mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
f9ecd95d69
svn-id: r39203
219 lines
5.1 KiB
C++
219 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* System variable handling.
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*/
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#include "tinsel/dw.h"
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#include "tinsel/graphics.h"
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#include "tinsel/dialogs.h"
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#include "tinsel/strres.h"
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#include "tinsel/sysvar.h"
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#include "tinsel/tinsel.h"
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namespace Tinsel {
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// Return for SYS_Platform
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typedef enum { DOS_PC, WIN_PC, APPLE_MAC, SONY_PSX, SEGA_SATURN } platform;
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//----------------- GLOBAL GLOBAL DATA --------------------
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// To prevent assembler from needing to call SysVar()
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uint8 ghostColour;
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extern int NewestSavedGame(void);
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//----------------- LOCAL GLOBAL DATA --------------------
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static int systemVars[SV_TOPVALID] = {
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INV_1, // Default inventory
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10, // Y-offset of Conversation(TOP)
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320, // Y-offset of Conversation(BOT)
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15, // Minimum distance from side
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10, // Minimum distance from top
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115, // Distance above actor
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10, // Distance below actor
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0, // Current language **READ ONLY**
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0, // Sample language **READ ONLY**
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0, // Current state **READ ONLY**
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0, // Saved Game Exists **READ ONLY**
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true, // Should Conversation() wait for scroll? [TRUE]
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true, // Should Talk()/Say() wait for scroll? [TRUE]
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true, // Enable PointTag()
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true, // Enable cursor with PrintCursor()
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100, // SV_SCROLL_XTRIGGER
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0, // SV_SCROLL_XDISTANCE
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16, // SV_SCROLL_XSPEED
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40, // SV_SCROLL_YTRIGGERTOP
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40, // SV_SCROLL_YTRIGGERBOT
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0, // SV_SCROLL_YDISTANCE
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16, // SV_SCROLL_YSPEED
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2, // Speech Delay
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2, // Music dim factor
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0, // if set, default actor's text colour gets poked in here
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0, // user 1
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0, // user 2
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0, // user 3
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0, // user 4
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0, // user 5
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0, // user 6
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0, // SYS_MinimumXoffset
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0, // SYS_MaximumXoffset
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0, // SYS_MinimumYoffset
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0, // SYS_MaximumYoffset
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0, // SYS_DefaultFxDimFactor
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0, // SYS_SceneFxDimFactor
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0x606060, // SYS_HighlightRGB
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WIN_PC, // SYS_Platform,
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0, // SYS_Debug
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0, // ISV_DIVERT_ACTOR
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false, // ISV_NO_BLOCKING
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0, // ISV_GHOST_ACTOR
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0, // ISV_GHOST_BASE
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0 // ISV_GHOST_COLOUR
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};
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static SCNHANDLE systemStrings[SS_MAX_VALID];
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//static bool bFlagNoBlocking = false;
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//----------------- FUNCTIONS --------------------------------
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/**
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* Initialises the system variable list
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*/
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void InitSysVars() {
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systemVars[SV_SCROLL_XDISTANCE] = SCREEN_WIDTH / 2;
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systemVars[SV_SCROLL_YDISTANCE] = SCREEN_BOX_HEIGHT1 / 2;
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}
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/**
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* SetSysVar
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*/
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void SetSysVar(int varId, int newValue) {
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if (varId < 0 || varId >= SV_TOPVALID)
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error("SetSystemVar(): out of range identifier");
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switch (varId) {
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case SV_LANGUAGE:
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case SV_SAMPLE_LANGUAGE:
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case SV_SUBTITLES:
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case SV_SAVED_GAME_EXISTS:
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case SYS_Platform:
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case SYS_Debug:
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error("SetSystemVar(): read only identifier");
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default:
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systemVars[varId] = newValue;
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if (varId == ISV_GHOST_COLOUR) {
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ghostColour = (uint8)newValue;
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}
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}
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}
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int SysVar(int varId) {
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if (varId < 0 || varId >= SV_TOPVALID)
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error("SystemVar(): out of range identifier");
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switch (varId) {
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case SV_LANGUAGE:
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return TextLanguage();
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case SV_SAMPLE_LANGUAGE:
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return SampleLanguage();
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case SV_SUBTITLES:
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// FIXME: This isn't currently defined
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return false;
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//return bSubtitles;
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case SV_SAVED_GAME_EXISTS:
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return NewestSavedGame() != -1;
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case SYS_Debug:
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// FIXME: This isn't currently defined
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return false;
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//return bDebuggingAllowed;
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default:
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return systemVars[varId];
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}
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}
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void SaveSysVars(int *pSv) {
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memcpy(pSv, systemVars, sizeof(systemVars));
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}
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void RestoreSysVars(int *pSv) {
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memcpy(systemVars, pSv, sizeof(systemVars));
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ghostColour = (uint8)SysVar(ISV_GHOST_COLOUR);
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}
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void SetSysString(int number, SCNHANDLE hString) {
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assert(number >= 0 && number < SS_MAX_VALID);
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systemStrings[number] = hString;
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}
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SCNHANDLE SysString(int number) {
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assert(number >= 0 && number < SS_MAX_VALID);
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return systemStrings[number];
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}
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/**
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* Gets the no blocking flag. Note that for convenience, the systemVars arrray entry is
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* used even for Tinsel 1, which used a separate boolean variable
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*/
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bool GetNoBlocking(void) {
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return SysVar(ISV_NO_BLOCKING);
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}
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/**
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* Sets the no blocking flag. Note that for convenience, the systemVars arrray entry is
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* used even for Tinsel 1, which used a separate boolean variable
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*/
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void SetNoBlocking(bool flag) {
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SetSysVar(ISV_NO_BLOCKING, flag);
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}
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} // end of namespace Tinsel
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