaEngine object
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2004-12-22 13:09:47 +00:00 |
gfx.cpp
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Let user exit at the transition, i.e. process user input
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2004-12-29 19:17:20 +00:00 |
gfx.h
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Implemented the "placard" functions, because they're such a nice visual
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2004-12-29 16:10:53 +00:00 |
ihnm_introproc.cpp
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o Fixed animation playback
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2004-12-28 03:44:07 +00:00 |
image.cpp
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o Moved GAME_* to SagaEngine object
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2004-12-22 13:09:47 +00:00 |
image.h
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Removed unknown part of IMAGE_HEADER struct since it wasn't used in the
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2004-11-02 08:37:14 +00:00 |
input.cpp
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Reducing header dependencies a bit
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2004-12-27 22:08:20 +00:00 |
interface.cpp
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- some "actors walk" work progression
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2004-12-25 11:17:03 +00:00 |
interface.h
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Temporarily disable the status bar in IHNM. The only place where we drew it
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2004-11-25 07:18:35 +00:00 |
isomap.cpp
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o Moved GAME_* to SagaEngine object
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2004-12-22 13:09:47 +00:00 |
isomap.h
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Renaming of struct members.
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2004-10-30 10:31:00 +00:00 |
ite_introproc.cpp
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PALETTE_FADE_DURATION -> kNormalFadeDuration
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2004-12-29 19:40:59 +00:00 |
list.h
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Proper fix for line endings.
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2004-12-16 21:33:58 +00:00 |
module.mk
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sdata.cpp not needed anymore
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2004-12-22 22:52:20 +00:00 |
music.cpp
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Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
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2004-12-27 00:27:00 +00:00 |
music.h
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o Moved GAME_* to SagaEngine object
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2004-12-22 13:09:47 +00:00 |
objectdata.cpp
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Initial inventory support.
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2004-11-07 14:15:41 +00:00 |
objectdata.h
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Initial inventory support.
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2004-11-07 14:15:41 +00:00 |
objectmap.cpp
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- remove old stuff
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2004-12-24 20:44:39 +00:00 |
objectmap.h
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- remove old stuff
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2004-12-24 20:44:39 +00:00 |
palanim.cpp
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o Moved GAME_* to SagaEngine object
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2004-12-22 13:09:47 +00:00 |
palanim.h
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removed R_ prefix with few r_ too
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2004-10-27 21:32:28 +00:00 |
render.cpp
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Implemented the "placard" functions, because they're such a nice visual
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2004-12-29 16:10:53 +00:00 |
render.h
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Implemented the "placard" functions, because they're such a nice visual
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2004-12-29 16:10:53 +00:00 |
resnames.h
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- rewriten actors action handling (now uses all original flags etc)
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2004-12-22 21:04:50 +00:00 |
rscfile_mod.h
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Patch #1081904 ITE: MAC demo support
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2004-12-15 00:24:12 +00:00 |
rscfile.cpp
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o Fix regression with Mac versions
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2004-12-22 19:34:41 +00:00 |
rscfile.h
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removed R_ prefix with few r_ too
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2004-10-27 21:32:28 +00:00 |
saga.cpp
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Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
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2004-12-27 00:27:00 +00:00 |
saga.h
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Just compared with original. Correct fade durations confirmed. I just used
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2004-12-29 19:45:57 +00:00 |
scene.cpp
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PALETTE_FADE_DURATION -> kNormalFadeDuration
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2004-12-29 19:40:59 +00:00 |
scene.h
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PALETTE_FADE_DURATION -> kNormalFadeDuration
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2004-12-29 19:40:59 +00:00 |
script.cpp
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Might as well initialise this variable.
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2004-12-29 16:05:12 +00:00 |
script.h
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- some work in progress
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2004-12-29 21:49:25 +00:00 |
sdebug.cpp
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o Moved GAME_* to SagaEngine object
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2004-12-22 13:09:47 +00:00 |
sfuncs.cpp
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- some work in progress
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2004-12-29 21:49:25 +00:00 |
sndres.cpp
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- aninamation cycle now approach to original
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2004-12-24 12:47:16 +00:00 |
sndres.h
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o Moved GAME_* to SagaEngine object
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2004-12-22 13:09:47 +00:00 |
sound.cpp
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Added 'sound types' to the mixer - for now, only plain (for the premixer), SFX and music; volume is now controlled based on the sound type
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2004-12-27 00:27:00 +00:00 |
sound.h
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o Moved GAME_* to SagaEngine object
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2004-12-22 13:09:47 +00:00 |
sprite.cpp
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- many actor walk related functions added
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2004-12-28 21:27:18 +00:00 |
sprite.h
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Implement sprites scaling. Though it seems too zealous for me, i.e. sprites
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2004-12-21 16:12:03 +00:00 |
sthread.cpp
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- remove old stuff
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2004-12-24 20:44:39 +00:00 |
stream.h
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Patch #1081904 ITE: MAC demo support
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2004-12-15 00:24:12 +00:00 |
text.cpp
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Patch #1081904 ITE: MAC demo support
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2004-12-15 00:24:12 +00:00 |
text.h
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Patch #1081904 ITE: MAC demo support
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2004-12-15 00:24:12 +00:00 |
transitions.cpp
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Fix doxygen warnings
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2004-09-25 23:26:46 +00:00 |
xref.txt
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- rewritten actors speech engine :
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2004-12-21 06:49:07 +00:00 |