scummvm/engines/neverhood
2013-05-08 20:47:31 +02:00
..
background.cpp
background.h
blbarchive.cpp NEVERHOOD: Work on the resource system: 2013-05-08 20:47:07 +02:00
blbarchive.h NEVERHOOD: Work on the resource system: 2013-05-08 20:47:07 +02:00
collisionman.cpp
collisionman.h
detection.cpp
diskplayerscene.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
diskplayerscene.h
entity.cpp NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScene 2013-05-08 20:47:31 +02:00
entity.h NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScene 2013-05-08 20:47:31 +02:00
gamemodule.cpp NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there 2013-05-08 20:47:31 +02:00
gamemodule.h NEVERHOOD: Cleanup and fixes 2013-05-08 20:47:07 +02:00
gamevars.cpp
gamevars.h NEVERHOOD: Cleanup and fixes 2013-05-08 20:47:07 +02:00
graphics.cpp NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there 2013-05-08 20:47:31 +02:00
graphics.h NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there 2013-05-08 20:47:31 +02:00
klayman.cpp
klayman.h
messages.h
module1000.cpp NEVERHOOD: Cleanup and fixes 2013-05-08 20:47:07 +02:00
module1000.h
module1100.cpp NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) 2013-05-08 20:47:31 +02:00
module1100.h
module1200.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
module1200.h NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
module1300.cpp NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) 2013-05-08 20:47:31 +02:00
module1300.h
module1400.cpp NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) 2013-05-08 20:47:31 +02:00
module1400.h
module1500.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
module1500.h
module1600.cpp NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) 2013-05-08 20:47:31 +02:00
module1600.h NEVERHOOD: Try to give the AsCommonCar identifiers better names 2013-05-08 20:47:31 +02:00
module1700.cpp
module1700.h
module1800.cpp
module1800.h
module1900.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
module1900.h
module2000.cpp NEVERHOOD: Cleanup and fixes 2013-05-08 20:47:07 +02:00
module2000.h
module2100.cpp NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) 2013-05-08 20:47:31 +02:00
module2100.h NEVERHOOD: Implement Module2900, the teleporter 2013-05-08 20:47:06 +02:00
module2200.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
module2200.h
module2300.cpp
module2300.h
module2400.cpp NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) 2013-05-08 20:47:31 +02:00
module2400.h
module2500.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
module2500.h
module2600.cpp
module2600.h
module2700.cpp NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) 2013-05-08 20:47:31 +02:00
module2700.h
module2800.cpp NEVERHOOD: Use hardcoded values as width/height of several sprites (in the original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) 2013-05-08 20:47:31 +02:00
module2800.h NEVERHOOD: Cleanup and fixes 2013-05-08 20:47:07 +02:00
module2900.cpp NEVERHOOD: Cleanup and fixes 2013-05-08 20:47:07 +02:00
module2900.h NEVERHOOD: Cleanup and fixes 2013-05-08 20:47:07 +02:00
module3000.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
module3000.h
module.cpp
module.h
module.mk NEVERHOOD: Implement Module2900, the teleporter 2013-05-08 20:47:06 +02:00
mouse.cpp NEVERHOOD: Add mouse cursor hiding/showing 2013-05-08 20:47:31 +02:00
mouse.h NEVERHOOD: Add mouse cursor hiding/showing 2013-05-08 20:47:31 +02:00
navigationscene.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
navigationscene.h
neverhood.cpp NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there 2013-05-08 20:47:31 +02:00
neverhood.h
palette.cpp NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
palette.h NEVERHOOD: Remove TODOs concerning the original engine's debug code 2013-05-08 20:47:31 +02:00
resource.cpp NEVERHOOD: Graphics related changes/fixes: 2013-05-08 20:47:07 +02:00
resource.h NEVERHOOD: Use CursorMan 2013-05-08 20:47:07 +02:00
resourceman.cpp NEVERHOOD: Work on the resource system: 2013-05-08 20:47:07 +02:00
resourceman.h NEVERHOOD: Work on the resource system: 2013-05-08 20:47:07 +02:00
scene.cpp NEVERHOOD: Fix a very stupid bug in Scene::insertMouse433 2013-05-08 20:47:07 +02:00
scene.h
screen.cpp NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there 2013-05-08 20:47:31 +02:00
screen.h NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there 2013-05-08 20:47:31 +02:00
smackerplayer.cpp NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there 2013-05-08 20:47:31 +02:00
smackerplayer.h NEVERHOOD: Implement Scene2802 (radio tuning scene) 2013-05-08 20:47:06 +02:00
smackerscene.cpp NEVERHOOD: Fix Smacker framerate bug after the video decoder changes 2013-05-08 20:47:06 +02:00
smackerscene.h NEVERHOOD: Fix Smacker framerate bug after the video decoder changes 2013-05-08 20:47:06 +02:00
sound.cpp
sound.h
sprite.cpp
sprite.h
staticdata.cpp
staticdata.h
todo.txt