mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
3f958711a2
svn-id: r29284
1043 lines
24 KiB
C++
1043 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCUMM_INTERN_H
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#define SCUMM_INTERN_H
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#include "scumm/scumm.h"
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namespace Scumm {
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class Insane;
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class SmushMixer;
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class SmushPlayer;
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// This is to help devices with small memory (PDA, smartphones, ...)
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// to save abit of memory used by opcode names in the Scumm engine.
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#ifndef REDUCE_MEMORY_USAGE
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# define _OPCODE(ver, x) { &ver::x, #x }
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#else
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# define _OPCODE(ver, x) { &ver::x, "" }
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#endif
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class ScummEngine_v5 : public ScummEngine {
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protected:
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typedef void (ScummEngine_v5::*OpcodeProcV5)();
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struct OpcodeEntryV5 {
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OpcodeProcV5 proc;
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const char *desc;
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};
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const OpcodeEntryV5 *_opcodesV5;
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uint16 _cursorImages[4][17];
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byte _cursorHotspots[2 * 4];
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struct {
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int x, y, w, h;
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byte *buffer;
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uint16 xStrips, yStrips;
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bool isDrawn;
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} _flashlight;
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char _saveLoadVarsFilename[256];
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public:
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ScummEngine_v5(OSystem *syst, const DetectorResult &dr);
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void clearFlashlight();
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void scummLoop_handleActors();
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virtual void setupScummVars();
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virtual void resetScummVars();
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virtual void decodeParseString();
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virtual void saveOrLoad(Serializer *s);
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virtual void readMAXS(int blockSize);
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int getWordVararg(int *ptr);
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void saveVars();
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void loadVars();
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void saveIQPoints();
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void loadIQPoints();
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virtual int getVar();
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virtual int getVarOrDirectByte(byte mask);
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virtual int getVarOrDirectWord(byte mask);
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virtual void animateCursor();
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virtual void setBuiltinCursor(int index);
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void redefineBuiltinCursorFromChar(int index, int chr);
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void redefineBuiltinCursorHotspot(int index, int x, int y);
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void drawFlashlight();
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/* Version 5 script opcodes */
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void o5_actorFollowCamera();
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void o5_actorFromPos();
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void o5_actorOps();
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void o5_add();
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void o5_and();
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void o5_animateActor();
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void o5_breakHere();
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void o5_chainScript();
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void o5_cursorCommand();
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void o5_cutscene();
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void o5_debug();
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void o5_decrement();
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void o5_delay();
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void o5_delayVariable();
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void o5_divide();
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void o5_doSentence();
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void o5_drawBox();
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void o5_drawObject();
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void o5_endCutscene();
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void o5_equalZero();
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void o5_expression();
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void o5_faceActor();
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void o5_findInventory();
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void o5_findObject();
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void o5_freezeScripts();
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void o5_getActorCostume();
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void o5_getActorElevation();
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void o5_getActorFacing();
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void o5_getActorMoving();
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void o5_getActorRoom();
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void o5_getActorScale();
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void o5_getActorWalkBox();
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void o5_getActorWidth();
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void o5_getActorX();
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void o5_getActorY();
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void o5_getAnimCounter();
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void o5_getClosestObjActor();
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void o5_getDist();
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void o5_getInventoryCount();
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void o5_getObjectOwner();
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void o5_getObjectState();
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void o5_getRandomNr();
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void o5_getStringWidth();
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void o5_getVerbEntrypoint();
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void o5_ifClassOfIs();
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void o5_ifNotState();
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void o5_ifState();
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void o5_increment();
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void o5_isActorInBox();
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void o5_isEqual();
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void o5_isGreater();
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void o5_isGreaterEqual();
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void o5_isLess();
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void o5_isNotEqual();
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void o5_isScriptRunning();
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void o5_isSoundRunning();
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void o5_jumpRelative();
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void o5_lessOrEqual();
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void o5_lights();
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void o5_loadRoom();
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void o5_loadRoomWithEgo();
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void o5_matrixOps();
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void o5_move();
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void o5_multiply();
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void o5_notEqualZero();
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void o5_oldRoomEffect();
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void o5_or();
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void o5_beginOverride();
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void o5_panCameraTo();
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void o5_pickupObject();
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void o5_pickupObjectOld();
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void o5_print();
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void o5_printEgo();
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void o5_pseudoRoom();
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void o5_putActor();
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void o5_putActorAtObject();
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void o5_putActorInRoom();
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void o5_systemOps();
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void o5_resourceRoutines();
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void o5_roomOps();
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void o5_saveLoadGame();
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void o5_saveLoadVars();
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void o5_saveRestoreVerbs();
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void o5_setCameraAt();
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void o5_setClass();
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void o5_setObjectName();
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void o5_setOwnerOf();
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void o5_setState();
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void o5_setVarRange();
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void o5_soundKludge();
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void o5_startMusic();
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void o5_startObject();
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void o5_startScript();
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void o5_startSound();
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void o5_stopMusic();
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void o5_stopObjectCode();
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void o5_stopObjectScript();
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void o5_stopScript();
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void o5_stopSound();
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void o5_stringOps();
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void o5_subtract();
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void o5_verbOps();
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void o5_wait();
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void o5_walkActorTo();
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void o5_walkActorToActor();
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void o5_walkActorToObject();
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};
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/**
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* Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
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*/
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class ScummEngine_v4 : public ScummEngine_v5 {
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public:
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ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
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virtual void resetScumm();
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protected:
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virtual void readResTypeList(int id);
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virtual void readIndexFile();
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virtual void loadCharset(int no);
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virtual void resetRoomObjects();
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virtual void readMAXS(int blockSize);
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virtual void readGlobalObjects();
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virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
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};
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/**
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* Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these.
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*/
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class ScummEngine_v3 : public ScummEngine_v4 {
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public:
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ScummEngine_v3(OSystem *syst, const DetectorResult &dr);
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protected:
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virtual void readRoomsOffsets();
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virtual void loadCharset(int no);
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virtual void processKeyboard(Common::KeyState lastKeyHit);
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};
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/**
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* Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these.
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*/
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class ScummEngine_v3old : public ScummEngine_v3 {
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public:
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ScummEngine_v3old(OSystem *syst, const DetectorResult &dr);
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protected:
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virtual void readResTypeList(int id);
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virtual void readIndexFile();
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virtual void setupRoomSubBlocks();
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virtual void resetRoomSubBlocks();
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virtual void resetRoomObjects();
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};
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/**
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* Engine for version 2 SCUMM games.
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*/
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class ScummEngine_v2 : public ScummEngine_v3old {
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protected:
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typedef void (ScummEngine_v2::*OpcodeProcV2)();
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struct OpcodeEntryV2 {
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OpcodeProcV2 proc;
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const char *desc;
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};
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const OpcodeEntryV2 *_opcodesV2;
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struct V2MouseoverBox {
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Common::Rect rect;
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byte color;
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byte hicolor;
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};
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V2MouseoverBox _mouseOverBoxesV2[7];
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int8 _mouseOverBoxV2;
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char _sentenceBuf[256];
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int _activeInventory;
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int _activeObject;
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int _activeVerb;
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public:
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ScummEngine_v2(OSystem *syst, const DetectorResult &dr);
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virtual void resetScumm();
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void checkV2MouseOver(Common::Point pos);
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void checkV2Inventory(int x, int y);
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void redrawV2Inventory();
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void resetScummVars();
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virtual void decodeParseString();
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virtual void processKeyboard(Common::KeyState lastKeyHit);
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virtual void readIndexFile();
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void readClassicIndexFile(); // V1
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void readEnhancedIndexFile(); // V2
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virtual void readGlobalObjects();
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virtual void loadCharset(int no);
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virtual void runInputScript(int clickArea, int val, int mode);
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virtual void runInventoryScript(int i);
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virtual int getVar();
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void getResultPosIndirect();
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virtual void getResultPos();
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virtual int readVar(uint var);
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virtual void writeVar(uint var, int value);
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virtual void ifStateCommon(byte type);
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virtual void ifNotStateCommon(byte type);
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virtual void setStateCommon(byte type);
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virtual void clearStateCommon(byte type);
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virtual void resetSentence();
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void setUserState(byte state);
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virtual void handleMouseOver(bool updateInventory);
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virtual void checkExecVerbs();
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void initV2MouseOver();
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void initNESMouseOver();
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virtual void setBuiltinCursor(int index);
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void runObject(int obj, int entry);
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/* Version 2 script opcodes */
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void o2_actorFromPos();
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void o2_actorOps();
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void o2_add();
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void o2_addIndirect();
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void o2_assignVarByte();
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void o2_assignVarWordIndirect();
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void o2_beginOverride();
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void o2_chainScript();
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void o2_clearState01();
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void o2_clearState02();
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void o2_clearState04();
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void o2_clearState08();
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void o2_cursorCommand();
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void o2_cutscene();
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void o2_delay();
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void o2_doSentence();
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void o2_drawObject();
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void o2_drawSentence();
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void o2_dummy();
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void o2_endCutscene();
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void o2_findObject();
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void o2_getActorWalkBox();
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void o2_getActorX();
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void o2_getActorY();
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void o2_getBitVar();
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void o2_getObjPreposition();
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void o2_ifClassOfIs();
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void o2_ifNotState01();
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void o2_ifNotState02();
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void o2_ifNotState04();
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void o2_ifNotState08();
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void o2_ifState01();
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void o2_ifState02();
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void o2_ifState04();
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void o2_ifState08();
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void o2_isGreater();
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void o2_isGreaterEqual();
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void o2_isLess();
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void o2_isLessEqual();
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void o2_lights();
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void o2_loadRoomWithEgo();
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void o2_setBoxFlags();
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void o2_panCameraTo();
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void o2_pickupObject();
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void o2_putActor();
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void o2_putActorAtObject();
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void o2_putActorInRoom();
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void o2_resourceRoutines();
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void o2_restart();
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void o2_roomOps();
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void o2_getActorElevation();
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void o2_setActorElevation();
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void o2_setBitVar();
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void o2_setCameraAt();
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void o2_setObjPreposition();
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void o2_setOwnerOf();
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void o2_setState01();
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void o2_setState02();
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void o2_setState04();
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void o2_setState08();
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void o2_startScript();
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void o2_stopScript();
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void o2_subtract();
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void o2_subIndirect();
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void o2_switchCostumeSet();
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void o2_verbOps();
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void o2_waitForActor();
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void o2_waitForMessage();
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void o2_waitForSentence();
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void o2_walkActorTo();
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void o2_walkActorToObject();
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byte VAR_SENTENCE_VERB;
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byte VAR_SENTENCE_OBJECT1;
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byte VAR_SENTENCE_OBJECT2;
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byte VAR_SENTENCE_PREPOSITION;
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byte VAR_BACKUP_VERB;
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byte VAR_CLICK_AREA;
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byte VAR_CLICK_VERB;
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byte VAR_CLICK_OBJECT;
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};
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/**
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* Engine for Apple II and Commodore 64 versions of Maniac Mansion
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*/
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class ScummEngine_v0 : public ScummEngine_v2 {
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protected:
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typedef void (ScummEngine_v0::*OpcodeProcC64)();
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struct OpcodeEntryC64 {
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OpcodeProcC64 proc;
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const char *desc;
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};
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const OpcodeEntryC64 *_opcodesC64;
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int _currentMode;
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public:
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ScummEngine_v0(OSystem *syst, const DetectorResult &dr);
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virtual void resetScumm();
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protected:
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virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void resetScummVars();
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virtual void decodeParseString();
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virtual void processInput();
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virtual void saveOrLoad(Serializer *s);
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virtual void checkExecVerbs();
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virtual void handleMouseOver(bool updateInventory);
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void resetVerbs();
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void setNewKidVerbs();
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void drawSentence();
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void switchActor(int slot);
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virtual int getVarOrDirectWord(byte mask);
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virtual uint fetchScriptWord();
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virtual void ifStateCommon(byte type);
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virtual void ifNotStateCommon(byte type);
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virtual void setStateCommon(byte type);
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virtual void clearStateCommon(byte type);
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virtual void resetSentence();
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int getObjectFlag();
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/* Version C64 script opcodes */
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void o_setState08();
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void o_clearState08();
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void o_stopCurrentScript();
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void o_loadSound();
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void o_getActorMoving();
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void o_animateActor();
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void o_putActorAtObject();
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void o_pickupObject();
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void o_setObjectName();
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void o_lockSound();
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void o_lockCostume();
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void o_loadCostume();
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void o_loadRoom();
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void o_loadRoomWithEgo();
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void o_lockScript();
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void o_loadScript();
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void o_lockRoom();
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void o_cursorCommand();
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void o_lights();
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void o_unlockCostume();
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void o_unlockScript();
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void o_decrement();
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void o_nop();
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void o_getActorBitVar();
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void o_setActorBitVar();
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void o_getBitVar();
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void o_setBitVar();
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void o_doSentence();
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void o_unknown2();
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void o_ifActiveObject();
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void o_getClosestObjActor();
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void o_printEgo_c64();
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void o_print_c64();
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void o_unlockRoom();
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void o_unlockSound();
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void o_cutscene();
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void o_endCutscene();
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void o_beginOverride();
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void o_isEqual();
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void o_isGreater();
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void o_isGreaterEqual();
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void o_isLess();
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void o_isLessEqual();
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void o_isNotEqual();
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void o_notEqualZero();
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void o_equalZero();
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void o_jumpRelative();
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void o_setOwnerOf();
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};
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class ScummEngine_v6 : public ScummEngine {
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friend class Insane;
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protected:
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typedef void (ScummEngine_v6::*OpcodeProcV6)();
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struct OpcodeEntryV6 {
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OpcodeProcV6 proc;
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const char *desc;
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};
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enum ArrayType {
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kBitArray = 1,
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kNibbleArray = 2,
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kByteArray = 3,
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kStringArray = 4,
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kIntArray = 5,
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kDwordArray = 6
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};
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#include "common/pack-start.h" // START STRUCT PACKING
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struct ArrayHeader {
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int16 dim1;
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int16 type;
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int16 dim2;
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byte data[1];
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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const OpcodeEntryV6 *_opcodesV6;
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struct TextObject {
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int16 xpos, ypos;
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byte color;
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byte charset;
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byte text[256];
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};
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/** BlastObjects to draw */
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struct BlastObject {
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uint16 number;
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Common::Rect rect;
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uint16 scaleX, scaleY;
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uint16 image;
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uint16 mode;
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};
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int _blastObjectQueuePos;
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BlastObject _blastObjectQueue[200];
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struct BlastText : TextObject {
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Common::Rect rect;
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bool center;
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};
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int _blastTextQueuePos;
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BlastText _blastTextQueue[50];
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// Akos Class
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struct {
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int16 cmd;
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int16 actor;
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int16 param1;
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int16 param2;
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} _akosQueue[32];
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int16 _akosQueuePos;
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byte _curActor;
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int _curVerb;
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int _curVerbSlot;
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public:
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ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
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virtual void resetScumm();
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void scummLoop_handleActors();
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virtual void processKeyboard(Common::KeyState lastKeyHit);
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virtual void setupScummVars();
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virtual void decodeParseString(int a, int b);
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virtual void readArrayFromIndexFile();
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virtual byte *getStringAddress(int i);
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virtual void readMAXS(int blockSize);
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virtual void palManipulateInit(int resID, int start, int end, int time);
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virtual void drawDirtyScreenParts();
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int getStackList(int *args, uint maxnum);
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int popRoomAndObj(int *room);
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ArrayHeader *getArray(int array);
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byte *defineArray(int array, int type, int dim2, int dim1);
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int findFreeArrayId();
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void nukeArray(int array);
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virtual int readArray(int array, int index, int base);
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virtual void writeArray(int array, int index, int base, int value);
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void shuffleArray(int num, int minIdx, int maxIdx);
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virtual void setDefaultCursor();
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void setCursorTransparency(int a);
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void setCursorHotspot(int x, int y);
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virtual void setCursorFromImg(uint img, uint room, uint imgindex);
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void useIm01Cursor(const byte *im, int w, int h);
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void useBompCursor(const byte *im, int w, int h);
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void grabCursor(int x, int y, int w, int h);
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void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
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void drawBlastTexts();
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void removeBlastTexts();
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void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
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int objectHeight, int scaleX, int scaleY, int image, int mode);
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void drawBlastObjects();
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void drawBlastObject(BlastObject *eo);
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void removeBlastObjects();
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void removeBlastObject(BlastObject *eo);
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virtual void clearDrawQueues();
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public:
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bool akos_increaseAnims(const byte *akos, Actor *a);
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bool akos_increaseAnim(Actor *a, int i, const byte *aksq, const uint16 *akfo, int numakfo);
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protected:
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void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
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virtual void akos_processQueue();
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virtual void processActors();
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int getSpecialBox(int x, int y);
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int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
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/* Version 6 script opcodes */
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void o6_setBlastObjectWindow();
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void o6_pushByte();
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void o6_pushWord();
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void o6_pushByteVar();
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void o6_pushWordVar();
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void o6_invalid();
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void o6_byteArrayRead();
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void o6_wordArrayRead();
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void o6_byteArrayIndexedRead();
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void o6_wordArrayIndexedRead();
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void o6_dup();
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void o6_pop();
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void o6_not();
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void o6_eq();
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void o6_neq();
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void o6_gt();
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void o6_lt();
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void o6_le();
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void o6_ge();
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void o6_add();
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void o6_sub();
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void o6_mul();
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void o6_div();
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void o6_land();
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void o6_lor();
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void o6_writeByteVar();
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void o6_writeWordVar();
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void o6_byteArrayWrite();
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void o6_wordArrayWrite();
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void o6_byteArrayIndexedWrite();
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void o6_wordArrayIndexedWrite();
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void o6_byteVarInc();
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void o6_wordVarInc();
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void o6_byteArrayInc();
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void o6_wordArrayInc();
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void o6_byteVarDec();
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void o6_wordVarDec();
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void o6_byteArrayDec();
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void o6_wordArrayDec();
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void o6_if();
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void o6_ifNot();
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void o6_jump();
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void o6_startScript();
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void o6_startScriptQuick();
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void o6_startObject();
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void o6_drawObject();
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void o6_drawObjectAt();
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void o6_stopObjectCode();
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void o6_endCutscene();
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void o6_cutscene();
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void o6_stopMusic();
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void o6_freezeUnfreeze();
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void o6_cursorCommand();
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void o6_breakHere();
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void o6_ifClassOfIs();
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void o6_setClass();
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void o6_getState();
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void o6_setState();
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void o6_setOwner();
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void o6_getOwner();
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void o6_startSound();
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void o6_stopSound();
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void o6_startMusic();
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void o6_stopObjectScript();
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void o6_panCameraTo();
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void o6_actorFollowCamera();
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void o6_setCameraAt();
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void o6_loadRoom();
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void o6_stopScript();
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void o6_walkActorToObj();
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void o6_walkActorTo();
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void o6_putActorAtXY();
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void o6_putActorAtObject();
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void o6_faceActor();
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void o6_animateActor();
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void o6_doSentence();
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void o6_pickupObject();
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void o6_loadRoomWithEgo();
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void o6_getRandomNumber();
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void o6_getRandomNumberRange();
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void o6_getActorMoving();
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void o6_isScriptRunning();
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void o6_getActorRoom();
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void o6_getObjectX();
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void o6_getObjectY();
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void o6_getObjectOldDir();
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void o6_getObjectNewDir();
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void o6_getActorWalkBox();
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void o6_getActorCostume();
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void o6_findInventory();
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void o6_getInventoryCount();
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void o6_getVerbFromXY();
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void o6_beginOverride();
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void o6_endOverride();
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void o6_setObjectName();
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void o6_isSoundRunning();
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void o6_setBoxFlags();
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void o6_createBoxMatrix();
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void o6_resourceRoutines();
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void o6_roomOps();
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void o6_actorOps();
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void o6_verbOps();
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void o6_getActorFromXY();
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void o6_findObject();
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void o6_pseudoRoom();
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void o6_getActorElevation();
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void o6_getVerbEntrypoint();
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void o6_arrayOps();
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void o6_saveRestoreVerbs();
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void o6_drawBox();
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void o6_getActorWidth();
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void o6_wait();
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void o6_getActorScaleX();
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void o6_getActorAnimCounter();
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void o6_soundKludge();
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void o6_isAnyOf();
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void o6_systemOps();
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void o6_isActorInBox();
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void o6_delay();
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void o6_delaySeconds();
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void o6_delayMinutes();
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void o6_stopSentence();
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void o6_printLine();
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void o6_printText();
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void o6_printDebug();
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void o6_printSystem();
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void o6_printActor();
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void o6_printEgo();
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void o6_talkActor();
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void o6_talkEgo();
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void o6_dimArray();
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void o6_dummy();
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void o6_startObjectQuick();
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void o6_startScriptQuick2();
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void o6_dim2dimArray();
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void o6_abs();
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void o6_distObjectObject();
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void o6_distObjectPt();
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void o6_distPtPt();
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virtual void o6_kernelSetFunctions();
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void o6_delayFrames();
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void o6_pickOneOf();
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void o6_pickOneOfDefault();
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void o6_jumpToScript();
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void o6_isRoomScriptRunning();
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void o6_kernelGetFunctions();
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void o6_getAnimateVariable();
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void o6_drawBlastObject();
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void o6_getActorLayer();
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void o6_stampObject();
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void o6_bor();
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void o6_band();
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void o6_stopTalking();
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void o6_findAllObjects();
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void o6_pickVarRandom();
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void o6_getDateTime();
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void o6_getPixel();
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void o6_setBoxSet();
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void o6_shuffle();
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byte VAR_VIDEONAME;
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byte VAR_RANDOM_NR;
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byte VAR_STRING2DRAW;
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byte VAR_TIMEDATE_YEAR;
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byte VAR_TIMEDATE_MONTH;
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byte VAR_TIMEDATE_DAY;
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byte VAR_TIMEDATE_HOUR;
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byte VAR_TIMEDATE_MINUTE;
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byte VAR_TIMEDATE_SECOND;
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};
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#ifndef DISABLE_SCUMM_7_8
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class ScummEngine_v7 : public ScummEngine_v6 {
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friend class SmushPlayer;
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friend class Insane;
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public:
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ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
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~ScummEngine_v7();
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protected:
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int _smushFrameRate;
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/**
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* Flag which signals that the SMUSH video playback should end now
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* (e.g. because it was aborted by the user or it's simply finished).
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*/
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bool _smushVideoShouldFinish;
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bool _smushActive;
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Insane *_insane;
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public:
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/** This flag tells IMuseDigital that INSANE is running. */
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bool _insaneRunning; // Used by IMuseDigital::flushTracks()
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SmushMixer *_smixer;
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SmushPlayer *_splayer;
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struct LangIndexNode {
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char tag[12+1];
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int32 offset;
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};
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protected:
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int _verbLineSpacing;
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bool _existLanguageFile;
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char *_languageBuffer;
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LangIndexNode *_languageIndex;
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int _languageIndexSize;
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char _lastStringTag[12+1];
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#if defined(__SYMBIAN32__) || defined (_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
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struct SubtitleText {
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int16 xpos, ypos;
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byte color;
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byte charset;
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byte text[256];
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bool actorSpeechMsg;
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};
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#else
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struct SubtitleText : TextObject {
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bool actorSpeechMsg;
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};
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#endif
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|
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int _subtitleQueuePos;
|
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SubtitleText _subtitleQueue[20];
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public:
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void processSubtitleQueue();
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void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
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void clearSubtitleQueue();
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protected:
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virtual int runDialog(Dialog &dialog);
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virtual void scummLoop_handleSound();
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virtual void scummLoop_handleDrawing();
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virtual void processKeyboard(Common::KeyState lastKeyHit);
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virtual void setupScumm();
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virtual void setupScummVars();
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virtual void resetScummVars();
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virtual void akos_processQueue();
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|
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virtual void saveOrLoad(Serializer *s);
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|
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virtual void readMAXS(int blockSize);
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virtual void readGlobalObjects();
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virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
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virtual void setCameraAt(int pos_x, int pos_y);
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virtual void setCameraFollows(Actor *a, bool setCamera = false);
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virtual void moveCamera();
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virtual void panCameraTo(int x, int y);
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virtual int getObjectIdFromOBIM(const byte *obim);
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virtual void actorTalk(const byte *msg);
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virtual void translateText(const byte *text, byte *trans_buff);
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virtual void loadLanguageBundle();
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void playSpeech(const byte *ptr);
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virtual void drawVerb(int verb, int mode);
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|
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virtual void o6_kernelSetFunctions();
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};
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|
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class ScummEngine_v8 : public ScummEngine_v7 {
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protected:
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typedef void (ScummEngine_v8::*OpcodeProcV8)();
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struct OpcodeEntryV8 {
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|
OpcodeProcV8 proc;
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const char *desc;
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};
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|
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const OpcodeEntryV8 *_opcodesV8;
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|
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struct ObjectNameId {
|
|
char name[40];
|
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int id;
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};
|
|
int _objectIDMapSize;
|
|
ObjectNameId *_objectIDMap;
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|
|
int _keyScriptKey, _keyScriptNo;
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|
|
public:
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ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
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~ScummEngine_v8();
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|
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protected:
|
|
virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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|
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virtual void printString(int m, const byte *msg);
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virtual void CHARSET_1();
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|
|
virtual void scummLoop_handleSaveLoad();
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|
|
virtual void setupScummVars();
|
|
virtual void resetScummVars();
|
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virtual void decodeParseString(int m, int n);
|
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virtual void readArrayFromIndexFile();
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|
|
virtual void readMAXS(int blockSize);
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virtual void readGlobalObjects();
|
|
|
|
virtual uint fetchScriptWord();
|
|
virtual int fetchScriptWordSigned();
|
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|
|
virtual int readVar(uint var);
|
|
virtual void writeVar(uint var, int value);
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|
|
virtual int getObjectIdFromOBIM(const byte *obim);
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|
|
virtual void processKeyboard(Common::KeyState lastKeyHit);
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|
|
void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
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|
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|
|
/* Version 8 script opcodes */
|
|
void o8_mod();
|
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void o8_wait();
|
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|
|
void o8_dimArray();
|
|
void o8_dim2dimArray();
|
|
void o8_arrayOps();
|
|
void o8_blastText();
|
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|
|
void o8_cursorCommand();
|
|
void o8_resourceRoutines();
|
|
void o8_roomOps();
|
|
void o8_actorOps();
|
|
void o8_cameraOps();
|
|
void o8_verbOps();
|
|
|
|
void o8_systemOps();
|
|
void o8_startVideo();
|
|
void o8_kernelSetFunctions();
|
|
void o8_kernelGetFunctions();
|
|
|
|
void o8_getActorChore();
|
|
void o8_getActorZPlane();
|
|
|
|
void o8_drawObject();
|
|
void o8_getObjectImageX();
|
|
void o8_getObjectImageY();
|
|
void o8_getObjectImageWidth();
|
|
void o8_getObjectImageHeight();
|
|
|
|
void o8_getStringWidth();
|
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|
|
byte VAR_LANGUAGE;
|
|
};
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|
|
#endif
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|
|
} // End of namespace Scumm
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|
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#endif
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