scummvm/engines/agos/agos.cpp
2006-11-05 06:26:45 +00:00

897 lines
20 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/system.h"
#include "agos/debugger.h"
#include "agos/intern.h"
#include "agos/agos.h"
#include "agos/vga.h"
#include "sound/mididrv.h"
#include "sound/mods/protracker.h"
#ifdef PALMOS_68K
#include "globals.h"
#endif
using Common::File;
namespace AGOS {
#ifdef PALMOS_68K
#define PTR(a) a
static const GameSpecificSettings *simon1_settings;
static const GameSpecificSettings *simon2_settings;
static const GameSpecificSettings *feeblefiles_settings;
#else
#define PTR(a) &a
static const GameSpecificSettings simon1_settings = {
"EFFECTS", // effects_filename
"SIMON", // speech_filename
};
static const GameSpecificSettings simon2_settings = {
"", // effects_filename
"SIMON2", // speech_filename
};
static const GameSpecificSettings feeblefiles_settings = {
"", // effects_filename
"VOICES", // speech_filename
};
static const GameSpecificSettings puzzlepack_settings = {
"", // effects_filename
"MUSIC", // speech_filename
};
#endif
AGOSEngine::AGOSEngine(OSystem *syst)
: Engine(syst), midi(syst) {
_vcPtr = 0;
_vc_get_out_of_code = 0;
_gameOffsetsPtr = 0;
_debugger = 0;
_keyPressed = 0;
_gameFile = 0;
_itemMemSize = 0;
_tableMemSize = 0;
_vgaMemSize = 0;
_musicIndexBase = 0;
_soundIndexBase = 0;
_tableIndexBase = 0;
_textIndexBase = 0;
_numItemStore = 0;
_numTextBoxes = 0;
_numVars = 0;
_numVideoOpcodes = 0;
_vgaBaseDelay = 0;
_strippedTxtMem = 0;
_textMem = 0;
_textSize = 0;
_stringTabNum = 0;
_stringTabPos = 0;
_stringtab_numalloc = 0;
_stringTabPtr = 0;
_itemArrayPtr = 0;
_itemArraySize = 0;
_itemArrayInited = 0;
_itemHeapPtr = 0;
_itemHeapCurPos = 0;
_itemHeapSize = 0;
_iconFilePtr = 0;
_codePtr = 0;
_localStringtable = 0;
_stringIdLocalMin = 0;
_stringIdLocalMax = 0;
_menuBase = 0;
_roomsList = 0;
_xtblList = 0;
_xtablesHeapPtrOrg = 0;
_xtablesHeapCurPosOrg = 0;
_xsubroutineListOrg = 0;
_tblList = 0;
_tablesHeapPtr = 0;
_tablesHeapPtrOrg = 0;
_tablesheapPtrNew = 0;
_tablesHeapSize = 0;
_tablesHeapCurPos = 0;
_tablesHeapCurPosOrg = 0;
_tablesHeapCurPosNew = 0;
_subroutineListOrg = 0;
_subroutineList = 0;
_subroutine = 0;
_dxSurfacePitch = 0;
_recursionDepth = 0;
_lastVgaTick = 0;
_marks = 0;
_scriptVar2 = 0;
_runScriptReturn1 = 0;
_skipVgaWait = 0;
_noParentNotify = 0;
_beardLoaded = 0;
_litBoxFlag = 0;
_mortalFlag = 0;
_updateScreen = false;
_syncFlag2 = 0;
_inCallBack = 0;
_cepeFlag = 0;
_copyPartialMode = 0;
_fastMode = 0;
_useBackGround = 0;
_debugMode = 0;
_startMainScript = false;
_continousMainScript = false;
_startVgaScript = false;
_continousVgaScript = false;
_drawImagesDebug = false;
_dumpImages = false;
_pause = false;
_speech = false;
_subtitles = false;
_animatePointer = 0;
_maxCursorWidth = 0;
_maxCursorHeight = 0;
_mouseAnim = 0;
_mouseAnimMax = 0;
_mouseCursor = 0;
_mouseData = 0;
_oldMouseCursor = 0;
_currentMouseCursor = 0;
_currentMouseAnim = 0;
_oldMouseAnimMax = 0;
_vgaVar9 = 0;
_chanceModifier = 0;
_restoreWindow6 = 0;
_scrollX = 0;
_scrollY = 0;
_scrollXMax = 0;
_scrollYMax = 0;
_scrollCount = 0;
_scrollFlag = 0;
_scrollHeight = 0;
_scrollWidth = 0;
_scrollImage = 0;
_boxStarHeight = 0;
_scriptVerb = 0;
_scriptNoun1 = 0;
_scriptNoun2 = 0;
_scriptAdj1 = 0;
_scriptAdj2 = 0;
_curWindow = 0;
_textWindow = 0;
_subjectItem = 0;
_objectItem = 0;
_currentPlayer = 0;
_iOverflow = 0;
_nameLocked = 0;
_hitAreaObjectItem = 0;
_lastHitArea = 0;
_lastNameOn = 0;
_lastHitArea3 = 0;
_hitAreaSubjectItem = 0;
_currentBox = 0;
_currentVerbBox = 0;
_lastVerbOn = 0;
_needHitAreaRecalc = 0;
_verbHitArea = 0;
_defaultVerb = 0;
_mouseHideCount = 0;
_dragAccept = 0;
_dragFlag = 0;
_dragMode = 0;
_dragCount = 0;
_dragEnd = 0;
_lastClickRem = 0;
_windowNum = 0;
_printCharCurPos = 0;
_printCharMaxPos = 0;
_printCharPixelCount = 0;
_numLettersToPrint = 0;
_clockStopped = 0;
_gameStoppedClock = 0;
_gameTime = 0;
_lastTime = 0;
_firstTimeStruct = 0;
_pendingDeleteTimeEvent = 0;
_initMouse = 0;
_mouseX = 0;
_mouseY = 0;
_mouseXOld = 0;
_mouseYOld = 0;
_leftButtonDown = 0;
_rightButtonDown = 0;
_noRightClick = false;
_leftButton = 0;
_leftButtonCount = 0;
_leftButtonOld = 0;
_dummyItem1 = new Item();
_dummyItem2 = new Item();
_dummyItem3 = new Item();
_lockWord = 0;
_scrollUpHitArea = 0;
_scrollDownHitArea = 0;
_noOverWrite = 0;
_rejectBlock = false;
_fastFadeCount = 0;
_fastFadeInFlag = 0;
_fastFadeOutFlag = 0;
_unkPalFlag = 0;
_usePaletteDelay = 0;
_exitCutscene = 0;
_paletteFlag = 0;
_bottomPalette = 0;
_picture8600 = 0;
_soundFileId = 0;
_lastMusicPlayed = 0;
_nextMusicToPlay = 0;
_showPreposition = 0;
_showMessageFlag = 0;
_vgaSpriteChanged = 0;
_block = 0;
_blockEnd = 0;
_vgaMemPtr = 0;
_vgaMemEnd = 0;
_vgaMemBase = 0;
_vgaFrozenBase = 0;
_vgaRealBase = 0;
_zoneBuffers = 0;
_curVgaFile1 = 0;
_curVgaFile2 = 0;
_curSfxFile = 0;
_syncCount = 0;
_timer5 = 0;
_timer4 = 0;
_frameRate = 0;
_zoneNumber = 0;
_vgaWaitFor = 0;
_lastVgaWaitFor = 0;
_vgaCurZoneNum = 0;
_vgaCurSpriteId = 0;
_vgaCurSpritePriority = 0;
_baseY = 0;
_scale = 0;
_feebleRect.left = 0;
_feebleRect.right = 0;
_feebleRect.top = 0;
_feebleRect.bottom = 0;
_scaleX = 0;
_scaleY = 0;
_scaleWidth = 0;
_scaleHeight = 0;
_nextVgaTimerToProcess = 0;
_classLine = 0;
_classMask = 0;
_classMode1 = 0;
_classMode2 = 0;
_currentLine = 0;
_currentTable = 0;
_findNextPtr = 0;
_agosMenu = 0;
_superRoomNumber = 0;
_wallOn = 0;
_boxLineCount = 0;
_boxCR = 0;
memset(_boxBuffer, 0, sizeof(_boxBuffer));
_linePtrs[0] = 0;
_linePtrs[1] = 0;
_linePtrs[2] = 0;
_linePtrs[3] = 0;
_linePtrs[4] = 0;
_linePtrs[5] = 0;
memset(_lineCounts, 0, sizeof(_lineCounts));
memset(_objectArray, 0, sizeof(_objectArray));
memset(_itemStore, 0, sizeof(_itemStore));
memset(_textMenu, 0, sizeof(_textMenu));
memset(_shortText, 0, sizeof(_shortText));
memset(_shortTextX, 0, sizeof(_shortText));
memset(_shortTextY, 0, sizeof(_shortText));
memset(_longText, 0, sizeof(_longText));
memset(_longSound, 0, sizeof(_longSound));
memset(_bitArray, 0, sizeof(_bitArray));
memset(_bitArrayTwo, 0, sizeof(_bitArrayTwo));
memset(_bitArrayThree, 0, sizeof(_bitArrayThree));
_variableArray = 0;
_variableArray2 = 0;
_variableArrayPtr = 0;
memset(_windowArray, 0, sizeof(_windowArray));
memset(_fcsData1, 0, sizeof(_fcsData1));
memset(_fcsData2, 0, sizeof(_fcsData2));
_freeStringSlot = 0;
memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer));
memset(_pathFindArray, 0, sizeof(_pathFindArray));
memset(_pathValues, 0, sizeof(_pathValues));
_PVCount = 0;
_GPVCount = 0;
memset(_pathValues1, 0, sizeof(_pathValues1));
_PVCount1 = 0;
_GPVCount1 = 0;
memset(_currentPalette, 0, sizeof(_currentPalette));
memset(_displayPalette, 0, sizeof(_displayPalette));
memset(_videoBuf1, 0, sizeof(_videoBuf1));
memset(_videoWindows, 0, sizeof(_videoWindows));
_dummyWindow = new WindowBlock;
_windowList = new WindowBlock[16];
memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf));
_vgaTickCounter = 0;
_moviePlay = 0;
_sound = 0;
_effectsPaused = false;
_ambientPaused = false;
_musicPaused = false;
_saveLoadType = 0;
_saveLoadSlot = 0;
memset(_saveLoadName, 0, sizeof(_saveLoadName));
_saveLoadRowCurPos = 0;
_numSaveGameRows = 0;
_saveDialogFlag = false;
_saveOrLoad = false;
_saveLoadEdit = false;
_oopsValid = false;
_hyperLink = 0;
_interactY = 0;
_oracleMaxScrollY = 0;
_noOracleScroll = 0;
_sdlMouseX = 0;
_sdlMouseY = 0;
_backGroundBuf = 0;
_frontBuf = 0;
_backBuf = 0;
_scaleBuf = 0;
_vc10BasePtrOld = 0;
memcpy (_hebrewCharWidths,
"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
// Add default file directories for Acorn version of
// Simon the Sorcerer 1
File::addDefaultDirectory(_gameDataPath + "execute");
File::addDefaultDirectory(_gameDataPath + "EXECUTE");
// Add default file directories for Amiga/Macintosh
// verisons of Simon the Sorcerer 2
File::addDefaultDirectory(_gameDataPath + "voices");
File::addDefaultDirectory(_gameDataPath + "VOICES");
// Add default file directories for Amiga & Macintosh
// versions of The Feeble Files
File::addDefaultDirectory(_gameDataPath + "gfx");
File::addDefaultDirectory(_gameDataPath + "GFX");
File::addDefaultDirectory(_gameDataPath + "movies");
File::addDefaultDirectory(_gameDataPath + "MOVIES");
File::addDefaultDirectory(_gameDataPath + "sfx");
File::addDefaultDirectory(_gameDataPath + "SFX");
File::addDefaultDirectory(_gameDataPath + "speech");
File::addDefaultDirectory(_gameDataPath + "SPEECH");
}
int AGOSEngine::init() {
// Detect game
if (!initGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
return -1;
}
if (getGameId() == GID_DIMP) {
_screenWidth = 496;
_screenHeight = 400;
} else if (getGameType() == GType_FF || getGameType() == GType_PP) {
_screenWidth = 640;
_screenHeight = 480;
} else {
_screenWidth = 320;
_screenHeight = 200;
}
_system->beginGFXTransaction();
initCommonGFX(getGameType() == GType_FF || getGameType() == GType_PP);
_system->initSize(_screenWidth, _screenHeight);
_system->endGFXTransaction();
// Setup mixer
if (!_mixer->isReady())
warning("Sound initialization failed. "
"Features of the game that depend on sound synchronization will most likely break");
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
// Setup midi driver
MidiDriver *driver = 0;
if (getGameType() == GType_FF || getGameType() == GType_PP || getGameId() == GID_SIMON1CD32) {
driver = MidiDriver::createMidi(MD_NULL);
_native_mt32 = false;
} else {
int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI);
_native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
driver = MidiDriver::createMidi(midiDriver);
if (_native_mt32) {
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
}
}
midi.mapMT32toGM (getGameType() != GType_SIMON2 && !_native_mt32);
midi.setDriver(driver);
int ret = midi.open();
if (ret)
warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
midi.setVolume(ConfMan.getInt("music_volume"));
if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
midi.pause(_musicPaused ^= 1);
// allocate buffers
_backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
if (getGameType() == GType_FF || getGameType() == GType_PP)
_scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
setupGame();
_debugger = new Debugger(this);
_sound = new Sound(this, gss, _mixer);
_moviePlay = new MoviePlayer(this, _mixer);
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
if (getGameId() == GID_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
}
_language = Common::parseLanguage(ConfMan.get("language"));
if (getGameType() == GType_PP) {
_speech = true;
_subtitles = false;
} else if (getFeatures() & GF_TALKIE) {
_speech = !ConfMan.getBool("speech_mute");
_subtitles = ConfMan.getBool("subtitles");
if (getGameType() == GType_SIMON1) {
// English and German versions don't have full subtitles
if (_language == Common::EN_ANY || _language == Common::DE_DEU)
_subtitles = false;
// Other versions require speech to be enabled
else
_speech = true;
}
// Default to speech only, if both speech and subtitles disabled
if (!_speech && !_subtitles)
_speech = true;
} else {
_speech = false;
_subtitles = true;
}
_debugMode = (gDebugLevel >= 0);
if (gDebugLevel == 2)
_continousMainScript = true;
if (gDebugLevel == 3)
_continousVgaScript = true;
if (gDebugLevel == 4)
_startMainScript = true;
if (gDebugLevel == 5)
_startVgaScript = true;
return 0;
}
static const uint16 initialVideoWindows_Simon[20] = {
0, 0, 20, 200,
0, 0, 3, 136,
17, 0, 3, 136,
0, 0, 20, 200,
0, 0, 20, 134
};
static const uint16 initialVideoWindows_Common[20] = {
3, 0, 14, 136,
0, 0, 3, 136,
17, 0, 3, 136,
0, 0, 20, 200,
3, 3, 14, 127,
};
void AGOSEngine::setupGame() {
if (getGameType() == GType_PP) {
gss = PTR(puzzlepack_settings);
_numVideoOpcodes = 85;
#ifndef PALMOS_68K
_vgaMemSize = 7500000;
#else
_vgaMemSize = gVars->memory[kMemSimon2Games];
#endif
_itemMemSize = 20000;
_tableMemSize = 200000;
_frameRate = 1;
_vgaBaseDelay = 5;
_numItemStore = 10;
_numTextBoxes = 40;
_numVars = 2048;
} else if (getGameType() == GType_FF) {
gss = PTR(feeblefiles_settings);
_numVideoOpcodes = 85;
#ifndef PALMOS_68K
_vgaMemSize = 7500000;
#else
_vgaMemSize = gVars->memory[kMemSimon2Games];
#endif
_itemMemSize = 20000;
_tableMemSize = 200000;
_frameRate = 1;
_vgaBaseDelay = 5;
_numItemStore = 10;
_numTextBoxes = 40;
_numVars = 255;
} else if (getGameType() == GType_SIMON2) {
gss = PTR(simon2_settings);
_tableIndexBase = 1580 / 4;
_textIndexBase = 1500 / 4;
_numVideoOpcodes = 75;
#ifndef PALMOS_68K
_vgaMemSize = 2000000;
#else
_vgaMemSize = gVars->memory[kMemSimon2Games];
#endif
_itemMemSize = 20000;
_tableMemSize = 100000;
// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
if ((getGameType() == GType_SIMON2) && _native_mt32)
_musicIndexBase = (1128 + 612) / 4;
else
_musicIndexBase = 1128 / 4;
_soundIndexBase = 1660 / 4;
_frameRate = 1;
_vgaBaseDelay = 1;
_numItemStore = 10;
_numTextBoxes = 20;
_numVars = 255;
} else if (getGameType() == GType_SIMON1) {
gss = PTR(simon1_settings);
_tableIndexBase = 1576 / 4;
_textIndexBase = 1460 / 4;
_numVideoOpcodes = 64;
#ifndef PALMOS_68K
_vgaMemSize = 1000000;
#else
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_itemMemSize = 20000;
_tableMemSize = 50000;
_musicIndexBase = 1316 / 4;
_soundIndexBase = 0;
_frameRate = 1;
_vgaBaseDelay = 1;
_numItemStore = 10;
_numTextBoxes = 20;
_numVars = 255;
} else if (getGameType() == GType_WW) {
gss = PTR(simon1_settings);
_numVideoOpcodes = 64;
#ifndef PALMOS_68K
_vgaMemSize = 1000000;
#else
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_itemMemSize = 80000;
_tableMemSize = 50000;
_frameRate = 4;
_vgaBaseDelay = 1;
_numItemStore = 50;
_numTextBoxes = 10;
_numVars = 255;
} else if (getGameType() == GType_ELVIRA2) {
gss = PTR(simon1_settings);
_numVideoOpcodes = 60;
#ifndef PALMOS_68K
_vgaMemSize = 1000000;
#else
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_itemMemSize = 64000;
_tableMemSize = 100000;
_frameRate = 4;
_vgaBaseDelay = 1;
_numItemStore = 50;
_numVars = 255;
} else if (getGameType() == GType_ELVIRA1) {
gss = PTR(simon1_settings);
_numVideoOpcodes = 57;
#ifndef PALMOS_68K
_vgaMemSize = 1000000;
#else
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_itemMemSize = 64000;
_tableMemSize = 256000;
_frameRate = 4;
_vgaBaseDelay = 1;
_numVars = 512;
}
allocItemHeap();
allocTablesHeap();
initMouse();
_variableArray = (int16 *)calloc(_numVars, sizeof(int16));
_variableArrayPtr = _variableArray;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
_variableArray2 = (int16 *)calloc(_numVars, sizeof(int16));
}
setupOpcodes();
setupVgaOpcodes();
setZoneBuffers();
_currentMouseCursor = 255;
_currentMouseAnim = 255;
_lastMusicPlayed = -1;
_nextMusicToPlay = -1;
_noOverWrite = 0xFFFF;
_stringIdLocalMin = 1;
_agosMenu = 1;
_superRoomNumber = 1;
for (int i = 0; i < 20; i++) {
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
_videoWindows[i] = initialVideoWindows_Simon[i];
} else {
_videoWindows[i] = initialVideoWindows_Common[i];
}
}
}
AGOSEngine::~AGOSEngine() {
delete _gameFile;
midi.close();
free(_itemHeapPtr - _itemHeapCurPos);
free(_tablesHeapPtr - _tablesHeapCurPos);
free(_gameOffsetsPtr);
free(_iconFilePtr);
free(_itemArrayPtr);
free(_stringTabPtr);
free(_strippedTxtMem);
free(_tblList);
free(_textMem);
free(_backGroundBuf);
free(_frontBuf);
free(_backBuf);
free(_scaleBuf);
free(_variableArray);
free(_variableArray2);
delete _dummyItem1;
delete _dummyItem2;
delete _dummyItem3;
delete [] _dummyWindow;
delete [] _windowList;
delete _debugger;
delete _moviePlay;
delete _sound;
}
GUI::Debugger *AGOSEngine::getDebugger() {
return _debugger;
}
void AGOSEngine::pause() {
_keyPressed = 1;
_pause = 1;
bool ambient_status = _ambientPaused;
bool music_status = _musicPaused;
midi.pause(true);
_sound->ambientPause(true);
while (_pause) {
delay(1);
if (_keyPressed == 'p')
_pause = 0;
}
midi.pause(music_status);
_sound->ambientPause(ambient_status);
}
int AGOSEngine::go() {
loadGamePcFile();
addTimeEvent(0, 1);
openGameFile();
if (getGameType() == GType_FF) {
loadIconData();
} else if (getFileName(GAME_ICONFILE) != NULL) {
loadIconFile();
}
if (getFileName(GAME_MENUFILE) != NULL) {
loadMenuFile();
}
vc34_setMouseOff();
if (getGameType() == GType_ELVIRA1 && getFeatures() & GF_DEMO) {
_initMouse = 1;
loadMusic(0);
}
if ((getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformMacintosh) &&
getGameType() == GType_FF) {
_moviePlay->load((const char *)"epic.dxa");
_moviePlay->play();
}
runSubroutine101();
permitInput();
while (1) {
waitForInput();
handleVerbClicked(_verbHitArea);
delay(100);
}
return 0;
}
void AGOSEngine::shutdown() {
delete _gameFile;
midi.close();
free(_stringTabPtr);
free(_itemArrayPtr);
free(_itemHeapPtr - _itemHeapCurPos);
free(_tablesHeapPtr - _tablesHeapCurPos);
free(_tblList);
free(_zoneBuffers);
free(_iconFilePtr);
free(_gameOffsetsPtr);
_system->quit();
}
} // End of namespace AGOS
#ifdef PALMOS_68K
#include "scumm_globals.h"
_GINIT(AGOS_AGOS)
_GSETPTR(AGOS::simon1_settings, GBVARS_SIMON1SETTINGS_INDEX, AGOS::GameSpecificSettings, GBVARS_AGOS)
_GSETPTR(AGOS::simon2_settings, GBVARS_SIMON2SETTINGS_INDEX, AGOS::GameSpecificSettings, GBVARS_AGOS)
_GSETPTR(AGOS::feeblefiles_settings, GBVARS_FEEBLEFILESSETTINGS_INDEX, AGOS::GameSpecificSettings, GBVARS_AGOS)
_GEND
_GRELEASE(AGOS_AGOS)
_GRELEASEPTR(GBVARS_SIMON1SETTINGS_INDEX, GBVARS_AGOS)
_GRELEASEPTR(GBVARS_SIMON2SETTINGS_INDEX, GBVARS_AGOS)
_GRELEASEPTR(GBVARS_FEEBLEFILESSETTINGS_INDEX, GBVARS_AGOS)
_GEND
#endif