mirror of
https://github.com/libretro/scummvm.git
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9995c7bd98
These are not portable, and (at least in the current code) do nothing useful either: a file is opened, and closed again, in write mode. At most this may create / delete the file. But since the method containing this code is never called... svn-id: r53957
659 lines
20 KiB
C++
659 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#include "common/system.h"
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#include "common/savefile.h"
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#include "hugo/hugo.h"
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#include "hugo/file.h"
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#include "hugo/global.h"
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#include "hugo/schedule.h"
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#include "hugo/display.h"
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#include "hugo/util.h"
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#include "hugo/object.h"
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namespace Hugo {
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FileManager::FileManager(HugoEngine *vm) : _vm(vm) {
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}
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FileManager::~FileManager() {
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}
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byte *FileManager::convertPCC(byte *p, uint16 y, uint16 bpl, image_pt dataPtr) {
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// Convert 4 planes (RGBI) data to 8-bit DIB format
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// Return original plane data ptr
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debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, image_pt data_p)", y, bpl);
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dataPtr += y * bpl * 8; // Point to correct DIB line
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for (int16 r = 0, g = bpl, b = g + bpl, i = b + bpl; r < bpl; r++, g++, b++, i++) { // Each byte in all planes
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for (int8 bit = 7; bit >= 0; bit--) { // Each bit in byte
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*dataPtr++ = (((p[r] >> bit & 1) << 0) |
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((p[g] >> bit & 1) << 1) |
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((p[b] >> bit & 1) << 2) |
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((p[i] >> bit & 1) << 3));
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}
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}
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return p;
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}
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seq_t *FileManager::readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name) {
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// Read a pcx file of length len. Use supplied seq_p and image_p or
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// allocate space if NULL. Name used for errors. Returns address of seq_p
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// Set first TRUE to initialize b_index (i.e. not reading a sequential image in file).
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debugC(1, kDebugFile, "readPCX(..., %s)", name);
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// Read in the PCC header and check consistency
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static PCC_header_t PCC_header;
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PCC_header.mfctr = f.readByte();
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PCC_header.vers = f.readByte();
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PCC_header.enc = f.readByte();
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PCC_header.bpx = f.readByte();
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PCC_header.x1 = f.readUint16LE();
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PCC_header.y1 = f.readUint16LE();
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PCC_header.x2 = f.readUint16LE();
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PCC_header.y2 = f.readUint16LE();
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PCC_header.xres = f.readUint16LE();
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PCC_header.yres = f.readUint16LE();
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f.read(PCC_header.palette, sizeof(PCC_header.palette));
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PCC_header.vmode = f.readByte();
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PCC_header.planes = f.readByte();
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PCC_header.bytesPerLine = f.readUint16LE();
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f.read(PCC_header.fill2, sizeof(PCC_header.fill2));
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if (PCC_header.mfctr != 10)
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Utils::Error(PCCH_ERR, "%s", name);
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// Allocate memory for seq_t if 0
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if (seqPtr == 0) {
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if ((seqPtr = (seq_t *)malloc(sizeof(seq_t))) == 0)
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Utils::Error(HEAP_ERR, "%s", name);
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}
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// Find size of image data in 8-bit DIB format
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// Note save of x2 - marks end of valid data before garbage
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uint16 bytesPerLine4 = PCC_header.bytesPerLine * 4; // 4-bit bpl
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seqPtr->bytesPerLine8 = bytesPerLine4 * 2; // 8-bit bpl
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seqPtr->lines = PCC_header.y2 - PCC_header.y1 + 1;
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seqPtr->x2 = PCC_header.x2 - PCC_header.x1 + 1;
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// Size of the image
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uint16 size = seqPtr->lines * seqPtr->bytesPerLine8;
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// Allocate memory for image data if NULL
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if (imagePtr == 0) {
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if ((imagePtr = (byte *)malloc((size_t) size)) == 0)
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Utils::Error(HEAP_ERR, "%s", name);
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}
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seqPtr->imagePtr = imagePtr;
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// Process the image data, converting to 8-bit DIB format
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uint16 y = 0; // Current line index
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byte pline[XPIX]; // Hold 4 planes of data
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byte *p = pline; // Ptr to above
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while (y < seqPtr->lines) {
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byte c = f.readByte();
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if ((c & REP_MASK) == REP_MASK) {
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byte d = f.readByte(); // Read data byte
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for (int i = 0; i < (c & LEN_MASK); i++) {
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*p++ = d;
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if ((uint16)(p - pline) == bytesPerLine4)
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p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
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}
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} else {
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*p++ = c;
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if ((uint16)(p - pline) == bytesPerLine4)
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p = convertPCC(pline, y++, PCC_header.bytesPerLine, imagePtr);
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}
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}
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return seqPtr;
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}
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void FileManager::readImage(int objNum, object_t *objPtr) {
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// Read object file of PCC images into object supplied
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debugC(1, kDebugFile, "readImage(%d, object_t *objPtr)", objNum);
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if (!objPtr->seqNumb) // This object has no images
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return;
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if (_vm->isPacked()) {
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_objectsArchive.seek((uint32)objNum * sizeof(objBlock_t), SEEK_SET);
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objBlock_t objBlock; // Info on file within database
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objBlock.objOffset = _objectsArchive.readUint32LE();
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objBlock.objLength = _objectsArchive.readUint32LE();
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_objectsArchive.seek(objBlock.objOffset, SEEK_SET);
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} else {
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char *buf = (char *) malloc(2048 + 1); // Buffer for file access
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strcat(strcat(strcpy(buf, _vm->_picDir), _vm->_arrayNouns[objPtr->nounIndex][0]), OBJEXT);
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if (!_objectsArchive.open(buf)) {
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warning("File %s not found, trying again with %s%s", buf, _vm->_arrayNouns[objPtr->nounIndex][0], OBJEXT);
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strcat(strcpy(buf, _vm->_arrayNouns[objPtr->nounIndex][0]), OBJEXT);
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if (!_objectsArchive.open(buf))
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Utils::Error(FILE_ERR, "%s", buf);
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}
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}
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bool firstFl = true; // Initializes pcx read function
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seq_t *seqPtr = 0; // Ptr to sequence structure
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// Now read the images into an images list
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for (int j = 0; j < objPtr->seqNumb; j++) { // for each sequence
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for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image
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if (k == 0) { // First image
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// Read this image - allocate both seq and image memory
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seqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm->_arrayNouns[objPtr->nounIndex][0]);
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objPtr->seqList[j].seqPtr = seqPtr;
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firstFl = false;
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} else { // Subsequent image
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// Read this image - allocate both seq and image memory
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seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm->_arrayNouns[objPtr->nounIndex][0]);
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seqPtr = seqPtr->nextSeqPtr;
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}
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// Compute the bounding box - x1, x2, y1, y2
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// Note use of x2 - marks end of valid data in row
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uint16 x2 = seqPtr->x2;
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seqPtr->x1 = seqPtr->x2;
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seqPtr->x2 = 0;
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seqPtr->y1 = seqPtr->lines;
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seqPtr->y2 = 0;
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image_pt dibPtr = seqPtr->imagePtr;
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for (int y = 0; y < seqPtr->lines; y++, dibPtr += seqPtr->bytesPerLine8 - x2) {
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for (int x = 0; x < x2; x++) {
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if (*dibPtr++) { // Some data found
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if (x < seqPtr->x1)
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seqPtr->x1 = x;
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if (x > seqPtr->x2)
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seqPtr->x2 = x;
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if (y < seqPtr->y1)
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seqPtr->y1 = y;
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if (y > seqPtr->y2)
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seqPtr->y2 = y;
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}
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}
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}
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}
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assert(seqPtr);
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seqPtr->nextSeqPtr = objPtr->seqList[j].seqPtr; // loop linked list to head
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}
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// Set the current image sequence to first or last
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switch (objPtr->cycling) {
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case INVISIBLE: // (May become visible later)
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case ALMOST_INVISIBLE:
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case NOT_CYCLING:
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case CYCLE_FORWARD:
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objPtr->currImagePtr = objPtr->seqList[0].seqPtr;
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break;
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case CYCLE_BACKWARD:
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objPtr->currImagePtr = seqPtr;
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break;
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default:
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warning("Unexpected cycling: %d", objPtr->cycling);
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}
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if (!_vm->isPacked())
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_objectsArchive.close();
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}
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sound_pt FileManager::getSound(int16 sound, uint16 *size) {
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// Read sound (or music) file data. Call with SILENCE to free-up
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// any allocated memory. Also returns size of data
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debugC(1, kDebugFile, "getSound(%d, %d)", sound, *size);
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// No more to do if SILENCE (called for cleanup purposes)
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if (sound == _vm->_soundSilence)
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return 0;
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// Open sounds file
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Common::File fp; // Handle to SOUND_FILE
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if (!fp.open(SOUND_FILE)) {
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warning("Hugo Error: File not found %s", SOUND_FILE);
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return 0;
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}
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// If this is the first call, read the lookup table
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static bool has_read_header = false;
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static sound_hdr_t s_hdr[MAX_SOUNDS]; // Sound lookup table
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if (!has_read_header) {
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if (fp.read(s_hdr, sizeof(s_hdr)) != sizeof(s_hdr))
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Utils::Error(FILE_ERR, "%s", SOUND_FILE);
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has_read_header = true;
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}
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*size = s_hdr[sound].size;
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if (*size == 0)
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Utils::Error(SOUND_ERR, "%s", SOUND_FILE);
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// Allocate memory for sound or music, if possible
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sound_pt soundPtr = (byte *)malloc(s_hdr[sound].size); // Ptr to sound data
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if (soundPtr == 0) {
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Utils::Warn("%s", "Low on memory");
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return 0;
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}
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// Seek to data and read it
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fp.seek(s_hdr[sound].offset, SEEK_SET);
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if (fp.read(soundPtr, s_hdr[sound].size) != s_hdr[sound].size)
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Utils::Error(FILE_ERR, "%s", SOUND_FILE);
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fp.close();
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return soundPtr;
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}
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bool FileManager::fileExists(char *filename) {
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// Return whether file exists or not
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Common::File f;
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if (f.open(filename)) {
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f.close();
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return true;
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}
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return false;
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}
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void FileManager::saveGame(int16 slot, const char *descrip) {
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// Save game to supplied slot (-1 is INITFILE)
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debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip);
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// Get full path of saved game file - note test for INITFILE
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Common::String path; // Full path of saved game
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if (slot == -1)
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path = _vm->_initFilename;
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else
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path = Common::String::printf(_vm->_saveFilename.c_str(), slot);
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Common::WriteStream *out = _vm->getSaveFileManager()->openForSaving(path);
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if (!out) {
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warning("Can't create file '%s', game not saved", path.c_str());
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return;
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}
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// Write version. We can't restore from obsolete versions
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out->write(&kSavegameVersion, sizeof(kSavegameVersion));
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// Save description of saved game
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out->write(descrip, DESCRIPLEN);
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// Save objects
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for (int i = 0; i < _vm->_numObj; i++) {
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// Save where curr_seq_p is pointing to
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_vm->_object->saveSeq(&_vm->_object->_objects[i]);
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out->write(&_vm->_object->_objects[i], sizeof(object_t));
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}
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const status_t &gameStatus = _vm->getGameStatus();
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// Save whether hero image is swapped
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out->write(&_vm->_heroImage, sizeof(_vm->_heroImage));
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// Save score
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int score = _vm->getScore();
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out->write(&score, sizeof(score));
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// Save story mode
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out->write(&gameStatus.storyModeFl, sizeof(gameStatus.storyModeFl));
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// Save jumpexit mode
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out->write(&gameStatus.jumpExitFl, sizeof(gameStatus.jumpExitFl));
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// Save gameover status
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out->write(&gameStatus.gameOverFl, sizeof(gameStatus.gameOverFl));
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// Save screen states
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out->write(_vm->_screenStates, sizeof(*_vm->_screenStates) * _vm->_numScreens);
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// Save points table
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out->write(_vm->_points, sizeof(point_t) * _vm->_numBonuses);
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// Now save current time and all current events in event queue
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_vm->_scheduler->saveEvents(out);
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// Save palette table
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_vm->_screen->savePal(out);
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// Save maze status
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out->write(&_maze, sizeof(maze_t));
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out->finalize();
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delete out;
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}
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void FileManager::restoreGame(int16 slot) {
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// Restore game from supplied slot number (-1 is INITFILE)
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debugC(1, kDebugFile, "restoreGame(%d)", slot);
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// Initialize new-game status
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_vm->initStatus();
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// Get full path of saved game file - note test for INITFILE
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Common::String path; // Full path of saved game
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if (slot == -1)
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path = _vm->_initFilename;
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else
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path = Common::String::printf(_vm->_saveFilename.c_str(), slot);
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Common::SeekableReadStream *in = _vm->getSaveFileManager()->openForLoading(path);
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if (!in)
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return;
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// Check version, can't restore from different versions
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int saveVersion;
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in->read(&saveVersion, sizeof(saveVersion));
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if (saveVersion != kSavegameVersion) {
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Utils::Error(GEN_ERR, "%s", "Savegame of incompatible version");
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return;
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}
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// Skip over description
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in->seek(DESCRIPLEN, SEEK_CUR);
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// If hero image is currently swapped, swap it back before restore
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if (_vm->_heroImage != HERO)
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_vm->_object->swapImages(HERO, _vm->_heroImage);
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// Restore objects, retain current seqList which points to dynamic mem
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// Also, retain cmnd_t pointers
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for (int i = 0; i < _vm->_numObj; i++) {
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object_t *p = &_vm->_object->_objects[i];
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seqList_t seqList[MAX_SEQUENCES];
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memcpy(seqList, p->seqList, sizeof(seqList_t));
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uint16 cmdIndex = p->cmdIndex;
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in->read(p, sizeof(object_t));
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p->cmdIndex = cmdIndex;
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memcpy(p->seqList, seqList, sizeof(seqList_t));
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}
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in->read(&_vm->_heroImage, sizeof(_vm->_heroImage));
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// If hero swapped in saved game, swap it
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int heroImg = _vm->_heroImage;
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if (heroImg != HERO)
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_vm->_object->swapImages(HERO, _vm->_heroImage);
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_vm->_heroImage = heroImg;
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status_t &gameStatus = _vm->getGameStatus();
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int score;
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in->read(&score, sizeof(score));
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_vm->setScore(score);
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in->read(&gameStatus.storyModeFl, sizeof(gameStatus.storyModeFl));
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in->read(&gameStatus.jumpExitFl, sizeof(gameStatus.jumpExitFl));
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in->read(&gameStatus.gameOverFl, sizeof(gameStatus.gameOverFl));
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in->read(_vm->_screenStates, sizeof(*_vm->_screenStates) * _vm->_numScreens);
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// Restore points table
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in->read(_vm->_points, sizeof(point_t) * _vm->_numBonuses);
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// Restore ptrs to currently loaded objects
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for (int i = 0; i < _vm->_numObj; i++)
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_vm->_object->restoreSeq(&_vm->_object->_objects[i]);
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// Now restore time of the save and the event queue
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_vm->_scheduler->restoreEvents(in);
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// Restore palette and change it if necessary
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_vm->_screen->restorePal(in);
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// Restore maze status
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in->read(&_maze, sizeof(maze_t));
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delete in;
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}
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void FileManager::initSavedGame() {
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// Initialize the size of a saved game (from the fixed initial game).
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// If status.initsave is TRUE, or the initial saved game is not found,
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// force a save to create one. Normally the game will be shipped with
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// the initial game file but useful to force a write during development
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// when the size is changeable.
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// The net result is a valid INITFILE, with status.savesize initialized.
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debugC(1, kDebugFile, "initSavedGame");
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// Force save of initial game
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if (_vm->getGameStatus().initSaveFl)
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saveGame(-1, "");
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// If initial game doesn't exist, create it
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Common::SeekableReadStream *in = _vm->getSaveFileManager()->openForLoading(_vm->_initFilename);
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if (!in) {
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saveGame(-1, "");
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in = _vm->getSaveFileManager()->openForLoading(_vm->_initFilename);
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if (!in) {
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Utils::Error(WRITE_ERR, "%s", _vm->_initFilename.c_str());
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return;
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}
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}
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// Must have an open saved game now
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_vm->getGameStatus().saveSize = in->size();
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delete in;
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// Check sanity - maybe disk full or path set to read-only drive?
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if (_vm->getGameStatus().saveSize == -1)
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Utils::Error(WRITE_ERR, "%s", _vm->_initFilename.c_str());
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}
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void FileManager::openPlaybackFile(bool playbackFl, bool recordFl) {
|
|
debugC(1, kDebugFile, "openPlaybackFile(%d, %d)", (playbackFl) ? 1 : 0, (recordFl) ? 1 : 0);
|
|
|
|
/*
|
|
if (playbackFl) {
|
|
if (!(fpb = fopen(PBFILE, "r+b")))
|
|
Utils::Error(FILE_ERR, "%s", PBFILE);
|
|
} else if (recordFl) {
|
|
fpb = fopen(PBFILE, "wb");
|
|
}
|
|
*/
|
|
pbdata.time = 0; // Say no key available
|
|
}
|
|
|
|
void FileManager::closePlaybackFile() {
|
|
// fclose(fpb);
|
|
}
|
|
|
|
void FileManager::printBootText() {
|
|
// Read the encrypted text from the boot file and print it
|
|
debugC(1, kDebugFile, "printBootText");
|
|
|
|
Common::File ofp;
|
|
if (!ofp.open(BOOTFILE)) {
|
|
if (_vm->_gameVariant == 3) {
|
|
//TODO initialize properly _boot structure
|
|
warning("printBootText - Skipping as H1 Dos may be a freeware");
|
|
return;
|
|
} else {
|
|
Utils::Error(FILE_ERR, "%s", BOOTFILE);
|
|
}
|
|
}
|
|
|
|
// Allocate space for the text and print it
|
|
char *buf = (char *)malloc(_boot.exit_len + 1);
|
|
if (buf) {
|
|
// Skip over the boot structure (already read) and read exit text
|
|
ofp.seek((long)sizeof(_boot), SEEK_SET);
|
|
if (ofp.read(buf, _boot.exit_len) != (size_t)_boot.exit_len)
|
|
Utils::Error(FILE_ERR, "%s", BOOTFILE);
|
|
|
|
// Decrypt the exit text, using CRYPT substring
|
|
int i;
|
|
for (i = 0; i < _boot.exit_len; i++)
|
|
buf[i] ^= CRYPT[i % strlen(CRYPT)];
|
|
|
|
buf[i] = '\0';
|
|
//Box(BOX_OK, "%s", buf_p);
|
|
//MessageBox(hwnd, buf_p, "License", MB_ICONINFORMATION);
|
|
warning("printBootText(): License: %s", buf);
|
|
}
|
|
|
|
free(buf);
|
|
ofp.close();
|
|
}
|
|
|
|
void FileManager::readBootFile() {
|
|
// Reads boot file for program environment. Fatal error if not there or
|
|
// file checksum is bad. De-crypts structure while checking checksum
|
|
debugC(1, kDebugFile, "readBootFile");
|
|
|
|
Common::File ofp;
|
|
if (!ofp.open(BOOTFILE)) {
|
|
if (_vm->_gameVariant == 3) {
|
|
//TODO initialize properly _boot structure
|
|
warning("readBootFile - Skipping as H1 Dos may be a freeware");
|
|
return;
|
|
} else {
|
|
Utils::Error(FILE_ERR, "%s", BOOTFILE);
|
|
}
|
|
}
|
|
|
|
if (ofp.size() < (int32)sizeof(_boot))
|
|
Utils::Error(FILE_ERR, "%s", BOOTFILE);
|
|
|
|
_boot.checksum = ofp.readByte();
|
|
_boot.registered = ofp.readByte();
|
|
ofp.read(_boot.pbswitch, sizeof(_boot.pbswitch));
|
|
ofp.read(_boot.distrib, sizeof(_boot.distrib));
|
|
_boot.exit_len = ofp.readUint16LE();
|
|
|
|
byte *p = (byte *)&_boot;
|
|
|
|
byte checksum = 0;
|
|
for (uint32 i = 0; i < sizeof(_boot); i++) {
|
|
checksum ^= p[i];
|
|
p[i] ^= CRYPT[i % strlen(CRYPT)];
|
|
}
|
|
ofp.close();
|
|
|
|
if (checksum)
|
|
Utils::Error(GEN_ERR, "%s", "Program startup file invalid");
|
|
}
|
|
|
|
uif_hdr_t *FileManager::getUIFHeader(uif_t id) {
|
|
// Returns address of uif_hdr[id], reading it in if first call
|
|
debugC(1, kDebugFile, "getUIFHeader(%d)", id);
|
|
|
|
static bool firstFl = true;
|
|
static uif_hdr_t UIFHeader[MAX_UIFS]; // Lookup for uif fonts/images
|
|
|
|
// Initialize offset lookup if not read yet
|
|
if (firstFl) {
|
|
firstFl = false;
|
|
// Open unbuffered to do far read
|
|
Common::File ip; // Image data file
|
|
if (!ip.open(UIF_FILE))
|
|
Utils::Error(FILE_ERR, "%s", UIF_FILE);
|
|
|
|
if (ip.size() < (int32)sizeof(UIFHeader))
|
|
Utils::Error(FILE_ERR, "%s", UIF_FILE);
|
|
|
|
for (int i = 0; i < MAX_UIFS; ++i) {
|
|
UIFHeader[i].size = ip.readUint16LE();
|
|
UIFHeader[i].offset = ip.readUint32LE();
|
|
}
|
|
|
|
ip.close();
|
|
}
|
|
return &UIFHeader[id];
|
|
}
|
|
|
|
void FileManager::readUIFItem(int16 id, byte *buf) {
|
|
// Read uif item into supplied buffer.
|
|
debugC(1, kDebugFile, "readUIFItem(%d, ...)", id);
|
|
|
|
// Open uif file to read data
|
|
Common::File ip; // UIF_FILE handle
|
|
if (!ip.open(UIF_FILE))
|
|
Utils::Error(FILE_ERR, "%s", UIF_FILE);
|
|
|
|
// Seek to data
|
|
uif_hdr_t *UIFHeaderPtr = getUIFHeader((uif_t)id);
|
|
ip.seek(UIFHeaderPtr->offset, SEEK_SET);
|
|
|
|
// We support pcx images and straight data
|
|
seq_t dummySeq; // Dummy seq_t for image data
|
|
switch (id) {
|
|
case UIF_IMAGES: // Read uif images file
|
|
readPCX(ip, &dummySeq, buf, true, UIF_FILE);
|
|
break;
|
|
default: // Read file data into supplied array
|
|
if (ip.read(buf, UIFHeaderPtr->size) != UIFHeaderPtr->size)
|
|
Utils::Error(FILE_ERR, "%s", UIF_FILE);
|
|
break;
|
|
}
|
|
|
|
ip.close();
|
|
}
|
|
|
|
void FileManager::instructions() {
|
|
// Simple instructions given when F1 pressed twice in a row
|
|
// Only in DOS versions
|
|
|
|
Common::File f;
|
|
if (!f.open(HELPFILE)) {
|
|
warning("help.dat not found");
|
|
return;
|
|
}
|
|
|
|
char readBuf[2];
|
|
while (f.read(readBuf, 1)) {
|
|
char line[1024], *wrkLine;
|
|
wrkLine = line;
|
|
wrkLine[0] = readBuf[0];
|
|
wrkLine++;
|
|
do {
|
|
f.read(wrkLine, 1);
|
|
} while (*wrkLine++ != EOP);
|
|
wrkLine[-2] = '\0'; // Remove EOP and previous CR
|
|
Utils::Box(BOX_ANY, "%s", line);
|
|
wrkLine = line;
|
|
f.read(readBuf, 2); // Remove CRLF after EOP
|
|
}
|
|
f.close();
|
|
}
|
|
|
|
// Read the uif image file (inventory icons)
|
|
void FileManager::readUIFImages() {
|
|
debugC(1, kDebugFile, "readUIFImages");
|
|
|
|
readUIFItem(UIF_IMAGES, _vm->_screen->getGUIBuffer()); // Read all uif images
|
|
}
|
|
|
|
} // End of namespace Hugo
|
|
|