scummvm/engines/tinsel/music.cpp
Filippos Karapetis 1fffbe40ce TINSEL: Change SetMidiVolume() so that it doesn't start/stop music tracks
Previously, SetMidiVolume() would stop the currently playing track when
the MIDI volume was set to 0. Now, the music track always plays, even
when the volume is set to 0. This fixes bug #3541533 - "DW: Silencing
music volume stops music" and resolves two FIXME comments
2012-07-15 17:37:55 +03:00

960 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// FIXME: This code is taken from MADE and may need more work (e.g. setVolume).
// MIDI and digital music class
#include "audio/audiostream.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/decoders/adpcm.h"
#include "backends/audiocd/audiocd.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/memstream.h"
#include "tinsel/adpcm.h"
#include "tinsel/config.h"
#include "tinsel/sound.h"
#include "tinsel/music.h"
#include "tinsel/handle.h"
#include "tinsel/sysvar.h"
enum {
MUSIC_JUMP = -1,
MUSIC_END = -2,
BLMAGIC = -3458,
DIM_SPEED = 8
};
namespace Tinsel {
//--------------------------- Midi data -------------------------------------
// sound buffer structure used for MIDI data and samples
struct SOUND_BUFFER {
uint8 *pDat; // pointer to actual buffer
uint32 size; // size of the buffer
};
// FIXME: Avoid non-const global vars
// MIDI buffer
static SOUND_BUFFER g_midiBuffer = { 0, 0 };
static SCNHANDLE g_currentMidi = 0;
static bool g_currentLoop = false;
// We allocate 155 entries because that's the maximum, used in the SCN version
static SCNHANDLE g_midiOffsets[155];
static const int enhancedAudioGRAVersion[] = {
1, 2, 1, 1, 3, 3, 4, 4, 5, 6, // 1-10
1, 7, 8, 9, 10, 3, 11, 11, 12, 13, // 11-20
13, 13, 13, 13, 14, 13, 13, 15, 16, 17, // 21-30
15, 18, 19, 20, 338, 21, 21, 22, 22, 23, // 31-40
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, // 41-50
34, 35, 35, 36, 37, 38, 39, 39, 39, 39, // 51-60
40, 39, 41, 41, 42, 43, 42, 44, 45, 41, // 61-70
46, 48, 47, 48, 49, 50, 51, 52, 53, 54, // 71-80
55, 56, 57, 58, 59, 60, 61, 62, 63, 61, // 81-90
64, 65, 66, 67, 68, 69, 70, 68, 71, 72, // 91-100
73, 74, 75, 12, 76, 77, 78, 79, 80, 4, // 101-110
81, 82, 83, 82, 81, 84, 85, 86, 87, 88, // 111-120
89, 90, 88, 2, 2, 2, 2, 2, 2, 60, // 121-130
91, 92, 93, 94, 94, 95, 96, 52, 4, 97, // 131-140
98, 99, 99 // 141-143
};
static const int enhancedAudioSCNVersion[] = {
301, 302, 2, 1, 1, 301, 302, 3, 3, 4, // 1-10
4, 5, 6, 1, 7, 8, 9, 10, 8, 11, // 11-20
11, 12, 13, 13, 13, 13, 13, 14, 13, 13, // 21-30
15, 16, 17, 15, 18, 19, 20, 338, 21, 21, // 31-40
341, 342, 22, 22, 23, 24, 25, 26, 27, 28, // 41-50
29, 30, 31, 32, 33, 34, 35, 35, 36, 37, // 51-60
38, 39, 39, 39, 39, 40, 39, 41, 41, 42, // 61-70
43, 42, 44, 45, 41, 46, 48, 47, 48, 49, // 71-80
50, 51, 52, 53, 54, 55, 56, 57, 58, 59, // 81-90
60, 61, 62, 63, 61, 64, 65, 66, 67, 68, // 91-100
69, 70, 68, 71, 72, 73, 74, 75, 12, 76, // 101-110
77, 78, 79, 80, 4, 4, 82, 83, 77, 4, // 111-120
84, 85, 86, 3124, 88, 89, 90, 88, 2, 2, // 121-130
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 131-140
3142, 91, 92, 93, 94, 94, 95, 96, 52, 4, // 141-150
97, 98, 99, 99 // 151-154
};
int GetTrackNumber(SCNHANDLE hMidi) {
for (int i = 0; i < ARRAYSIZE(g_midiOffsets); i++)
if (g_midiOffsets[i] == hMidi)
return i;
return -1;
}
SCNHANDLE GetTrackOffset(int trackNumber) {
assert(trackNumber < ARRAYSIZE(g_midiOffsets));
return g_midiOffsets[trackNumber];
}
/**
* Plays the specified MIDI sequence through the sound driver.
* @param dwFileOffset File offset of MIDI sequence data
* @param bLoop Whether to loop the sequence
*/
bool PlayMidiSequence(uint32 dwFileOffset, bool bLoop) {
g_currentMidi = dwFileOffset;
g_currentLoop = bLoop;
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
// the index and length of the last tune loaded
uint32 dwSeqLen = 0; // length of the sequence
// Support for external music from the music enhancement project
if (_vm->getFeatures() & GF_ENHANCED_AUDIO_SUPPORT) {
int trackNumber = GetTrackNumber(dwFileOffset);
// Track 8 has been removed in the German CD re-release "Neon Edition"
if ((_vm->getFeatures() & GF_ALT_MIDI) && trackNumber >= 8)
trackNumber++;
int track = 0;
if (trackNumber >= 0) {
if (_vm->getFeatures() & GF_SCNFILES)
track = enhancedAudioSCNVersion[trackNumber];
else
track = enhancedAudioGRAVersion[trackNumber];
if (track > 0) {
StopMidi();
// StopMidi resets these fields, so set them again
g_currentMidi = dwFileOffset;
g_currentLoop = bLoop;
// try to play track, but don't fall back to a true CD
g_system->getAudioCDManager()->play(track, bLoop ? -1 : 1, 0, 0, true);
// Check if an enhanced audio track is being played.
// If it is, stop here and don't load a MIDI track
if (g_system->getAudioCDManager()->isPlaying()) {
return true;
}
}
} else {
warning("Unknown MIDI offset %d", dwFileOffset);
}
}
if (dwFileOffset == 0)
return true;
Common::File midiStream;
// open MIDI sequence file in binary mode
if (!midiStream.open(MIDI_FILE))
error(CANNOT_FIND_FILE, MIDI_FILE);
// move to correct position in the file
midiStream.seek(dwFileOffset, SEEK_SET);
// read the length of the sequence
dwSeqLen = midiStream.readUint32LE();
// make sure buffer is large enough for this sequence
assert(dwSeqLen > 0 && dwSeqLen <= g_midiBuffer.size);
// stop any currently playing tune
_vm->_midiMusic->stop();
// read the sequence. This needs to be read again before playSEQ() is
// called even if the music is restarting, as playSEQ() reads the file
// name off the buffer itself. However, that function adds SMF headers
// to the buffer, thus if it's read again, the SMF headers will be read
// and the filename will always be 'MThd'.
if (midiStream.read(g_midiBuffer.pDat, dwSeqLen) != dwSeqLen)
error(FILE_IS_CORRUPT, MIDI_FILE);
midiStream.close();
// WORKAROUND for bug #2820054 "DW1: No intro music at first start on Wii",
// which actually affects all ports, since it's specific to the GRA version.
//
// The GRA version does not seem to set the channel volume at all for the first
// intro track, thus we need to do that here. We only initialize the channels
// used in that sequence. And we are using 127 as default channel volume.
//
// Only in the GRA version dwFileOffset can be "38888", just to be sure, we
// check for the SCN files feature flag not being set though.
if (_vm->getGameID() == GID_DW1 && dwFileOffset == 38888 && !(_vm->getFeatures() & GF_SCNFILES)) {
_vm->_midiMusic->send(0x7F07B0 | 3);
_vm->_midiMusic->send(0x7F07B0 | 5);
_vm->_midiMusic->send(0x7F07B0 | 8);
_vm->_midiMusic->send(0x7F07B0 | 10);
_vm->_midiMusic->send(0x7F07B0 | 13);
}
_vm->_midiMusic->playMIDI(dwSeqLen, bLoop);
return true;
}
/**
* Returns TRUE if a Midi tune is currently playing.
*/
bool MidiPlaying() {
if (_vm->getFeatures() & GF_ENHANCED_AUDIO_SUPPORT) {
if (g_system->getAudioCDManager()->isPlaying())
return true;
}
return _vm->_midiMusic->isPlaying();
}
/**
* Stops any currently playing midi.
*/
bool StopMidi() {
g_currentMidi = 0;
g_currentLoop = false;
if (_vm->getFeatures() & GF_ENHANCED_AUDIO_SUPPORT) {
g_system->getAudioCDManager()->stop();
}
_vm->_midiMusic->stop();
return true;
}
/**
* Gets the volume of the MIDI music.
*/
int GetMidiVolume() {
return _vm->_config->_musicVolume;
}
/**
* Sets the volume of the MIDI music.
* @param vol New volume - 0..MAXMIDIVOL
*/
void SetMidiVolume(int vol) {
assert(vol >= 0 && vol <= Audio::Mixer::kMaxChannelVolume);
_vm->_midiMusic->setVolume(vol);
}
/**
* Opens and inits all MIDI sequence files.
*/
void OpenMidiFiles() {
Common::File midiStream;
// Demo version has no midi file
if (TinselV0 || TinselV2)
return;
if (g_midiBuffer.pDat)
// already allocated
return;
// open MIDI sequence file in binary mode
if (!midiStream.open(MIDI_FILE))
error(CANNOT_FIND_FILE, MIDI_FILE);
// gen length of the largest sequence
g_midiBuffer.size = midiStream.readUint32LE();
if (midiStream.eos() || midiStream.err())
error(FILE_IS_CORRUPT, MIDI_FILE);
if (g_midiBuffer.size) {
// allocate a buffer big enough for the largest MIDI sequence
if ((g_midiBuffer.pDat = (uint8 *)malloc(g_midiBuffer.size)) != NULL) {
// clear out the buffer
memset(g_midiBuffer.pDat, 0, g_midiBuffer.size);
// VMM_lock(midiBuffer.pDat, midiBuffer.size);
} else {
//mSeqHandle = NULL;
}
}
// Now scan through the contents of the MIDI file to find the offset
// of each individual track, in order to create a mapping from MIDI
// offset to track number, for the enhanced MIDI soundtrack.
// The first song is always at position 4. The subsequent ones are
// calculated dynamically.
uint32 curOffset = 4;
uint32 curTrack = 0;
uint32 songLength = 0;
// Init
for (int i = 0; i < ARRAYSIZE(g_midiOffsets); i++)
g_midiOffsets[i] = 0;
while (!midiStream.eos() && !midiStream.err()) {
if (curOffset + (4 * curTrack) >= (uint32)midiStream.size())
break;
assert(curTrack < ARRAYSIZE(g_midiOffsets));
g_midiOffsets[curTrack] = curOffset + (4 * curTrack);
//debug("%d: %d", curTrack, midiOffsets[curTrack]);
songLength = midiStream.readUint32LE();
curOffset += songLength;
midiStream.skip(songLength);
curTrack++;
}
midiStream.close();
}
void DeleteMidiBuffer() {
free(g_midiBuffer.pDat);
g_midiBuffer.pDat = NULL;
}
MidiMusicPlayer::MidiMusicPlayer() {
MidiPlayer::createDriver();
int ret = _driver->open();
if (ret == 0) {
if (_nativeMT32)
_driver->sendMT32Reset();
else
_driver->sendGMReset();
_driver->setTimerCallback(this, &timerCallback);
}
}
void MidiMusicPlayer::setVolume(int volume) {
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
Audio::MidiPlayer::setVolume(volume);
}
void MidiMusicPlayer::send(uint32 b) {
Audio::MidiPlayer::send(b);
byte channel = (byte)(b & 0x0F);
if (_channelsTable[channel]) {
if ((b & 0xFFF0) == 0x0079B0) {
// We've just Reset All Controllers, so we need to
// re-adjust the volume. Otherwise, volume is reset to
// default whenever the music changes.
_channelsTable[channel]->send(0x000007B0 | (((_channelsVolume[channel] * _masterVolume) / 255) << 16) | channel);
}
}
}
void MidiMusicPlayer::playMIDI(uint32 size, bool loop) {
Common::StackLock lock(_mutex);
if (_isPlaying)
return;
stop();
if (TinselV1PSX)
playSEQ(size, loop);
else
playXMIDI(size, loop);
}
void MidiMusicPlayer::playXMIDI(uint32 size, bool loop) {
// It seems like not all music (the main menu music, for instance) set
// all the instruments explicitly. That means the music will sound
// different, depending on which music played before it. This appears
// to be a genuine glitch in the original. For consistency, reset all
// instruments to the default one (piano).
for (int i = 0; i < 16; i++) {
_driver->send(0xC0 | i, 0, 0);
}
// Load XMID resource data
MidiParser *parser = MidiParser::createParser_XMIDI();
if (parser->loadMusic(g_midiBuffer.pDat, size)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
_parser = parser;
_isLooping = loop;
_isPlaying = true;
} else {
delete parser;
}
}
void MidiMusicPlayer::playSEQ(uint32 size, bool loop) {
// MIDI.DAT holds the file names in DW1 PSX
Common::String baseName((char *)g_midiBuffer.pDat, size);
Common::String seqName = baseName + ".SEQ";
// TODO: Load the instrument bank (<baseName>.VB and <baseName>.VH)
Common::File seqFile;
if (!seqFile.open(seqName))
error("Failed to open SEQ file '%s'", seqName.c_str());
if (seqFile.readUint32LE() != MKTAG('S', 'E', 'Q', 'p'))
error("Failed to find SEQp tag");
// Make sure we don't have a SEP file (with multiple SEQ's inside)
if (seqFile.readUint32BE() != 1)
error("Can only play SEQ files, not SEP");
uint16 ppqn = seqFile.readUint16BE();
uint32 tempo = seqFile.readUint16BE() << 8;
tempo |= seqFile.readByte();
/* uint16 beat = */ seqFile.readUint16BE();
// SEQ is directly based on SMF and we'll use that to our advantage here
// and convert to SMF and then use the SMF MidiParser.
// Calculate the SMF size we'll need
uint32 dataSize = seqFile.size() - 15;
uint32 actualSize = dataSize + 7 + 22;
// Resize the buffer if necessary
if (g_midiBuffer.size < actualSize) {
g_midiBuffer.pDat = (byte *)realloc(g_midiBuffer.pDat, actualSize);
assert(g_midiBuffer.pDat);
}
// Now construct the header
WRITE_BE_UINT32(g_midiBuffer.pDat, MKTAG('M', 'T', 'h', 'd'));
WRITE_BE_UINT32(g_midiBuffer.pDat + 4, 6); // header size
WRITE_BE_UINT16(g_midiBuffer.pDat + 8, 0); // type 0
WRITE_BE_UINT16(g_midiBuffer.pDat + 10, 1); // one track
WRITE_BE_UINT16(g_midiBuffer.pDat + 12, ppqn);
WRITE_BE_UINT32(g_midiBuffer.pDat + 14, MKTAG('M', 'T', 'r', 'k'));
WRITE_BE_UINT32(g_midiBuffer.pDat + 18, dataSize + 7); // SEQ data size + tempo change event size
// Add in a fake tempo change event
WRITE_BE_UINT32(g_midiBuffer.pDat + 22, 0x00FF5103); // no delta, meta event, tempo change, param size = 3
WRITE_BE_UINT16(g_midiBuffer.pDat + 26, tempo >> 8);
g_midiBuffer.pDat[28] = tempo & 0xFF;
// Now copy in the rest of the events
seqFile.read(g_midiBuffer.pDat + 29, dataSize);
seqFile.close();
MidiParser *parser = MidiParser::createParser_SMF();
if (parser->loadMusic(g_midiBuffer.pDat, actualSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
_parser = parser;
_isLooping = loop;
_isPlaying = true;
} else {
delete parser;
}
}
void MidiMusicPlayer::pause() {
setVolume(-1);
_isPlaying = false;
}
void MidiMusicPlayer::resume() {
setVolume(GetMidiVolume());
_isPlaying = true;
}
PCMMusicPlayer::PCMMusicPlayer() {
_silenceSamples = 0;
_curChunk = 0;
_state = S_IDLE;
_mState = S_IDLE;
_scriptNum = -1;
_scriptIndex = 0;
_forcePlay = false;
_volume = 255;
_dimmed = false;
_dimmedTinsel = false;
_dimIteration = 0;
_fadeOutVolume = 0;
_fadeOutIteration = 0;
_end = true;
_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType,
&_handle, this, -1, _volume, 0, DisposeAfterUse::NO, true);
}
PCMMusicPlayer::~PCMMusicPlayer() {
_vm->_mixer->stopHandle(_handle);
delete _curChunk;
}
void PCMMusicPlayer::startPlay(int id) {
if (_filename.empty())
return;
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Playing PCM music %s, index %d", _filename.c_str(), id);
Common::StackLock slock(_mutex);
stop();
_scriptNum = id;
_scriptIndex = 1;
_state = S_NEW;
play();
}
void PCMMusicPlayer::stopPlay() {
Common::StackLock slock(_mutex);
stop();
}
int PCMMusicPlayer::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock slock(_mutex);
if (!_curChunk && ((_state == S_IDLE) || (_state == S_STOP)))
return 0;
int samplesLeft = numSamples;
while (samplesLeft > 0) {
if (_silenceSamples > 0) {
int n = MIN(_silenceSamples, samplesLeft);
memset(buffer, 0, n);
buffer += n;
_silenceSamples -= n;
samplesLeft -= n;
} else if (_curChunk &&
((_state == S_MID) || (_state == S_NEXT) || (_state == S_NEW))) {
int n = _curChunk->readBuffer(buffer, samplesLeft);
buffer += n;
samplesLeft -= n;
if (_curChunk->endOfData()) {
_state = S_END1;
delete _curChunk;
_curChunk = 0;
}
} else {
if (!getNextChunk())
break;
}
}
return (numSamples - samplesLeft);
}
bool PCMMusicPlayer::isPlaying() const {
return ((_state != S_IDLE) && (_state != S_STOP));
}
bool PCMMusicPlayer::isDimmed() const {
return _dimmed;
}
void PCMMusicPlayer::getTunePlaying(void *voidPtr, int length) {
Common::StackLock lock(_mutex);
debugC(DEBUG_DETAILED, kTinselDebugMusic, "getTunePlaying");
assert(length == (3 * sizeof(int32)));
int32 *p = (int32 *) voidPtr;
_mState = _state;
p[0] = (int32) _mState;
p[1] = _scriptNum;
p[2] = _scriptIndex;
}
void PCMMusicPlayer::restoreThatTune(void *voidPtr) {
Common::StackLock lock(_mutex);
debugC(DEBUG_DETAILED, kTinselDebugMusic, "restoreThatTune");
int32 *p = (int32 *) voidPtr;
_mState = (State) p[0];
_scriptNum = p[1];
_scriptIndex = p[2];
if (_mState != S_IDLE)
_state = S_NEW;
delete _curChunk;
_curChunk = 0;
_end = false;
}
void PCMMusicPlayer::setMusicSceneDetails(SCNHANDLE hScript,
SCNHANDLE hSegment, const char *fileName) {
Common::StackLock lock(_mutex);
stop();
debugC(DEBUG_INTERMEDIATE, kTinselDebugMusic, "Setting music scene details: %s", fileName);
_hScript = hScript;
_hSegment = hSegment;
_filename = fileName;
// Start scene with music not dimmed
_dimmed = false;
_dimmedTinsel = false;
_dimIteration = 0;
setVol(255);
}
void PCMMusicPlayer::setVolume(int volume) {
assert((volume >= 0) && (volume <= 100));
_dimmed = false;
setVol((volume * 255) / 100);
}
void PCMMusicPlayer::setVol(uint8 volume) {
_volume = volume;
_vm->_mixer->setChannelVolume(_handle, _volume);
}
bool PCMMusicPlayer::getMusicTinselDimmed() const {
return _dimmedTinsel;
}
void PCMMusicPlayer::dim(bool bTinselDim) {
if (_dimmed || (_volume == 0) ||
(_state == S_IDLE) || !_curChunk || (SysVar(SV_MUSICDIMFACTOR) == 0))
return;
_dimmed = true;
if (bTinselDim)
_dimmedTinsel = true;
_dimmedVolume = _volume - (_volume / SysVar(SV_MUSICDIMFACTOR));
// Iterate down, negative iteration
if (!_dimIteration)
_dimPosition = _volume;
_dimIteration = (_dimmedVolume - _volume)/DIM_SPEED;
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Dimming music from %d to %d, steps %d", _dimPosition, _dimmedVolume, _dimIteration);
// And SFX
if (SysVar(SYS_SceneFxDimFactor))
_vm->_sound->setSFXVolumes(255 - 255/SysVar(SYS_SceneFxDimFactor));
}
void PCMMusicPlayer::unDim(bool bTinselUnDim) {
if (!_dimmed || (_dimmedTinsel && !bTinselUnDim))
return; // not dimmed
_dimmed = _dimmedTinsel = false;
if ((_volume == 0) || (_state == S_IDLE) || !_curChunk)
return;
// Iterate up, positive iteration
if (!_dimIteration)
_dimPosition = _dimmedVolume;
_dimIteration = (_volume - _dimmedVolume)/DIM_SPEED;
debugC(DEBUG_DETAILED, kTinselDebugMusic, "UnDimming music from %d to %d, steps %d", _dimPosition, _volume, _dimIteration);
// And SFX
_vm->_sound->setSFXVolumes(255);
}
void PCMMusicPlayer::dimIteration() {
if (_dimIteration != 0)
{
_dimPosition += _dimIteration;
if (_dimPosition >= _volume)
{
_dimPosition = _volume;
_dimIteration = 0;
}
else if (_dimPosition <= _dimmedVolume)
{
_dimPosition = _dimmedVolume;
_dimIteration = 0;
}
_vm->_mixer->setChannelVolume(_handle, _dimPosition);
}
}
void PCMMusicPlayer::startFadeOut(int ticks) {
if ((_volume == 0) || (_state == S_IDLE) || !_curChunk)
return;
debugC(DEBUG_INTERMEDIATE, kTinselDebugMusic, "Fading out music...");
if (_dimmed) {
// Start from dimmed volume and go from there
_dimmed = false;
_fadeOutVolume = _volume - _volume/SysVar(SV_MUSICDIMFACTOR);
} else
_fadeOutVolume = _volume;
assert(ticks != 0);
_fadeOutIteration = _fadeOutVolume / ticks;
fadeOutIteration();
}
void PCMMusicPlayer::fadeOutIteration() {
if ((_volume == 0) || (_state == S_IDLE) || !_curChunk)
return;
_fadeOutVolume = CLIP<int>(_fadeOutVolume -= _fadeOutIteration, 0, 255);
_vm->_mixer->setChannelVolume(_handle, _fadeOutVolume);
}
bool PCMMusicPlayer::getNextChunk() {
MusicSegment *musicSegments;
int32 *script, *scriptBuffer;
int id;
int snum;
uint32 sampleOffset, sampleLength, sampleCLength;
Common::File file;
byte *buffer;
Common::SeekableReadStream *sampleStream;
switch (_state) {
case S_NEW:
case S_NEXT:
_forcePlay = false;
script = scriptBuffer = (int32 *)LockMem(_hScript);
// Set parameters for this chunk of music
id = _scriptNum;
while (id--)
script = scriptBuffer + READ_LE_UINT32(script);
snum = FROM_LE_32(script[_scriptIndex++]);
if (snum == MUSIC_JUMP || snum == MUSIC_END) {
// Let usual code sort it out!
_scriptIndex--; // Undo increment
_forcePlay = true; // Force a Play
_state = S_END1; // 'Goto' S_END1
break;
}
musicSegments = (MusicSegment *) LockMem(_hSegment);
assert(FROM_LE_32(musicSegments[snum].numChannels) == 1);
assert(FROM_LE_32(musicSegments[snum].bitsPerSample) == 16);
sampleOffset = FROM_LE_32(musicSegments[snum].sampleOffset);
sampleLength = FROM_LE_32(musicSegments[snum].sampleLength);
sampleCLength = (((sampleLength + 63) & ~63)*33)/64;
if (!file.open(_filename))
error(CANNOT_FIND_FILE, _filename.c_str());
file.seek(sampleOffset);
if (file.eos() || file.err() || (uint32)file.pos() != sampleOffset)
error(FILE_IS_CORRUPT, _filename.c_str());
buffer = (byte *) malloc(sampleCLength);
assert(buffer);
// read all of the sample
if (file.read(buffer, sampleCLength) != sampleCLength)
error(FILE_IS_CORRUPT, _filename.c_str());
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Creating ADPCM music chunk with size %d, "
"offset %d (script %d.%d)", sampleCLength, sampleOffset,
_scriptNum, _scriptIndex - 1);
sampleStream = new Common::MemoryReadStream(buffer, sampleCLength, DisposeAfterUse::YES);
delete _curChunk;
_curChunk = new Tinsel8_ADPCMStream(sampleStream, DisposeAfterUse::YES, sampleCLength,
22050, 1, 32);
_state = S_MID;
return true;
case S_END1:
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Music reached state S_END1 (script %d.%d)",
_scriptNum, _scriptIndex);
script = scriptBuffer = (int32 *) LockMem(_hScript);
id = _scriptNum;
while (id--)
script = scriptBuffer + READ_LE_UINT32(script);
snum = FROM_LE_32(script[_scriptIndex]);
if (snum == MUSIC_END) {
_state = S_END2;
} else {
if (snum == MUSIC_JUMP)
_scriptIndex = FROM_LE_32(script[_scriptIndex+1]);
_state = _forcePlay ? S_NEW : S_NEXT;
_forcePlay = false;
}
return true;
case S_END2:
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Music reached state S_END2 (script %d.%d)",
_scriptNum, _scriptIndex);
_silenceSamples = 11025; // Half a second of silence
return true;
case S_END3:
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Music reached state S_END3 (script %d.%d)",
_scriptNum, _scriptIndex);
stop();
_state = S_IDLE;
return false;
case S_IDLE:
return false;
default:
break;
}
return true;
}
void PCMMusicPlayer::play() {
if (_curChunk)
return;
if (_scriptNum == -1)
return;
_end = false;
getNextChunk();
}
void PCMMusicPlayer::stop() {
delete _curChunk;
_curChunk = 0;
_scriptNum = -1;
_state = S_IDLE;
_mState = S_IDLE;
_end = true;
}
void CurrentMidiFacts(SCNHANDLE *pMidi, bool *pLoop) {
*pMidi = g_currentMidi;
*pLoop = g_currentLoop;
}
void RestoreMidiFacts(SCNHANDLE Midi, bool Loop) {
StopMidi();
g_currentMidi = Midi;
g_currentLoop = Loop;
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
PlayMidiSequence(g_currentMidi, true);
SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
}
#if 0
// Dumps all of the game's music in external XMIDI *.xmi files
void dumpMusic() {
Common::File midiFile;
Common::DumpFile outFile;
char outName[20];
midiFile.open(MIDI_FILE);
int outFileSize = 0;
char buffer[20000];
const int total = 155; // maximum (SCN version)
for (int i = 0; i < total; i++) {
if (midiOffsets[i] == 0)
break;
sprintf(outName, "track%03d.xmi", i + 1);
outFile.open(outName);
if (i < total - 1)
outFileSize = midiOffsets[i + 1] - midiOffsets[i] - 4;
else
outFileSize = midiFile.size() - midiOffsets[i] - 4;
midiFile.seek(midiOffsets[i] + 4, SEEK_SET);
assert(outFileSize < 20000);
midiFile.read(buffer, outFileSize);
outFile.write(buffer, outFileSize);
outFile.close();
}
midiFile.close();
}
#endif
} // End of namespace Tinsel