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background.cpp
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background.h
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blbarchive.cpp
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NEVERHOOD: Work on the resource system:
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2013-05-08 20:47:07 +02:00 |
blbarchive.h
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NEVERHOOD: Work on the resource system:
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2013-05-08 20:47:07 +02:00 |
collisionman.cpp
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collisionman.h
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detection.cpp
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diskplayerscene.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
diskplayerscene.h
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entity.cpp
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NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScene
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2013-05-08 20:47:31 +02:00 |
entity.h
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NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScene
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2013-05-08 20:47:31 +02:00 |
gamemodule.cpp
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NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
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2013-05-08 20:47:31 +02:00 |
gamemodule.h
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NEVERHOOD: Cleanup and fixes
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2013-05-08 20:47:07 +02:00 |
gamevars.cpp
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gamevars.h
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NEVERHOOD: Cleanup and fixes
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2013-05-08 20:47:07 +02:00 |
graphics.cpp
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NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
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2013-05-08 20:47:31 +02:00 |
graphics.h
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NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
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2013-05-08 20:47:31 +02:00 |
klayman.cpp
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klayman.h
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messages.h
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module1000.cpp
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NEVERHOOD: Cleanup and fixes
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2013-05-08 20:47:07 +02:00 |
module1000.h
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module1100.cpp
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NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
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2013-05-08 20:47:31 +02:00 |
module1100.h
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module1200.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
module1200.h
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
module1300.cpp
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NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
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2013-05-08 20:47:31 +02:00 |
module1300.h
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module1400.cpp
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NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
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2013-05-08 20:47:31 +02:00 |
module1400.h
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module1500.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
module1500.h
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module1600.cpp
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NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
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2013-05-08 20:47:31 +02:00 |
module1600.h
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NEVERHOOD: Try to give the AsCommonCar identifiers better names
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2013-05-08 20:47:31 +02:00 |
module1700.cpp
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module1700.h
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module1800.cpp
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module1800.h
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module1900.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
module1900.h
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module2000.cpp
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NEVERHOOD: Cleanup and fixes
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2013-05-08 20:47:07 +02:00 |
module2000.h
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module2100.cpp
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NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
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2013-05-08 20:47:31 +02:00 |
module2100.h
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NEVERHOOD: Implement Module2900, the teleporter
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2013-05-08 20:47:06 +02:00 |
module2200.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
module2200.h
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module2300.cpp
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module2300.h
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module2400.cpp
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NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
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2013-05-08 20:47:31 +02:00 |
module2400.h
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module2500.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
module2500.h
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module2600.cpp
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module2600.h
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module2700.cpp
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NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
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2013-05-08 20:47:31 +02:00 |
module2700.h
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module2800.cpp
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NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
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2013-05-08 20:47:31 +02:00 |
module2800.h
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NEVERHOOD: Cleanup and fixes
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2013-05-08 20:47:07 +02:00 |
module2900.cpp
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NEVERHOOD: Cleanup and fixes
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2013-05-08 20:47:07 +02:00 |
module2900.h
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NEVERHOOD: Cleanup and fixes
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2013-05-08 20:47:07 +02:00 |
module3000.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
module3000.h
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module.cpp
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module.h
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module.mk
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NEVERHOOD: Implement Module2900, the teleporter
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2013-05-08 20:47:06 +02:00 |
mouse.cpp
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NEVERHOOD: Add mouse cursor hiding/showing
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2013-05-08 20:47:31 +02:00 |
mouse.h
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NEVERHOOD: Add mouse cursor hiding/showing
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2013-05-08 20:47:31 +02:00 |
navigationscene.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
navigationscene.h
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neverhood.cpp
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NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
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2013-05-08 20:47:31 +02:00 |
neverhood.h
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palette.cpp
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
palette.h
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NEVERHOOD: Remove TODOs concerning the original engine's debug code
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2013-05-08 20:47:31 +02:00 |
resource.cpp
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NEVERHOOD: Graphics related changes/fixes:
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2013-05-08 20:47:07 +02:00 |
resource.h
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NEVERHOOD: Use CursorMan
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2013-05-08 20:47:07 +02:00 |
resourceman.cpp
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NEVERHOOD: Work on the resource system:
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2013-05-08 20:47:07 +02:00 |
resourceman.h
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NEVERHOOD: Work on the resource system:
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2013-05-08 20:47:07 +02:00 |
scene.cpp
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NEVERHOOD: Fix a very stupid bug in Scene::insertMouse433
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2013-05-08 20:47:07 +02:00 |
scene.h
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screen.cpp
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NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
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2013-05-08 20:47:31 +02:00 |
screen.h
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NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
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2013-05-08 20:47:31 +02:00 |
smackerplayer.cpp
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NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
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2013-05-08 20:47:31 +02:00 |
smackerplayer.h
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NEVERHOOD: Implement Scene2802 (radio tuning scene)
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2013-05-08 20:47:06 +02:00 |
smackerscene.cpp
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NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
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2013-05-08 20:47:06 +02:00 |
smackerscene.h
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NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
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2013-05-08 20:47:06 +02:00 |
sound.cpp
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sound.h
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sprite.cpp
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sprite.h
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staticdata.cpp
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staticdata.h
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todo.txt
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