scummvm/base
Eugene Sandulenko 9d0b746aaa Patch #1048326 Better MT-32 support
svn-id: r15635
2004-10-21 22:37:37 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Clear g_engine when an Engine is deleted. This avoids a crash in error() 2004-10-13 06:35:13 +00:00
engine.h Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
gameDetector.cpp Patch #1048326 Better MT-32 support 2004-10-21 22:37:37 +00:00
gameDetector.h the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
main.cpp Remove the "boot_param" and "save_slot" settings from the transient domain 2004-10-13 08:49:33 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
plugins.cpp Provide unloading of unneeded plugins. 2004-08-29 19:08:08 +00:00
plugins.h Provide unloading of unneeded plugins. 2004-08-29 19:08:08 +00:00
version.h Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00