scummvm/gob/goblin.h
Torbjörn Andersson d6fb5517ed This should fix the negative frequency bug that caused some sound effects
to not be played, and probably fixes wrong frequency on some that were
played. It's all guesswork, though. I don't know if this is what the
original did.

svn-id: r17882
2005-05-01 10:15:30 +00:00

207 lines
6.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GOB_GOBLIN_H
#define GOB_GOBLIN_H
#include "gob/util.h"
#include "gob/sound.h"
namespace Gob {
#define TYPE_USUAL 0
#define TYPE_AMORPHOUS 1
#define TYPE_MOBILE 3
#pragma START_PACK_STRUCTS
typedef struct Gob_State {
int16 animation;// +0h
int16 layer; // +2h
int16 unk0; // +4h
int16 unk1; // +6h
int16 sndItem; // +8h, high/low byte - sound sample index
int16 freq; // +Ah, high/low byte * 100 - frequency
int16 repCount; // +Ch high/low byte - repeat count
int16 sndFrame; // +Eh
} GCC_PACK Gob_State;
typedef struct Gob_State *Gob_PState;
#define szGob_StateLine 24
typedef Gob_PState Gob_StateLine[6];
typedef struct Gob_Object {
int16 animation; // +0h
int16 state; // +2h
int16 stateColumn; // +4h
int16 curFrame; // +6h
int16 xPos; // +8h
int16 yPos; // +Ah
int16 dirtyLeft; // +Ch
int16 dirtyTop; // +Eh
int16 dirtyRight; // +10h
int16 dirtyBottom; // +12h
int16 left; // +14h
int16 top; // +16h
int16 right; // +18h
int16 bottom; // +1ah
int16 nextState; // +1ch
int16 multState; // +1eh
int16 actionStartState; // +20h
int16 curLookDir; // +22h
int16 pickable; // +24h
int16 relaxTime; // +26h
Gob_StateLine *stateMach; // +28h
Gob_StateLine *realStateMach; // +2ch
char doAnim; // +30h
char order; // +31h
char noTick; // +32h
char toRedraw; // +33h
char type; // +34h
char maxTick; // +35h
char tick; // +36h
char multObjIndex; // +37h, from which play mult animations
char unk14; // +38h
char visible; // +39h
} GCC_PACK Gob_Object;
typedef struct Gob_Pos {
char x;
char y;
} GCC_PACK Gob_Pos;
#pragma END_PACK_STRUCTS
extern Util_List *gob_objList;
extern Gob_Object *gob_goblins[4];
extern int16 gob_currentGoblin;
extern Snd_SoundDesc *gob_soundData[16];
extern int16 gob_gobStateLayer;
extern char gob_goesAtTarget;
extern char gob_readyToAct;
extern int16 gob_gobAction; // 0 - move, 3 - do action, 4 - pick
// goblins 0 - picker, 1 - fighter, 2 - mage
extern Gob_Pos gob_gobPositions[3];
extern int16 gob_gobDestX;
extern int16 gob_gobDestY;
extern int16 gob_pressedMapX;
extern int16 gob_pressedMapY;
extern char gob_pathExistence;
// Pointers to interpreter variables
extern int32 *gob_some0ValPtr;
extern int32 *gob_gobRetVarPtr;
extern int32 *gob_curGobVarPtr;
extern int32 *gob_curGobXPosVarPtr;
extern int32 *gob_curGobYPosVarPtr;
extern int32 *gob_itemInPocketVarPtr;
extern int32 *gob_curGobStateVarPtr;
extern int32 *gob_curGobFrameVarPtr;
extern int32 *gob_curGobMultStateVarPtr;
extern int32 *gob_curGobNextStateVarPtr;
extern int32 *gob_curGobScrXVarPtr;
extern int32 *gob_curGobScrYVarPtr;
extern int32 *gob_curGobLeftVarPtr;
extern int32 *gob_curGobTopVarPtr;
extern int32 *gob_curGobRightVarPtr;
extern int32 *gob_curGobBottomVarPtr;
extern int32 *gob_curGobDoAnimVarPtr;
extern int32 *gob_curGobOrderVarPtr;
extern int32 *gob_curGobNoTickVarPtr;
extern int32 *gob_curGobTypeVarPtr;
extern int32 *gob_curGobMaxTickVarPtr;
extern int32 *gob_curGobTickVarPtr;
extern int32 *gob_curGobActStartStateVarPtr;
extern int32 *gob_curGobLookDirVarPtr;
extern int32 *gob_curGobPickableVarPtr;
extern int32 *gob_curGobRelaxVarPtr;
extern int32 *gob_curGobMaxFrameVarPtr;
extern int32 *gob_destItemStateVarPtr;
extern int32 *gob_destItemFrameVarPtr;
extern int32 *gob_destItemMultStateVarPtr;
extern int32 *gob_destItemNextStateVarPtr;
extern int32 *gob_destItemScrXVarPtr;
extern int32 *gob_destItemScrYVarPtr;
extern int32 *gob_destItemLeftVarPtr;
extern int32 *gob_destItemTopVarPtr;
extern int32 *gob_destItemRightVarPtr;
extern int32 *gob_destItemBottomVarPtr;
extern int32 *gob_destItemDoAnimVarPtr;
extern int32 *gob_destItemOrderVarPtr;
extern int32 *gob_destItemNoTickVarPtr;
extern int32 *gob_destItemTypeVarPtr;
extern int32 *gob_destItemMaxTickVarPtr;
extern int32 *gob_destItemTickVarPtr;
extern int32 *gob_destItemActStartStVarPtr;
extern int32 *gob_destItemLookDirVarPtr;
extern int32 *gob_destItemPickableVarPtr;
extern int32 *gob_destItemRelaxVarPtr;
extern int32 *gob_destItemMaxFrameVarPtr;
extern int16 gob_destItemType;
extern int16 gob_destItemState;
extern int16 gob_itemToObject[20];
extern Gob_Object *gob_objects[20];
extern int16 gob_objCount;
extern int16 gob_gobsCount;
extern int16 gob_itemIndInPocket;
extern int16 gob_itemIdInPocket;
extern char gob_itemByteFlag;
extern int16 gob_destItemId;
extern int16 gob_destActionItem;
extern Gob_Object *gob_actDestItemDesc;
extern int16 gob_forceNextState[10];
extern char gob_boreCounter;
extern int16 gob_positionedGob;
extern char gob_noPick;
// Functions
char gob_rotateState(int16 from, int16 to);
void gob_playSound(Snd_SoundDesc * snd, int16 repCount, int16 freq);
void gob_drawObjects(void);
void gob_animateObjects(void);
void gob_placeObject(Gob_Object * objDesc, char animated);
int16 gob_getObjMaxFrame(Gob_Object * obj);
int16 gob_objIntersected(Gob_Object * obj1, Gob_Object * obj2);
void gob_setMultStates(Gob_Object * gobDesc);
int16 gob_nextLayer(Gob_Object * gobDesc);
void gob_showBoredom(int16 gobIndex);
void gob_switchGoblin(int16 index);
void gob_freeObjects(void);
void gob_zeroObjects(void);
void gob_freeAllObjects(void);
void gob_loadObjects(char *source);
void gob_initVarPointers(void);
void gob_saveGobDataToVars(int16 xPos, int16 yPos, int16 someVal);
void gob_loadGobDataFromVars(void);
void gob_pickItem(int16 indexToPocket, int16 idToPocket);
void gob_placeItem(int16 indexInPocket, int16 idInPocket);
void gob_swapItems(int16 indexToPick, int16 idToPick);
void gob_treatItemPick(int16 itemId);
int16 gob_treatItem(int16 action);
void gob_interFunc(void);
} // End of namespace Gob
#endif /* __GOBLIN_H */