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375 lines
14 KiB
Markdown
375 lines
14 KiB
Markdown
ResidualVM: A 3D game interpreter
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=================================
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1. [ What is ResidualVM? ](#1-what-is-residualvm)
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2. [ Current state ](#2-current-state)
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3. [ Running GrimE games ](#3-running-grime-games)
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4. [ Running Myst III ](#4-running-myst-iii)
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5. [ Configuration ](#5-configuration)
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6. [ Troubleshooting ](#6-troubleshooting-known-bugs-issues)
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7. [ Debugging ](#7-debugging)
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8. [ Bug Reports ](#8-bug-reports)
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9. [ Contact ](#9-contact)
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1. What is ResidualVM?
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----------------------
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ResidualVM is a game engine reimplementation that allows you
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to play 3D adventure games such as Grim Fandango, Escape from Monkey Island
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and Myst III.
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ResidualVM utilizes OpenGL for 3D graphics hardware acceleration.
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A software renderer is also included for machines without hardware OpenGL.
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2. Current state
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----------------
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At this point ResidualVM is fit for normal use, when playing supported
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games, it is however worth noting that you should still save early, and
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save often, as problems or dead-ends might still exist. (Grim Fandango
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itself originally had a few unintentional ways to get the game stuck).
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### 2.1. Which games does ResidualVM support? ###
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Currently ResidualVM supports Grim Fandango and Escape From Monkey Island,
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as well Myst III.
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#### 2.1.1. GrimE-games support ####
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Game | Status
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-------------------------------- | -------------------------
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Grim Fandango | Completable with glitches
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Grim Fandango (demo) | Completable with glitches
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Escape From Monkey Island | Completable with glitches
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Escape From Monkey Island (demo) | Completable with glitches
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Escape From Monkey Island (PS2) | Untested
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#### 2.1.2. Other games support ####
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Game | Status
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-------------------------------- | -------------------------
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Myst III Exile | Completable with glitches
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Specifics can be found at
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http://www.residualvm.org/compatibility/
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For more information, see the page on ResidualVM at the wiki page:
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http://wiki.residualvm.org/
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3. Running GrimE games
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----------------------
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### 3.1. Required files
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For both Grim Fandango and Escape from Monkey Island, you will need the original
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game files as well as the official update patch.
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#### 3.1.1. Grim Fandango ####
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You will need to copy the data files from your Grim Fandango CDs into one
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directory. Specifically, you'll need:
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* All of the .LAB files from both CDs
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* A copy of the Grim Fandango 1.01 update EXE
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The patch can be downloaded from:
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http://demos.residualvm.org/patches/gfupd101.exe
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#### 3.1.2. Escape from Monkey Island ####
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You will need to copy the data files from your Escape from Monkey Island CDs
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into one directory. Specifically, you'll need:
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* All of the .M4B files from both CDs
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Note: The file voiceAll.m4b is repeated on both CDs. Use the
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copy from the first CD, it contains all of the required
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voice data
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* The Textures directory, combined from both CDs. When copying, rename
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the FullMonkeyMap.imt files to FullMonkeyMap1.imt and
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FullMonkeyMap2.imt from CDs 1 and 2 respectively.
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* The Movies directory from each CD
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* A copy of the Escape from Monkey Monkey Island update EXE
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You will need a patch specific to the EMI version you're using:
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* "EFMI Installer" if you have the Mac version of EMI.
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Language | URL
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---------- |---------------------------------------------------------
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English | http://demos.residualvm.org/patches/MonkeyUpdate.exe
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Portuguese | http://demos.residualvm.org/patches/MonkeyUpdate_BRZ.exe
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German | http://demos.residualvm.org/patches/MonkeyUpdate_DEU.exe
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Spanish | http://demos.residualvm.org/patches/MonkeyUpdate_ESP.exe
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French | http://demos.residualvm.org/patches/MonkeyUpdate_FRA.exe
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Italian | http://demos.residualvm.org/patches/MonkeyUpdate_ITA.exe
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#### 3.1.3. Escape from Monkey Island (PS2) ####
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You will need to copy the data files from your Escape from Monkey Island DVD
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into one directory. Specifically, you'll need:
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* All of the m4b files from the DVD
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* The Videos, demos, jambalay, lucre, melee and monkey directores
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### 3.2. Running the game ###
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1. Prepare the game directory as specified above
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2. Open ResidualVM
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3. Choose "Add Game"
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4. Select the folder you created in Step 1
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5. Click Start
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If you want to play with software-rendering, see the configuration-section
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below, or use the ingame settings to disable 3D Acceleration.
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When launching the game for the first time, ResidualVM will perform a full
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integrity check of your game data files. This can take a bit of time, but it
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will not happen again on successive runs. This prevents bugs from incompatible
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game data, and helps us to find game variants that we're not aware of.
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### 3.3. Default Keyboard-settings ###
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Key | Binding
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----------- | ---------------------------------------------
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e,u,p,i | Examine, Use, Pickup, Inventory
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Arrow keys | Movement
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Shift | Hold to run
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Enter | Selects items in inventory, conversation, etc
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Escape | Skips cutscenes, exits certain screens
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. | Skips dialogue
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q | Exit Dialog Menu
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Ctrl + c | Force Quit (from command-line)
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Alt + x | Quit (ingame)
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Alt + enter | Switch between windowed-mode and fullscreen
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F1 | Menu
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4. Running Myst III
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-------------------
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### 4.1. Required files ###
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You will need these elements from your game CDs or DVD :
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* M3Data directory
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* Data directory
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* The original game executable (Windows or Mac)
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* The menu language file 'language.m3u', or '[LANGUAGE].m3u' (DVD only)
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When using the CD version, you will need to merge the 'Data' directories from
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all four discs. Playing directly from the CDs is not supported.
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It is recommended to apply the most recent official update for your game
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language. The DVD version comes fully updated. The updates can be downloaded
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from http://demos.residualvm.org/patches/.
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ResidualVM will accept either the Windows executable (M3.exe) or the Mac
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executable. Some Windows executables are encrypted using SafeDisc. ResidualVM
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cannot read the required data from those, and will refuse to launch the game.
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Since the updated executables are not encrypted, please use the executable from
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the official update corresponding to your game language instead.
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The DVD version is multilingual, you can change the in-game language from the
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game menu. However, you must choose the language of the menus by copying the
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appropriate files. You have to copy M3.exe and the menu language file both from
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your chosen language folder on the disc. The menu language file can be named
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'language.m3u' or '[LANGUAGE].m3u' depending on the release. It should be
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copied to the 'M3Data/TEXT' folder.
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The language of the original executable and of the datafiles you use must match.
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You must not mix the files from different versions of the game.
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The required files must be organized in the following manner to be recognized:
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├── bin
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│ └── M3.exe
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├── Data
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│ └── *.m3a
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└── M3Data
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└── Various files and folders (including the DVD version's menu language file)
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### 4.2. Running the game ###
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1. Copy the necessary files to a folder on your Hard Drive
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2. Open ResidualVM
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3. Choose "Add Game"
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4. Select the folder you created in step 1
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5. Click Start
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### 4.3. Input controls ###
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The mouse is used to look around and interact with the ages.
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Available keyboard shortcuts:
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Key | Binding
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---------- | ------------------------------
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Escape | Original Myst III Menu
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Ctrl + F5 | ResidualVM Menu
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Space | Skip cutscenes, interact
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Ctrl + c | Force Quit (from command-line)
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Ctrl + q | Quit (ingame)
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5. Configuration
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----------------
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Currently, not all the settings for ResidualVM are available through the GUI,
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if you have problems with getting anything to work, first try to pass the
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settings from the command line, then, if that doesn't work, try to change your
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configuration file manually.
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### 5.1. Location of configuration file ###
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By default, the configuration file is saved in, and loaded from:
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Operating System | Location
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----------------- | ---------------------------------------------------------------------------
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Windows Vista/7/8 | \Users\username\AppData\Roaming\ResidualVM\residualvm.ini
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Windows 2000/XP | \Documents and Settings\username\Application Data\ResidualVM\residualvm.ini
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Unix | ~/.residualvmrc
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Mac OS X | ~/Library/Preferences/ResidualVM Preferences
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Others | residualvm.ini in the current directory
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### 5.2. Interesting settings for GrimE games ###
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The following settings are currently available in the config-file,
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however some of them might not work with your current build. And
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some of them might make ResidualVM crash, or behave in weird ways.
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Setting | Values | Effect
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-------------- | ----------------- | ---------------------------------------------------
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show_fps | [true/false] | If true, then ResidualVM will show the current FPS-rate, while you play.
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last_set | [set-name] | The set you were last on, ResidualVM will try to continue from there.
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last_save | [save-number] | The save you last saved, ResidualVM will have that selected the next time you try to load a game.
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use_arb_shaders| [true/false] | If true, and if you are using the OpenGL renderer ResidualVM will use ARB shaders. While fast they may be incompatible with some graphics drivers.
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fullscreen_res | [desktop/WWWxHHH] | If set to "desktop" (the default), ResidualVM will use your desktop resolution in fullscreen mode. If set to a resolution such as "640x480" or "1280x720", that resolution will be used.
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6. Troubleshooting, Known Bugs, Issues
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--------------------------------------
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Grim Fandango had a few issues when it came out, and a few new and exciting
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issues when you try to run it on newer hardware. Some of these have been
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fixed in ResidualVM, but ResidualVM itself also has a few new issues that we
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know about:
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http://github.com/residualvm/residualvm/blob/master/KNOWN_BUGS
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Look below for help with these issues, and if you can't find help here, try
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either the forums at our homepage, or IRC: #residualvm at freenode.
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### 6.1. I played a bit, but can't start a new game! ###
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This is because the last save and visited scene is stored in your configuration
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file, either delete grim-fandango from the ResidualVM-menu, and re-add it, or
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go to your configuration file, and clean out the last-save and last-set entries.
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### 6.2. My Save Games don't work any more ###
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Did you recently update to a newer build of ResidualVM?
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ResidualVM is still a work in progress, which means that the save format might
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change between builds. While attempts are made to keep save file compatibility,
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this isn't always possible.
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### 6.3. In fullscreen mode, the picture is stretched! ###
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This is know issue, in future versions it will be resolved.
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7. Debugging
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------------
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WARNING: This section contains information about the various tools that
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are included for debugging ResidualVM, this should not be necessary for
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normal play at all! However, the curious might like to know how to access
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these tool. Please use at your own risk!
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### 7.1. Debugging GrimE Games ###
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The development console can be used to debug both Grim Fandango and Escape From
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Monkey Island. To enter the debug console, press Ctrl + d. Use the `help`
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command to display a list of the available commands.
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Some of the useful commands are:
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Command | Description
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------------- | -----------------------------------------------------------
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jump | Jump to a section of the game
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lua_do | Execute a lua command
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openlog | Show the log of errors/warnings/information from the engine
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swap_renderer | Swap between the software and OpenGL renderers
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The `jump` targets can be found at:
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* http://wiki.residualvm.org/index.php/Grim_Fandango_Debug_Mode#jump_targets
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* http://wiki.residualvm.org/index.php/Escape_From_Monkey_Island_Debug_Mode
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### 7.2. Debugging Grim Fandango ###
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Grim Fandango also includes a built in debug mode. To enable debug-keys and
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debug-mode, you will have to add the following line to your configuration file
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under the Grim Fandango-entry:
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game_devel_mode=true
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Development/debug keys from the original game:
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Key | Binding
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Ctrl + e | Enter lua string to execute
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Ctrl + g | Jump to set
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Ctrl + i | Toggle walk boxes
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Ctrl + l | Toggle lighting
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Ctrl + n | Display background name
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Ctrl + o | Create a door
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Ctrl + p | Execute patch file
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Ctrl + s | Turn on cursor
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Ctrl + u | Create a new object
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Ctrl + v | Print the value of a variable
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Alt + n | Next viewpoint
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Apt + p | Prev viewpoint
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Alt + s | Run lua script
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Shift + n | Next set
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Shift + p | Prev set
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Shift + o | Toggle object names
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F3 | Toggle sector editor
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Home | Go to default position in current set
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j | Enter jump number
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Note that these are only available after enabling debug-mode.
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### 7.3. Debugging Myst III ###
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The debug console can be triggered using Ctrl + d. Use the `help` command to
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display a list of the available commands.
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The most useful commands are:
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Command | Description
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dumpArchive | Extract a game archive
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infos | Display the name of a node and show the associated scripts
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go | Jump to a node
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var | Display or alter the value of a variable from the game state
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8. Bug Reports
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--------------
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ResidualVM still has a few bugs, many might already have been reported,
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but should you find a new one, don't hesitate to report it.
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### 8.1. How, and where do I report bugs? ###
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You can report bugs at our github-issue-tracker:
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http://www.github.com/residualvm/residualvm/issues
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Please read the Wiki regarding how to report bugs properly first though:
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http://wiki.residualvm.org/index.php?title=Reporting_Bugs
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Remember to always have the following information in your bug reports:
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* Information about the game (Escape from Monkey Island, PS2 version)
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* Language of game (English, German, ...)
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* Platform and Compiler (Win32, Linux, Mac OS X, ...)
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* Bug details, including instructions on reproducing it
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* Preferably also a link to a save game right before the bug happened.
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9. Contact
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----------
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* Homepage: http://www.residualvm.org/
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* Wiki: http://wiki.residualvm.org/
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* Forums: http://forums.residualvm.org/
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* IRC: #residualvm on freenode
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