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scummvm
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scummvm
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base
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Max Horn
c6752cccf5
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
...
svn-id: r13087
2004-02-28 12:58:13 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
Add the super-ultra-mega-secret --savepath option (and it's not just secret because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-)
2004-01-29 21:54:03 +00:00
engine.h
Modified version of patch
#892795
(Let scumvm -v show supported libs)
2004-02-09 01:27:27 +00:00
gameDetector.cpp
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
2004-02-24 22:39:42 +00:00
gameDetector.h
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
2004-02-24 22:39:42 +00:00
main.cpp
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
2004-02-28 12:58:13 +00:00
module.mk
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
2004-01-30 21:54:28 +00:00
plugins.cpp
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
2004-02-05 00:19:57 +00:00
plugins.h
updated copyright notice
2004-01-06 12:45:34 +00:00
version.h
Modified version of patch
#892795
(Let scumvm -v show supported libs)
2004-02-09 01:27:27 +00:00