mirror of
https://github.com/libretro/scummvm.git
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d158280425
svn-id: r13036
89 lines
2.0 KiB
C++
89 lines
2.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef GAMEDETECTOR_H
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#define GAMEDETECTOR_H
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#include "common/str.h"
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class Engine;
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class GameDetector;
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class MidiDriver;
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class OSystem;
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class SoundMixer;
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class Plugin;
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/** Global (shared) game feature flags. */
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enum {
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// GF_HAS_SPEECH = 1 << 28,
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// GF_HAS_SUBTITLES = 1 << 29,
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GF_DEFAULT_TO_1X_SCALER = 1 << 30
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};
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enum MidiDriverType {
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MDT_NONE = 0,
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MDT_PCSPK = 1, // MD_PCSPK and MD_PCJR
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MDT_ADLIB = 2, // MD_ADLIB
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MDT_TOWNS = 4, // MD_TOWNS
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MDT_NATIVE = 8, // Everything else
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MDT_PREFER_NATIVE = 16
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};
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struct GameSettings {
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const char *name;
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const char *description;
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uint32 features;
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};
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class GameDetector {
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typedef Common::String String;
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public:
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GameDetector();
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void parseCommandLine(int argc, char **argv);
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bool detectMain();
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String _targetName;
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GameSettings _game; // TODO: Eventually get rid of this?!
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const Plugin *_plugin;
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bool _dumpScripts;
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public:
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void setTarget(const String &name);
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Engine *createEngine(OSystem *system);
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static SoundMixer *createMixer();
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static MidiDriver *createMidi(int midiDriver);
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static int detectMusicDriver(int midiFlags);
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static GameSettings findGame(const String &gameName, const Plugin **plugin = NULL);
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protected:
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bool detectGame(void);
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};
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#endif
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