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https://github.com/libretro/scummvm.git
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21ea71a762
we'll end up trying to free invalid pointers. (Happened to me at the end of the level where you get the voodoo doll.) svn-id: r17802
136 lines
3.4 KiB
C++
136 lines
3.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef GOB_SCENERY_H
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#define GOB_SCENERY_H
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namespace Gob {
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#pragma START_PACK_STRUCTS
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typedef struct Scen_PieceDesc {
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int16 left; //NOTE:
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int16 right; //These are stored in Little Endian format
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int16 top; //And should be converted by client code when accessed
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int16 bottom; //i.e. use FROM_LE_16()
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} GCC_PACK Scen_PieceDesc;
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typedef struct Scen_StaticPlane {
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char pictIndex;
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char pieceIndex;
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char drawOrder;
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int16 destX;
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int16 destY;
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char transp;
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} GCC_PACK Scen_StaticPlane;
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typedef struct Scen_StaticLayer {
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int16 backResId;
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int16 planeCount;
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Scen_StaticPlane planes[1];
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} GCC_PACK Scen_StaticLayer;
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// Animations
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typedef struct Scen_AnimFramePiece {
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byte pictIndex;
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byte pieceIndex;
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char destX;
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char destY;
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char notFinal;
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} GCC_PACK Scen_AnimFramePiece;
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typedef struct Scen_AnimLayer {
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int16 unknown0;
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int16 posX;
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int16 posY;
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int16 animDeltaX;
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int16 animDeltaY;
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char transp;
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int16 framesCount;
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Scen_AnimFramePiece frames[1];
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} GCC_PACK Scen_AnimLayer;
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#pragma END_PACK_STRUCTS
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typedef struct Scen_Static {
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int16 layersCount;
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Scen_StaticLayer **layers;
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Scen_PieceDesc **pieces;
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char *piecesFromExt;
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char *dataPtr;
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} Scen_Static;
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struct Scen_Animation {
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int16 layersCount;
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Scen_AnimLayer **layers;
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Scen_PieceDesc **pieces;
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char *piecesFromExt;
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char *dataPtr;
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};
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// Global variables
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extern char scen_spriteRefs[20];
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extern int16 scen_spriteResId[20];
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extern char scen_staticPictToSprite[70];
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extern int16 scen_staticPictCount[10];
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extern Scen_Static scen_statics[10];
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extern char scen_staticFromExt[10];
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extern int16 scen_staticResId[10];
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extern char scen_animPictToSprite[70];
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extern int16 scen_animPictCount[10];
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extern char scen_animFromExt[10];
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extern Scen_Animation scen_animations[10];
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extern int16 scen_animResId[10];
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extern int16 scen_curStatic;
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extern int16 scen_curStaticLayer;
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extern int16 scen_toRedrawLeft;
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extern int16 scen_toRedrawRight;
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extern int16 scen_toRedrawTop;
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extern int16 scen_toRedrawBottom;
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extern int16 scen_animTop;
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extern int16 scen_animLeft;
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extern int16 *scen_pCaptureCounter;
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// Functions
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int16 scen_loadStatic(char search);
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void scen_freeStatic(int16 index);
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void scen_renderStatic(int16 scenery, int16 layer);
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void scen_interRenderStatic(void);
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void scen_interLoadCurLayer(void);
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void scen_updateStatic(int16 orderFrom);
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int16 scen_loadAnim(char search);
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void scen_updateAnim(int16 layer, int16 frame, int16 animation, int16 flags,
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int16 drawDeltaX, int16 drawDeltaY, char doDraw);
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void scen_freeAnim(int16 animation);
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void scen_interUpdateAnim(void);
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void scen_interStoreParams(void);
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} // End of namespace Gob
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#endif /* __SCENERY_H */
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