scummvm/gob
Torbjörn Andersson 43bc76a29c Added temporary variables for readability.
svn-id: r18421
2005-06-21 13:14:56 +00:00
..
.cvsignore Added .cvsignore 2005-04-05 16:30:44 +00:00
anim.cpp Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this 2005-04-09 19:19:54 +00:00
anim.h Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this 2005-04-09 19:19:54 +00:00
cdrom.cpp o Switch track on each new scene. 2005-04-15 00:07:14 +00:00
cdrom.h Support for Red Book audio in CD version of gob1. 2005-04-13 18:27:29 +00:00
dataio.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
dataio.h Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
draw.cpp VGAVideoDriver::drawLine implementation 2005-06-06 20:42:44 +00:00
draw.h Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this 2005-04-09 19:19:54 +00:00
driver_vga.cpp Added __WINS__ defintion check for the Symbian integration so the right function is used. 2005-06-14 20:01:46 +00:00
driver_vga.h We need to use unsigned chars here to be able to print accented characters, 2005-04-26 06:34:52 +00:00
game.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
game.h Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this 2005-04-09 19:19:54 +00:00
global.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
global.h Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
gob.cpp Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". Although 2005-05-23 20:53:54 +00:00
gob.h Check MD5 at runtime, so game features could be set at run time. 2005-05-13 21:24:30 +00:00
goblin.cpp Added temporary variables for readability. 2005-06-21 13:14:56 +00:00
goblin.h This should fix the negative frequency bug that caused some sound effects 2005-05-01 10:15:30 +00:00
init.cpp Cleanup 2005-05-05 11:11:49 +00:00
init.h Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this 2005-04-09 19:19:54 +00:00
inter.cpp Bug fix for inter_execPtr beeing a char*. Char is not the same defined typ on all targets. On symbian a char is unsigned char but Gob is assuming int in this case. 2005-06-14 20:20:57 +00:00
inter.h Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this 2005-04-09 19:19:54 +00:00
map.cpp This should fix the negative frequency bug that caused some sound effects 2005-05-01 10:15:30 +00:00
map.h This should fix a crash which could happen when placing several objects too 2005-04-28 10:34:48 +00:00
module.mk Support for Red Book audio in CD version of gob1. 2005-04-13 18:27:29 +00:00
mult.cpp Cleanup 2005-05-05 11:11:49 +00:00
mult.h The mult_playSound() function makes absolutely no sense at all to me, so 2005-05-04 07:32:12 +00:00
pack.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
pack.h Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this 2005-04-09 19:19:54 +00:00
palanim.cpp Changed palanim datatype from char to byte 2005-06-14 20:05:31 +00:00
palanim.h Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this 2005-04-09 19:19:54 +00:00
parse.cpp Comply to our coding conventions 2005-05-08 21:49:52 +00:00
parse.h Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this 2005-04-09 19:19:54 +00:00
scenery.cpp Keep track per piece whether or not it was dynamically allocated, otherwise 2005-04-25 19:03:13 +00:00
scenery.h Keep track per piece whether or not it was dynamically allocated, otherwise 2005-04-25 19:03:13 +00:00
sound.cpp Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
sound.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
timer.cpp Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code (open/write/close to access a log file? yuck) 2005-04-09 19:32:29 +00:00
timer.h Fix legal header. Be careful when doing global search and replace! Better use full-word regex, to avoid problems like this 2005-04-09 19:19:54 +00:00
util.cpp Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn. 2005-05-06 15:59:33 +00:00
util.h Fix from wjp for redraws and input during delays 2005-04-14 21:53:37 +00:00
video.cpp Fix bug #1209059 "GOB: Gobliiins English Floppy version crash" 2005-05-26 20:51:01 +00:00
video.h Added struct packning to palette struct && added check for define __WINS__ for symbian build 2005-06-14 20:04:26 +00:00