scummvm/engines
Vincent Hamm 43437e6d74 Menu display fix
Linked objects implementation (barman)
The gameplay is now kind of working and it is possible to play at least the first part of the game

svn-id: r29478
2007-11-11 19:33:25 +00:00
..
agi Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
agos Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
cine One more fix from Patch #1773489 2007-11-07 22:29:20 +00:00
cruise Menu display fix 2007-11-11 19:33:25 +00:00
drascula Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
gob Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
igor added saveload code, fixed calls to debugC 2007-11-04 03:07:03 +00:00
kyra - added some code to runLoop (currently commented out) 2007-11-10 14:51:18 +00:00
lure Expanded talk routines so that characters now properly stand still only when they're meant to 2007-11-10 22:47:11 +00:00
parallaction Fixed regression: loading from the start screens was messing up game flags. 2007-11-06 20:49:50 +00:00
queen made CmdText a virtual class, so that language tweaks can be handled in subclasses. 2007-11-05 20:53:30 +00:00
saga Don't draw objects with negative x/y values. Now, "ghost" objects are no longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed 2007-11-11 18:12:55 +00:00
scumm Add support for original load/save system in HE games. 2007-11-06 12:22:52 +00:00
sky This workaround is no longer needed 2007-09-20 08:47:13 +00:00
sword1 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
sword2 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
touche simplification, increased game state filenames 2007-11-04 03:02:32 +00:00
engine.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engine.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk