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https://github.com/libretro/scummvm.git
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f2173960a7
original code either. (Apparently it was reserved for future use.) I think the only remaining data structure with unknown members now is ANIMATION_HEADER. Of course, there's probably a lot that isn't implemented at all, too... svn-id: r15708
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// SAGA Image resource management header file
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#ifndef SAGA_IMAGE_H__
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#define SAGA_IMAGE_H__
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namespace Saga {
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#define MIN_IMG_RLECODE 3
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#define MODEX_SCANLINE_LIMIT 200
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#define SAGA_IMAGE_DATA_OFFSET 776
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#define SAGA_IMAGE_HEADER_LEN 8
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struct IMAGE_HEADER {
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int width;
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int height;
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};
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} // End of namespace Saga
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#endif
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