scummvm/engines
2009-07-25 05:39:57 +00:00
..
agi Fix bug #2798797: "AGI: larry 1 doesn't restart after dying" 2009-07-22 16:26:53 +00:00
agos Update video script debug table for Waxworks. 2009-07-22 10:32:35 +00:00
cine Remove ioFailed() usage from Cine engine. 2009-07-15 13:04:17 +00:00
cruise Minor tweak to prevent mouse clicks that close a user wait message also being further interpreted as a user walk destination 2009-07-18 01:22:43 +00:00
drascula Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
gob Merging Map_v4 into Map_v2 2009-07-24 21:36:59 +00:00
groovie Fix gcc warning (hopefully this is correct). 2009-07-20 22:26:41 +00:00
igor - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
kyra Cleanup. 2009-07-17 14:05:22 +00:00
lure Bugfix for player blocking room entrance causing NPCs trying to enter getting an excessive number of action entries 2009-07-23 10:49:30 +00:00
m4 Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
made Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
parallaction Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*) 2009-07-09 13:17:46 +00:00
queen Fixed some more warnings observed on buildbot 2009-07-01 20:51:34 +00:00
saga Removed unused variable. 2009-07-24 19:24:15 +00:00
sci SCI: check shouldQuit() in main loop 2009-07-19 10:50:14 +00:00
scumm Add patch #2816140 - MM C64 Costume Animation. 2009-07-25 05:39:57 +00:00
sky add workaround for #2687172: BASS: Occasional loss of speech 2009-07-14 11:15:21 +00:00
sword1 Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments. 2009-07-14 13:48:31 +00:00
sword2 - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
tinsel Bugfix for hangs on scene changes in Discworld 1 after having loaded a savegame from the GMM when the title screens are displayed 2009-07-20 09:19:27 +00:00
touche Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code) 2009-07-14 18:24:20 +00:00
tucker fix bug #2597980 - TUCKER: Sprite glitch 2009-07-19 11:07:17 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engine.h Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engines.mk Added build rules for SCI32 games 2009-03-30 08:09:02 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00