.. |
actors.cpp
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
actors.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
anim.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
anim.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
background.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
background.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
bg.cpp
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Fixed warning.
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2009-01-25 11:15:30 +00:00 |
bmv.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
cliprect.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
cliprect.h
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cleanup
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2008-07-25 09:15:03 +00:00 |
config.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
config.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
coroutine.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
cursor.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
cursor.h
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- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
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2008-12-12 15:48:38 +00:00 |
debugger.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
debugger.h
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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2008-07-23 09:02:47 +00:00 |
detection.cpp
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tinsel: add entry in detector for Discworld PSX demo
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2009-05-25 06:19:37 +00:00 |
dialogs.cpp
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Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly
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2009-04-27 12:21:14 +00:00 |
dialogs.h
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
drives.cpp
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
drives.h
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
dw.h
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tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
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2009-05-25 07:42:01 +00:00 |
effect.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
events.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
events.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
faders.cpp
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silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
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2009-03-01 19:46:07 +00:00 |
faders.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
film.h
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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2008-07-23 09:02:47 +00:00 |
font.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
font.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
graphics.cpp
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tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
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2009-05-25 07:57:38 +00:00 |
graphics.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
handle.cpp
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tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
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2009-05-25 07:42:01 +00:00 |
handle.h
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TINSEL: cleanup
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2009-03-22 23:02:09 +00:00 |
heapmem.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
heapmem.h
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Got rid of some typedefs
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2008-07-23 10:27:24 +00:00 |
mareels.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
mareels.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
module.mk
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
move.cpp
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TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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2009-03-30 12:08:12 +00:00 |
move.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
multiobj.cpp
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some DW2 endian fixes
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2009-01-25 11:02:34 +00:00 |
multiobj.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
music.cpp
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tinsel: disable midi playing for Discworld PSX, as the game uses the proprietary (and unsupported) PlayStation SEQ format
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2009-05-24 13:20:13 +00:00 |
music.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
object.cpp
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endian fix
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2009-02-04 16:08:32 +00:00 |
object.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
palette.cpp
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tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
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2009-05-25 07:57:38 +00:00 |
palette.h
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tinsel: endianess fix Discworld PSX palette remapper
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2009-05-25 06:09:48 +00:00 |
pcode.cpp
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
pcode.h
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
pdisplay.cpp
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Converted some leftover tinselV1 code, so that the engine builds when DEBUG is set
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2009-03-21 19:57:54 +00:00 |
pdisplay.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
pid.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
play.cpp
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tinsel: remove the ugly psx l-space workaround, and instead add a check into PlayMidi for psx version
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2009-05-25 11:18:29 +00:00 |
play.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
polygons.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
polygons.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
rince.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
rince.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
saveload.cpp
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COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
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2009-05-19 11:42:14 +00:00 |
savescn.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
savescn.h
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Fixed loading Discworld 2 savegames from GMM.
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2008-12-20 23:08:37 +00:00 |
scene.cpp
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Fixed dword alignment warning (as reported by salty-horse)
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2009-04-29 11:33:43 +00:00 |
scene.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sched.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
sched.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
scn.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
scn.h
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tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
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2009-05-25 07:42:01 +00:00 |
scroll.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
scroll.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sound.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
sound.h
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
strres.cpp
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
strres.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sysvar.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
sysvar.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
text.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
text.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
timers.cpp
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
timers.h
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
tinlib.cpp
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tinsel: remove the ugly psx l-space workaround, and instead add a check into PlayMidi for psx version
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2009-05-25 11:18:29 +00:00 |
tinlib.h
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Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly
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2009-04-27 12:21:14 +00:00 |
tinsel.cpp
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Re-introduced the ability to skip the title scenes in Discworld 1. Since the exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens.
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2009-04-29 10:37:00 +00:00 |
tinsel.h
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tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics
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2009-04-23 15:29:34 +00:00 |
token.cpp
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Moved scheduler / process managment code into a new class Scheduler
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2008-07-24 08:59:17 +00:00 |
token.h
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Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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2008-07-23 09:02:47 +00:00 |