mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
500be1e535
svn-id: r5272
1365 lines
31 KiB
C++
1365 lines
31 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "actor.h"
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#include "object.h"
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#include "resource.h"
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bool Scumm::getClass(int obj, int cls)
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{
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getClass");
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cls &= 0x7F;
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checkRange(32, 1, cls, "Class %d out of range in getClass");
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if (_features & GF_SMALL_HEADER) {
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if (cls == 31) // CLASS_PLAYERONLY
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cls = 23;
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if (cls == 32) // CLASS_TOUCHABLE
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cls = 24;
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}
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return (_classData[obj] & (1 << (cls - 1))) != 0;
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}
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void Scumm::putClass(int obj, int cls, bool set)
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{
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putClass");
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cls &= 0x7F;
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checkRange(32, 1, cls, "Class %d out of range in putClass");
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if (_features & GF_SMALL_HEADER) {
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if (cls == 31) // CLASS_PLAYERONLY
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cls = 23;
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if (cls == 32) // CLASS_TOUCHABLE
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cls = 24;
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}
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if (set)
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_classData[obj] |= (1 << (cls - 1));
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else
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_classData[obj] &= ~(1 << (cls - 1));
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if (1 <= obj && obj < NUM_ACTORS) {
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_actors[obj].classChanged(cls, set);
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}
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}
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int Scumm::getOwner(int obj)
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{
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getOwner");
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return _objectOwnerTable[obj];
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}
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void Scumm::putOwner(int obj, int owner)
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{
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putOwner");
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checkRange(0xFF, 0, owner, "Owner %d out of range in putOwner");
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_objectOwnerTable[obj] = owner;
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}
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int Scumm::getState(int obj)
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{
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getState");
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return _objectStateTable[obj];
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}
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void Scumm::putState(int obj, int state)
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{
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putState");
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checkRange(0xFF, 0, state, "State %d out of range in putState");
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_objectStateTable[obj] = state;
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}
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int Scumm::getObjectRoom(int obj)
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{
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checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getObjectRoom");
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return _objectRoomTable[obj];
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}
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int Scumm::getObjectIndex(int object)
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{
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int i;
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/* OF_OWNER_ROOM should be 0xFF for full throttle, else 0xF */
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if (_objectOwnerTable[object] != OF_OWNER_ROOM) {
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for (i = 0; i < _maxInventoryItems; i++)
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if (_inventory[i] == object)
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return i;
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return -1;
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} else {
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for (i = _numObjectsInRoom; i > 0; i--) {
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if (_objs[i].obj_nr == object)
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return i;
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}
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return -1;
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}
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}
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int Scumm::whereIsObject(int object)
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{
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int i;
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if (object >= _numGlobalObjects)
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return WIO_NOT_FOUND;
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if (_objectOwnerTable[object] != OF_OWNER_ROOM) {
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for (i = 0; i < _maxInventoryItems; i++)
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if (_inventory[i] == object)
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return WIO_INVENTORY;
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return WIO_NOT_FOUND;
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}
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for (i = _numObjectsInRoom; i > 0; i--)
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if (_objs[i].obj_nr == object) {
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if (_objs[i].fl_object_index)
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return WIO_FLOBJECT;
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return WIO_ROOM;
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}
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return WIO_NOT_FOUND;
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}
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int Scumm::getObjectOrActorXY(int object, int &x, int &y)
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{
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if (object < NUM_ACTORS) {
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Actor *act = derefActorSafe(object, "getObjectOrActorXY");
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if (!act)
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return 0;
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else
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return act->getActorXYPos(x, y);
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}
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switch (whereIsObject(object)) {
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case WIO_NOT_FOUND:
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return -1;
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case WIO_INVENTORY:
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if (_objectOwnerTable[object] < NUM_ACTORS)
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return derefActorSafe(_objectOwnerTable[object], "getObjectOrActorXY(2)")->getActorXYPos(x, y);
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else
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return 0xFF;
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}
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getObjectXYPos(object, x, y);
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return 0;
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}
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/* Return the position of an object.
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Returns X, Y and direction in angles
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*/
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void Scumm::getObjectXYPos(int object, int &x, int &y, int &dir)
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{
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ObjectData *od = &_objs[getObjectIndex(object)];
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int state;
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byte *ptr;
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ImageHeader *imhd;
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if (!(_features & GF_SMALL_HEADER)) {
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if (_features & GF_AFTER_V6) {
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state = getState(object) - 1;
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if (state < 0)
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state = 0;
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if (od->fl_object_index) {
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ptr = getResourceAddress(rtFlObject, od->fl_object_index);
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ptr = findResource(MKID('OBIM'), ptr);
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} else {
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ptr = getResourceAddress(rtRoom, _roomResource);
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ptr += od->offs_obim_to_room;
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}
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assert(ptr);
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imhd = (ImageHeader *)findResourceData(MKID('IMHD'), ptr);
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if (_features & GF_AFTER_V7) {
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x = od->x_pos + (int16)READ_LE_UINT16(&imhd->v7.hotspot[state].x);
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y = od->y_pos + (int16)READ_LE_UINT16(&imhd->v7.hotspot[state].y);
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} else {
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x = od->x_pos + (int16)READ_LE_UINT16(&imhd->old.hotspot[state].x);
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y = od->y_pos + (int16)READ_LE_UINT16(&imhd->old.hotspot[state].y);
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}
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} else {
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x = od->walk_x;
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y = od->walk_y;
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}
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dir = oldDirToNewDir(od->actordir & 3);
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} else {
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x = od->walk_x;
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y = od->walk_y;
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dir = oldDirToNewDir(od->actordir & 3);
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}
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}
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int Scumm::getObjActToObjActDist(int a, int b)
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{
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int x, y, x2, y2;
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Actor *acta = NULL;
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Actor *actb = NULL;
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if (a < NUM_ACTORS)
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acta = derefActorSafe(a, "getObjActToObjActDist");
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if (b < NUM_ACTORS)
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actb = derefActorSafe(b, "getObjActToObjActDist(2)");
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if (acta && actb && acta->getRoom() == actb->getRoom() && acta->getRoom() && !acta->isInCurrentRoom())
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return 0;
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if (getObjectOrActorXY(a, x, y) == -1)
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return 0xFF;
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if (getObjectOrActorXY(b, x2, y2) == -1)
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return 0xFF;
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if (acta) {
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AdjustBoxResult r = acta->adjustXYToBeInBox(x2, y2, -1);
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x2 = r.x;
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y2 = r.y;
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}
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y = abs(y - y2);
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x = abs(x - x2);
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if (y > x)
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x = y;
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return x;
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}
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int Scumm::findObject(int x, int y)
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{
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int i, b;
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byte a;
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for (i = 1; i <= _numObjectsInRoom; i++) {
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if (!_objs[i].obj_nr || getClass(_objs[i].obj_nr, 32))
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continue;
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b = i;
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do {
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a = _objs[b].parentstate;
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b = _objs[b].parent;
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if (b == 0) {
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if (_objs[i].x_pos <= x &&
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_objs[i].width + _objs[i].x_pos > x &&
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_objs[i].y_pos <= y && _objs[i].height + _objs[i].y_pos > y)
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return _objs[i].obj_nr;
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break;
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}
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} while (_objs[b].state == a);
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}
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return 0;
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}
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void Scumm::drawRoomObject(int i, int arg)
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{
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ObjectData *od;
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byte a;
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od = &_objs[i];
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if (!od->obj_nr || !od->state)
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return;
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do {
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a = od->parentstate;
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if (!od->parent) {
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drawObject(i, arg);
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break;
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}
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od = &_objs[od->parent];
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} while (od->state == a);
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}
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void Scumm::drawRoomObjects(int arg)
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{
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int i;
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if (_features & GF_DRAWOBJ_OTHER_ORDER) {
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for (i = 1; i <= _numObjectsInRoom; i++)
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drawRoomObject(i, arg);
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} else {
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for (i = _numObjectsInRoom; i != 0; i--)
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drawRoomObject(i, arg);
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}
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}
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const uint32 IMxx_tags[] = {
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MKID('IM00'),
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MKID('IM01'),
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MKID('IM02'),
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MKID('IM03'),
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MKID('IM04'),
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MKID('IM05'),
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MKID('IM06'),
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MKID('IM07'),
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MKID('IM08'),
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MKID('IM09'),
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MKID('IM0A'),
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MKID('IM0B'),
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MKID('IM0C'),
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MKID('IM0D'),
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MKID('IM0E'),
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MKID('IM0F')
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};
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void Scumm::drawObject(int obj, int arg)
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{
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ObjectData *od;
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int xpos, ypos, height, width;
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byte *ptr;
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int x, a, numstrip;
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int tmp;
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if (_BgNeedsRedraw)
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arg = 0;
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_curVirtScreen = &virtscr[0];
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od = &_objs[obj];
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xpos = od->x_pos >> 3;
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ypos = od->y_pos;
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width = od->width >> 3;
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height = od->height &= 0xF8; // Ender
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if (width == 0 || xpos > _screenEndStrip || xpos + width < _screenStartStrip)
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return;
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if (od->fl_object_index) {
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ptr = getResourceAddress(rtFlObject, od->fl_object_index);
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ptr = findResource(MKID('OBIM'), ptr);
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} else {
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ptr = getResourceAddress(rtRoom, _roomResource);
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ptr = ptr + od->offs_obim_to_room;
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}
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if (_features & GF_SMALL_HEADER)
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ptr += 8;
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else
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ptr = findResource(IMxx_tags[getState(od->obj_nr)], ptr);
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if (!ptr)
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return;
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x = 0xFFFF;
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for (a = numstrip = 0; a < width; a++) {
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tmp = xpos + a;
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if (arg == 1 && _screenStartStrip != tmp)
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continue;
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if (arg == 2 && _screenEndStrip != tmp)
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continue;
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if (tmp < _screenStartStrip || tmp > _screenEndStrip)
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continue;
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gfxUsageBits[tmp] |= 0x80000000;
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if (tmp < x)
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x = tmp;
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numstrip++;
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}
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if (numstrip != 0) {
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byte flags = Gdi::dbAllowMaskOr;
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// Sam & Max needs this to fix object-layering problems with
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// the inventory and conversation icons.
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if ((_features & GF_AFTER_V7 || _gameId == GID_SAMNMAX) && getClass(od->obj_nr, 22))
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flags |= Gdi::dbDrawMaskOnAll;
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gdi.drawBitmap(ptr, _curVirtScreen, x, ypos, height, x - xpos, numstrip, flags);
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}
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}
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void Scumm::loadRoomObjects()
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{
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int i, j;
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ObjectData *od;
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byte *ptr;
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uint16 obim_id;
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byte *room, *searchptr;
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ImageHeader *imhd;
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RoomHeader *roomhdr;
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CodeHeader *cdhd;
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CHECK_HEAP room = getResourceAddress(rtRoom, _roomResource);
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roomhdr = (RoomHeader *)findResourceData(MKID('RMHD'), room);
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if (_features & GF_AFTER_V7)
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_numObjectsInRoom = READ_LE_UINT16(&(roomhdr->v7.numObjects));
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else
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_numObjectsInRoom = READ_LE_UINT16(&(roomhdr->old.numObjects));
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if (_numObjectsInRoom == 0)
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return;
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if (_numObjectsInRoom > _numLocalObjects)
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error("More than %d objects in room %d", _numLocalObjects, _roomResource);
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od = &_objs[1];
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searchptr = room;
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for (i = 0; i < _numObjectsInRoom; i++, od++) {
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ptr = findResource(MKID('OBCD'), searchptr);
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if (ptr == NULL)
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error("Room %d missing object code block(s)", _roomResource);
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od->offs_obcd_to_room = ptr - room;
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cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), ptr);
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if (_features & GF_AFTER_V7)
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od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
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else if (_features & GF_AFTER_V6)
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od->obj_nr = READ_LE_UINT16(&(cdhd->v6.obj_id));
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else
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od->obj_nr = READ_LE_UINT16(&(cdhd->v5.obj_id));
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#ifdef DUMP_SCRIPTS
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do {
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char buf[32];
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sprintf(buf, "roomobj-%d-", _roomResource);
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dumpResource(buf, od->obj_nr, ptr);
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} while (0);
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#endif
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searchptr = NULL;
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}
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searchptr = room;
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for (i = 0; i < _numObjectsInRoom; i++) {
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ptr = findResource(MKID('OBIM'), searchptr);
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if (ptr == NULL)
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error("Room %d missing image blocks(s)", _roomResource);
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imhd = (ImageHeader *)findResourceData(MKID('IMHD'), ptr);
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if (_features & GF_AFTER_V7)
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obim_id = READ_LE_UINT16(&imhd->v7.obj_id);
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else
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obim_id = READ_LE_UINT16(&imhd->old.obj_id);
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for (j = 1; j <= _numObjectsInRoom; j++) {
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if (_objs[j].obj_nr == obim_id)
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_objs[j].offs_obim_to_room = ptr - room;
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}
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searchptr = NULL;
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}
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od = &_objs[1];
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for (i = 1; i <= _numObjectsInRoom; i++, od++) {
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setupRoomObject(od, room);
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}
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CHECK_HEAP}
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void Scumm::loadRoomObjectsSmall()
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{
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int i, j;
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ObjectData *od;
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byte *ptr;
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uint16 obim_id;
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byte *room, *searchptr;
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RoomHeader *roomhdr;
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CHECK_HEAP room = getResourceAddress(rtRoom, _roomResource);
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roomhdr = (RoomHeader *)findResourceData(MKID('RMHD'), room);
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_numObjectsInRoom = READ_LE_UINT16(&(roomhdr->old.numObjects));
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if (_numObjectsInRoom == 0)
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return;
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if (_numObjectsInRoom > _numLocalObjects)
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error("More than %d objects in room %d", _numLocalObjects, _roomResource);
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od = &_objs[1];
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searchptr = room;
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for (i = 0; i < _numObjectsInRoom; i++, od++) {
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ptr = findResourceSmall(MKID('OBCD'), searchptr);
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if (ptr == NULL)
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error("Room %d missing object code block(s)", _roomResource);
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od->offs_obcd_to_room = ptr - room;
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od->obj_nr = READ_LE_UINT16(ptr + 6);
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#ifdef DUMP_SCRIPTS
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do {
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char buf[32];
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sprintf(buf, "roomobj-%d-", _roomResource);
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dumpResource(buf, od->obj_nr, ptr);
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} while (0);
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#endif
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searchptr = NULL;
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}
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searchptr = room;
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for (i = 0; i < _numObjectsInRoom; i++) {
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ptr = findResourceSmall(MKID('OBIM'), searchptr);
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if (ptr == NULL)
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error("Room %d missing image blocks(s)", _roomResource);
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obim_id = READ_LE_UINT16(ptr + 6);
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for (j = 1; j <= _numObjectsInRoom; j++) {
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if (_objs[j].obj_nr == obim_id)
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_objs[j].offs_obim_to_room = ptr - room;
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}
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searchptr = NULL;
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}
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od = &_objs[1];
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for (i = 1; i <= _numObjectsInRoom; i++, od++) {
|
|
setupRoomObject(od, room);
|
|
}
|
|
|
|
CHECK_HEAP}
|
|
|
|
void Scumm::setupRoomObject(ObjectData *od, byte *room)
|
|
{
|
|
CodeHeader *cdhd;
|
|
ImageHeader *imhd;
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
|
|
byte *ptr = room + od->offs_obcd_to_room;
|
|
|
|
od->obj_nr = READ_LE_UINT16(ptr + 6); // ok
|
|
|
|
od->width = *(ptr + 11) << 3; // ok
|
|
od->x_pos = *(ptr + 9) << 3; // ok
|
|
|
|
if (*(ptr + 10) & 0x80) {
|
|
od->parentstate = 1; // it's 0x10 in the original code
|
|
} else {
|
|
od->parentstate = 0;
|
|
}
|
|
|
|
od->y_pos = ((*(ptr + 10)) & 0x7F) << 3;
|
|
|
|
od->parent = *(ptr + 12);
|
|
od->walk_x = READ_LE_UINT16(ptr + 13);
|
|
|
|
od->walk_y = READ_LE_UINT16(ptr + 15);
|
|
|
|
od->actordir = (*(ptr + 17)) & 7;
|
|
od->height = *(ptr + 17); // ok
|
|
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), room + od->offs_obcd_to_room);
|
|
if (_features & GF_AFTER_V7)
|
|
od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
|
|
else if (_features & GF_AFTER_V6)
|
|
od->obj_nr = READ_LE_UINT16(&(cdhd->v6.obj_id));
|
|
else
|
|
od->obj_nr = READ_LE_UINT16(&(cdhd->v5.obj_id));
|
|
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
if (_features & GF_AFTER_V6) {
|
|
od->width = READ_LE_UINT16(&cdhd->v6.w);
|
|
od->height = READ_LE_UINT16(&cdhd->v6.h);
|
|
od->x_pos = ((int16)READ_LE_UINT16(&cdhd->v6.x));
|
|
od->y_pos = ((int16)READ_LE_UINT16(&cdhd->v6.y));
|
|
if (cdhd->v6.flags == 0x80) {
|
|
od->parentstate = 1;
|
|
} else {
|
|
od->parentstate = (cdhd->v6.flags & 0xF);
|
|
}
|
|
od->parent = cdhd->v6.parent;
|
|
od->actordir = cdhd->v6.actordir;
|
|
} else {
|
|
od->width = cdhd->v5.w << 3;
|
|
od->height = cdhd->v5.h << 3;
|
|
od->x_pos = cdhd->v5.x << 3;
|
|
od->y_pos = cdhd->v5.y << 3;
|
|
if (cdhd->v5.flags == 0x80) {
|
|
od->parentstate = 1;
|
|
} else {
|
|
od->parentstate = (cdhd->v5.flags & 0xF);
|
|
}
|
|
od->parent = cdhd->v5.parent;
|
|
od->walk_x = READ_LE_UINT16(&cdhd->v5.walk_x);
|
|
od->walk_y = READ_LE_UINT16(&cdhd->v5.walk_y);
|
|
od->actordir = cdhd->v5.actordir;
|
|
}
|
|
} else {
|
|
od->parent = cdhd->v7.parent;
|
|
od->parentstate = cdhd->v7.parentstate;
|
|
|
|
imhd = (ImageHeader *)findResourceData(MKID('IMHD'), room + od->offs_obim_to_room);
|
|
od->x_pos = READ_LE_UINT16(&imhd->v7.x_pos);
|
|
od->y_pos = READ_LE_UINT16(&imhd->v7.y_pos);
|
|
od->width = READ_LE_UINT16(&imhd->v7.width);
|
|
od->height = READ_LE_UINT16(&imhd->v7.height);
|
|
od->actordir = READ_LE_UINT16(&imhd->v7.actordir);
|
|
|
|
}
|
|
od->fl_object_index = 0;
|
|
}
|
|
|
|
void Scumm::fixObjectFlags()
|
|
{
|
|
int i;
|
|
ObjectData *od = &_objs[1];
|
|
for (i = 1; i <= _numObjectsInRoom; i++, od++) {
|
|
od->state = _objectStateTable[od->obj_nr];
|
|
}
|
|
}
|
|
|
|
void Scumm::processDrawQue()
|
|
{
|
|
int i, j;
|
|
for (i = 0; i < _drawObjectQueNr; i++) {
|
|
j = _drawObjectQue[i];
|
|
if (j)
|
|
drawObject(j, 0);
|
|
}
|
|
_drawObjectQueNr = 0;
|
|
}
|
|
|
|
void Scumm::clearOwnerOf(int obj)
|
|
{
|
|
int i, j;
|
|
uint16 *a;
|
|
|
|
stopObjectScript(obj);
|
|
|
|
if (getOwner(obj) == OF_OWNER_ROOM) {
|
|
i = 0;
|
|
do {
|
|
if (_objs[i].obj_nr == obj) {
|
|
if (!_objs[i].fl_object_index)
|
|
return;
|
|
nukeResource(rtFlObject, _objs[i].fl_object_index);
|
|
_objs[i].obj_nr = 0;
|
|
_objs[i].fl_object_index = 0;
|
|
}
|
|
} while (++i <= _numObjectsInRoom);
|
|
return;
|
|
}
|
|
|
|
for (i = 1; i < _maxInventoryItems; i++) {
|
|
if (_inventory[i] == obj) {
|
|
j = whereIsObject(obj);
|
|
if (j == WIO_INVENTORY) {
|
|
nukeResource(rtInventory, i);
|
|
_inventory[i] = 0;
|
|
}
|
|
a = &_inventory[1];
|
|
for (i = 1; i < _maxInventoryItems - 1; i++, a++) {
|
|
if (!a[0] && a[1]) {
|
|
a[0] = a[1];
|
|
a[1] = 0;
|
|
_baseInventoryItems[i] = _baseInventoryItems[i + 1];
|
|
_baseInventoryItems[i + 1] = NULL;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::removeObjectFromRoom(int obj)
|
|
{
|
|
int i, cnt;
|
|
uint32 *ptr;
|
|
|
|
for (i = 1; i <= _numObjectsInRoom; i++) {
|
|
if (_objs[i].obj_nr == (uint16)obj) {
|
|
if (_objs[i].width != 0) {
|
|
ptr = &gfxUsageBits[_objs[i].x_pos >> 3];
|
|
cnt = _objs[i].width >> 3;
|
|
do {
|
|
*ptr++ |= 0x80000000;
|
|
} while (--cnt);
|
|
}
|
|
_BgNeedsRedraw = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::addObjectToDrawQue(int object)
|
|
{
|
|
_drawObjectQue[_drawObjectQueNr++] = object;
|
|
if ((unsigned int)_drawObjectQueNr > sizeof(_drawObjectQue) / sizeof(_drawObjectQue[0]))
|
|
error("Draw Object Que overflow");
|
|
}
|
|
|
|
void Scumm::clearDrawObjectQueue()
|
|
{
|
|
_drawObjectQueNr = 0;
|
|
}
|
|
|
|
byte *Scumm::getObjOrActorName(int obj)
|
|
{
|
|
byte *objptr;
|
|
int i;
|
|
|
|
if (obj < NUM_ACTORS)
|
|
return derefActorSafe(obj, "getObjOrActorName")->getActorName();
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
byte offset = 0;
|
|
|
|
objptr = getOBCDFromObject(obj);
|
|
if (objptr)
|
|
offset = READ_LE_UINT16(objptr + 18);
|
|
return (objptr + offset);
|
|
}
|
|
|
|
if (_features & GF_AFTER_V6) {
|
|
for (i = 1; i < 50; i++) {
|
|
if (_newNames[i] == obj) {
|
|
debug(5, "Found new name for object %d at _newNames[i]", obj, i);
|
|
return getResourceAddress(rtObjectName, i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
objptr = getOBCDFromObject(obj);
|
|
if (objptr == NULL)
|
|
return (byte *)" ";
|
|
|
|
return findResourceData(MKID('OBNA'), objptr);
|
|
}
|
|
|
|
uint32 Scumm::getOBCDOffs(int object)
|
|
{
|
|
int i;
|
|
|
|
if (_objectOwnerTable[object] != OF_OWNER_ROOM)
|
|
return 0;
|
|
for (i = _numObjectsInRoom; i > 0; i--) {
|
|
if (_objs[i].obj_nr == object) {
|
|
if (_objs[i].fl_object_index != 0)
|
|
return 8;
|
|
return _objs[i].offs_obcd_to_room;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
byte *Scumm::getOBCDFromObject(int obj)
|
|
{
|
|
int i;
|
|
|
|
if (_objectOwnerTable[obj] != OF_OWNER_ROOM) {
|
|
for (i = 0; i < _maxInventoryItems; i++) {
|
|
if (_inventory[i] == obj)
|
|
return getResourceAddress(rtInventory, i);
|
|
}
|
|
} else {
|
|
for (i = _numObjectsInRoom; i > 0; --i) {
|
|
if (_objs[i].obj_nr == obj) {
|
|
if (_objs[i].fl_object_index)
|
|
return getResourceAddress(rtFlObject, _objs[i].fl_object_index) + 8;
|
|
return getResourceAddress(rtRoom, _roomResource) + _objs[i].offs_obcd_to_room;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Scumm::addObjectToInventory(uint obj, uint room)
|
|
{
|
|
int i, slot;
|
|
uint32 size;
|
|
byte *obcdptr, *ptr;
|
|
FindObjectInRoom foir;
|
|
|
|
debug(1, "Adding object %d from room %d into inventory", obj, room);
|
|
|
|
CHECK_HEAP if (whereIsObject(obj) == WIO_FLOBJECT) {
|
|
i = getObjectIndex(obj);
|
|
ptr = getResourceAddress(rtFlObject, _objs[i].fl_object_index) + 8;
|
|
size = READ_BE_UINT32_UNALIGNED(ptr + 4);
|
|
slot = getInventorySlot();
|
|
_inventory[slot] = obj;
|
|
createResource(rtInventory, slot, size);
|
|
ptr = getResourceAddress(rtFlObject, _objs[i].fl_object_index) + 8;
|
|
memcpy(getResourceAddress(rtInventory, slot), ptr, size);
|
|
} else {
|
|
findObjectInRoom(&foir, foCodeHeader, obj, room);
|
|
if (_features & GF_SMALL_HEADER)
|
|
size = READ_LE_UINT32(foir.obcd);
|
|
else
|
|
size = READ_BE_UINT32_UNALIGNED(foir.obcd + 4);
|
|
slot = getInventorySlot();
|
|
_inventory[slot] = obj;
|
|
createResource(rtInventory, slot, size);
|
|
obcdptr = getResourceAddress(rtRoom, room) - foir.roomptr + foir.obcd;
|
|
memcpy(getResourceAddress(rtInventory, slot), obcdptr, size);
|
|
}
|
|
|
|
CHECK_HEAP}
|
|
|
|
void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint room)
|
|
{
|
|
CodeHeader *cdhd;
|
|
int i, numobj;
|
|
byte *roomptr, *obcdptr, *obimptr, *searchptr;
|
|
RoomHeader *roomhdr;
|
|
ImageHeader *imhd;
|
|
int id2;
|
|
int id3;
|
|
|
|
if (findWhat & foCheckAlreadyLoaded && getObjectIndex(id) != -1) {
|
|
fo->obcd = obcdptr = getOBCDFromObject(id);
|
|
assert((byte *)obcdptr > (byte *)256);
|
|
fo->obim = obimptr = obcdptr + RES_SIZE(obcdptr);
|
|
fo->cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
|
|
fo->imhd = (ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
|
|
return;
|
|
}
|
|
|
|
fo->roomptr = roomptr = getResourceAddress(rtRoom, room);
|
|
if (!roomptr)
|
|
error("findObjectInRoom: failed getting roomptr to %d", room);
|
|
|
|
roomhdr = (RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
|
|
|
|
if (_features & GF_AFTER_V7)
|
|
numobj = READ_LE_UINT16(&(roomhdr->v7.numObjects));
|
|
else
|
|
numobj = READ_LE_UINT16(&(roomhdr->old.numObjects));
|
|
|
|
if (numobj == 0)
|
|
error("findObjectInRoom: No object found in room %d", room);
|
|
if (numobj > _numLocalObjects)
|
|
error("findObjectInRoom: More (%d) than %d objects in room %d", numobj, _numLocalObjects, room);
|
|
|
|
if (findWhat & foCodeHeader) {
|
|
searchptr = roomptr;
|
|
for (i = 0;;) {
|
|
if (_features & GF_SMALL_HEADER)
|
|
obcdptr = findResourceSmall(MKID('OBCD'), searchptr);
|
|
else
|
|
obcdptr = findResource(MKID('OBCD'), searchptr);
|
|
if (obcdptr == NULL)
|
|
error("findObjectInRoom: Not enough code blocks in room %d", room);
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (READ_LE_UINT16(obcdptr + 6) == (uint16)id) {
|
|
fo->cdhd = NULL;
|
|
fo->obcd = obcdptr;
|
|
break;
|
|
}
|
|
} else {
|
|
cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
|
|
if (_features & GF_AFTER_V7)
|
|
id2 = READ_LE_UINT16(&(cdhd->v7.obj_id));
|
|
else if (_features & GF_AFTER_V6)
|
|
id2 = READ_LE_UINT16(&(cdhd->v6.obj_id));
|
|
else
|
|
id2 = READ_LE_UINT16(&(cdhd->v5.obj_id));
|
|
|
|
if (id2 == (uint16)id) {
|
|
fo->cdhd = cdhd;
|
|
fo->obcd = obcdptr;
|
|
break;
|
|
}
|
|
}
|
|
if (++i == numobj)
|
|
error("findObjectInRoom: Object %d not found in room %d", id, room);
|
|
searchptr = NULL;
|
|
}
|
|
}
|
|
|
|
if (findWhat & foImageHeader) {
|
|
searchptr = roomptr;
|
|
for (i = 0;;) {
|
|
if (_features & GF_SMALL_HEADER)
|
|
obimptr = findResourceSmall(MKID('OBIM'), searchptr);
|
|
else
|
|
obimptr = findResource(MKID('OBIM'), searchptr);
|
|
if (obimptr == NULL)
|
|
error("findObjectInRoom: Not enough image blocks in room %d", room);
|
|
imhd = (ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (READ_LE_UINT16(obimptr + 6) == (uint16)id) {
|
|
fo->obim = obimptr;
|
|
fo->imhd = imhd;
|
|
break;
|
|
}
|
|
} else {
|
|
if (_features & GF_AFTER_V7)
|
|
id3 = READ_LE_UINT16(&imhd->v7.obj_id);
|
|
else
|
|
id3 = READ_LE_UINT16(&imhd->old.obj_id);
|
|
if (id3 == (uint16)id) {
|
|
fo->obim = obimptr;
|
|
fo->imhd = imhd;
|
|
break;
|
|
}
|
|
}
|
|
if (++i == numobj)
|
|
error("findObjectInRoom: Object %d image not found in room %d", id, room);
|
|
searchptr = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
int Scumm::getInventorySlot()
|
|
{
|
|
int i;
|
|
for (i = 1; i <= _maxInventoryItems; i++) {
|
|
if (_inventory[i] == 0)
|
|
return i;
|
|
}
|
|
error("Inventory full, %d max items", _maxInventoryItems);
|
|
return -1;
|
|
}
|
|
|
|
void Scumm::SamInventoryHack(int obj)
|
|
{ // FIXME: Sam and Max hack
|
|
int base = 6;
|
|
|
|
while (base < 80) {
|
|
int value = readArray(178, 0, base);
|
|
if (value == obj)
|
|
return;
|
|
if (value == 0) {
|
|
_vars[179]++;
|
|
writeArray(178, 0, base, obj);
|
|
return;
|
|
}
|
|
base++;
|
|
}
|
|
}
|
|
|
|
void Scumm::setOwnerOf(int obj, int owner)
|
|
{
|
|
ScriptSlot *ss;
|
|
if (owner == 0) {
|
|
clearOwnerOf(obj);
|
|
ss = &vm.slot[_currentScript];
|
|
if (ss->where == WIO_INVENTORY && _inventory[ss->number] == obj) {
|
|
putOwner(obj, 0);
|
|
runHook(0);
|
|
stopObjectCode();
|
|
return;
|
|
}
|
|
}
|
|
if ((owner == 2) && (_gameId == GID_SAMNMAX))
|
|
SamInventoryHack(obj);
|
|
|
|
putOwner(obj, owner);
|
|
runHook(0);
|
|
}
|
|
|
|
int Scumm::getObjX(int obj)
|
|
{
|
|
if (obj < NUM_ACTORS) {
|
|
if (obj < 1)
|
|
return 0; /* fix for indy4's map */
|
|
return derefActorSafe(obj, "getObjX")->x;
|
|
} else {
|
|
if (whereIsObject(obj) == WIO_NOT_FOUND)
|
|
return -1;
|
|
int x, y;
|
|
getObjectOrActorXY(obj, x, y);
|
|
return x;
|
|
}
|
|
}
|
|
|
|
int Scumm::getObjY(int obj)
|
|
{
|
|
if (obj < NUM_ACTORS) {
|
|
if (obj < 1)
|
|
return 0; /* fix for indy4's map */
|
|
return derefActorSafe(obj, "getObjY")->y;
|
|
} else {
|
|
if (whereIsObject(obj) == WIO_NOT_FOUND)
|
|
return -1;
|
|
int x, y;
|
|
getObjectOrActorXY(obj, x, y);
|
|
return y;
|
|
}
|
|
}
|
|
|
|
int Scumm::getObjOldDir(int obj)
|
|
{
|
|
if (obj < NUM_ACTORS) {
|
|
return newDirToOldDir(derefActorSafe(obj, "getObjOldDir")->facing);
|
|
} else {
|
|
int x, y, dir;
|
|
getObjectXYPos(obj, x, y, dir);
|
|
return dir;
|
|
}
|
|
}
|
|
|
|
int Scumm::getObjNewDir(int obj)
|
|
{
|
|
if (obj < NUM_ACTORS) {
|
|
return derefActorSafe(obj, "getObjNewDir")->facing;
|
|
} else {
|
|
int x, y, dir;
|
|
getObjectXYPos(obj, x, y, dir);
|
|
return oldDirToNewDir(dir);
|
|
}
|
|
}
|
|
|
|
int Scumm::findInventory(int owner, int idx)
|
|
{
|
|
int count = 1, i, obj;
|
|
for (i = 0; i != _maxInventoryItems; i++) {
|
|
obj = _inventory[i];
|
|
if (obj && getOwner(obj) == owner && count++ == idx)
|
|
return obj;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Scumm::getInventoryCount(int owner)
|
|
{
|
|
int i, obj;
|
|
int count = 0;
|
|
for (i = 0; i != _maxInventoryItems; i++) {
|
|
obj = _inventory[i];
|
|
if (obj && getOwner(obj) == owner)
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
void Scumm::setObjectState(int obj, int state, int x, int y)
|
|
{
|
|
int i;
|
|
|
|
i = getObjectIndex(obj);
|
|
if (i == -1) {
|
|
warning("setObjectState: no such object");
|
|
return;
|
|
}
|
|
|
|
if (x != -1) {
|
|
_objs[i].x_pos = x << 3;
|
|
_objs[i].y_pos = y << 3;
|
|
}
|
|
|
|
addObjectToDrawQue(i);
|
|
putState(obj, state);
|
|
}
|
|
|
|
static int getDist(int x, int y, int x2, int y2)
|
|
{
|
|
int a = abs(y - y2);
|
|
int b = abs(x - x2);
|
|
if (a > b)
|
|
return a;
|
|
return b;
|
|
}
|
|
|
|
int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f)
|
|
{
|
|
int i, j;
|
|
int x, y;
|
|
int x2, y2;
|
|
|
|
j = i = 0xFF;
|
|
|
|
if (is_obj_1) {
|
|
if (getObjectOrActorXY(b, x, y) == -1)
|
|
return -1;
|
|
if (b < NUM_ACTORS)
|
|
i = derefActorSafe(b, "unkObjProc1")->scalex;
|
|
} else {
|
|
x = b;
|
|
y = c;
|
|
}
|
|
|
|
if (is_obj_2) {
|
|
if (getObjectOrActorXY(e, x2, y2) == -1)
|
|
return -1;
|
|
if (e < NUM_ACTORS)
|
|
j = derefActorSafe(e, "unkObjProc1(2)")->scalex;
|
|
} else {
|
|
x2 = e;
|
|
y2 = f;
|
|
}
|
|
|
|
return getDist(x, y, x2, y2) * 0xFF / ((i + j) >> 1);
|
|
}
|
|
|
|
void Scumm::setCursorImg(uint img, uint room, uint imgindex)
|
|
{
|
|
int w, h;
|
|
byte *dataptr, *bomp;
|
|
uint32 size;
|
|
FindObjectInRoom foir;
|
|
|
|
if (room == (uint) - 1)
|
|
room = getObjectRoom(img);
|
|
|
|
findObjectInRoom(&foir, foCodeHeader | foImageHeader | foCheckAlreadyLoaded, img, room);
|
|
|
|
if (_features & GF_AFTER_V7)
|
|
setCursorHotspot2(READ_LE_UINT16(&foir.imhd->v7.hotspot[0].x),
|
|
READ_LE_UINT16(&foir.imhd->v7.hotspot[0].y));
|
|
else
|
|
setCursorHotspot2(READ_LE_UINT16(&foir.imhd->old.hotspot[0].x),
|
|
READ_LE_UINT16(&foir.imhd->old.hotspot[0].y));
|
|
|
|
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
w = READ_LE_UINT16(&foir.cdhd->v6.w) >> 3;
|
|
h = READ_LE_UINT16(&foir.cdhd->v6.h) >> 3;
|
|
} else {
|
|
w = READ_LE_UINT16(&foir.imhd->v7.width) >> 3;
|
|
h = READ_LE_UINT16(&foir.imhd->v7.height) >> 3;
|
|
}
|
|
|
|
dataptr = findResource(IMxx_tags[imgindex], foir.obim);
|
|
if (dataptr == NULL)
|
|
error("setCursorImg: No such image");
|
|
|
|
size = READ_BE_UINT32_UNALIGNED(dataptr + 4);
|
|
if (size > sizeof(_grabbedCursor))
|
|
error("setCursorImg: Cursor image too large");
|
|
|
|
if ((bomp = findResource(MKID('BOMP'), dataptr)) != NULL)
|
|
useBompCursor(bomp, w, h);
|
|
else
|
|
useIm01Cursor(dataptr, w, h);
|
|
|
|
}
|
|
|
|
void Scumm::nukeFlObjects(int min, int max)
|
|
{
|
|
ObjectData *od;
|
|
int i;
|
|
|
|
warning("nukeFlObjects(%d,%d)", min, max);
|
|
|
|
for (i = _numObjectsInRoom, od = _objs; --i >= 0; od++)
|
|
if (od->fl_object_index && od->obj_nr >= min && od->obj_nr <= max) {
|
|
nukeResource(rtFlObject, od->fl_object_index);
|
|
od->obj_nr = 0;
|
|
od->fl_object_index = 0;
|
|
}
|
|
}
|
|
|
|
void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
|
|
int objectHeight, int f, int g, int image, int mode)
|
|
{
|
|
BlastObject *eo;
|
|
ObjectData *od;
|
|
|
|
if (_enqueuePos == sizeof(_enqueuedObjects) / sizeof(_enqueuedObjects[0])) {
|
|
warning("enqueueObject: overflow");
|
|
return;
|
|
}
|
|
|
|
eo = &_enqueuedObjects[_enqueuePos++];
|
|
eo->number = objectNumber;
|
|
eo->areaX = _enqueue_b;
|
|
eo->areaY = _enqueue_c;
|
|
eo->areaWidth = _enqueue_d;
|
|
eo->areaHeight = _enqueue_e;
|
|
eo->posX = objectX + (camera._cur.x & 7);
|
|
eo->posY = objectY + (camera._cur.y - (_realHeight / 2));
|
|
if (objectWidth == 0) {
|
|
od = &_objs[getObjectIndex(objectNumber)];
|
|
eo->width = od->width;
|
|
} else {
|
|
eo->width = objectWidth;
|
|
}
|
|
if (objectHeight == 0) {
|
|
od = &_objs[getObjectIndex(objectNumber)];
|
|
eo->height = od->height;
|
|
} else {
|
|
eo->height = objectHeight;
|
|
}
|
|
|
|
eo->scaleX = f;
|
|
eo->scaleY = g;
|
|
eo->image = image;
|
|
|
|
eo->mode = mode;
|
|
}
|
|
|
|
void Scumm::drawBlastObjects()
|
|
{
|
|
BlastObject *eo;
|
|
int i;
|
|
|
|
eo = _enqueuedObjects;
|
|
for (i = 0; i < _enqueuePos; i++, eo++) {
|
|
drawBlastObject(eo);
|
|
}
|
|
}
|
|
|
|
|
|
void Scumm::drawBlastObject(BlastObject *eo)
|
|
{
|
|
VirtScreen *vs;
|
|
byte *bomp, *ptr, *img;
|
|
int idx;
|
|
BompDrawData bdd;
|
|
|
|
vs = &virtscr[0];
|
|
|
|
_lastXstart = vs->xstart;
|
|
|
|
checkRange(_numGlobalObjects - 1, 30, eo->number, "Illegal Blast object %d");
|
|
|
|
idx = _objs[getObjectIndex(eo->number)].fl_object_index;
|
|
|
|
if (idx) {
|
|
ptr = getResourceAddress(rtFlObject, idx);
|
|
ptr = findResource(MKID('OBIM'), ptr);
|
|
} else {
|
|
idx = getObjectIndex(eo->number);
|
|
assert(idx != -1);
|
|
ptr = getResourceAddress(1, _roomResource) + _objs[idx].offs_obim_to_room;
|
|
}
|
|
if (!ptr)
|
|
error("BlastObject object %d image not found", eo->number);
|
|
|
|
img = findResource(IMxx_tags[eo->image], ptr);
|
|
if (!img)
|
|
img = findResource(IMxx_tags[1], ptr); // Backward compatibility with samnmax blast objects
|
|
if (!img)
|
|
error("blast-object %d invalid image %d (1-x)", eo->number, eo->image);
|
|
|
|
bomp = findResourceData(MKID('BOMP'), img);
|
|
if (!bomp)
|
|
error("object %d is not a blast object", eo->number);
|
|
|
|
bdd.srcwidth = READ_LE_UINT16(&((BompHeader *)bomp)->width);
|
|
bdd.srcheight = READ_LE_UINT16(&((BompHeader *)bomp)->height);
|
|
|
|
bdd.out = vs->screenPtr + vs->xstart;
|
|
bdd.outwidth = vs->width;
|
|
bdd.outheight = vs->height;
|
|
bdd.dataptr = bomp + 10;
|
|
bdd.x = eo->posX;
|
|
bdd.y = eo->posY;
|
|
bdd.scale_x = (unsigned char)eo->scaleX;
|
|
bdd.scale_y = (unsigned char)eo->scaleY;
|
|
|
|
drawBomp(&bdd, 0, bdd.dataptr, 1, 0);
|
|
updateDirtyRect(vs->number, bdd.x, bdd.x + bdd.srcwidth, bdd.y, bdd.y + bdd.srcheight, 0);
|
|
}
|
|
|
|
void Scumm::removeBlastObjects()
|
|
{
|
|
BlastObject *eo;
|
|
int i;
|
|
|
|
eo = _enqueuedObjects;
|
|
for (i = 0; i < _enqueuePos; i++, eo++) {
|
|
removeBlastObject(eo);
|
|
}
|
|
|
|
clearEnqueue();
|
|
}
|
|
|
|
void Scumm::removeBlastObject(BlastObject *eo)
|
|
{
|
|
VirtScreen *vs = &virtscr[0];
|
|
|
|
int top, bottom, left, right;
|
|
int left_strip, right_strip;
|
|
int i;
|
|
|
|
top = eo->posY;
|
|
bottom = eo->posY + eo->height;
|
|
left = eo->posX;
|
|
right = eo->posX + eo->width;
|
|
|
|
if (bottom < 0 || right < 0 || top > vs->height || left > vs->width)
|
|
return;
|
|
|
|
if (top < 0)
|
|
top = 0;
|
|
if (bottom > vs->height)
|
|
bottom = vs->height;
|
|
if (left < 0)
|
|
left = 0;
|
|
if (right > vs->width)
|
|
right = vs->width;
|
|
|
|
left_strip = left >> 3;
|
|
right_strip = (right >> 3) + 1;
|
|
|
|
if (left_strip < 0)
|
|
left_strip = 0;
|
|
if (right_strip >= 200)
|
|
right_strip = 200;
|
|
|
|
for (i = left_strip; i <= right_strip; i++)
|
|
gdi.resetBackground(top, bottom, i);
|
|
|
|
updateDirtyRect(0, left, right, top, bottom, 0x40000000);
|
|
}
|
|
|
|
int Scumm::findFlObjectSlot()
|
|
{
|
|
int i;
|
|
for (i = 1; i < _maxFLObject; i++) {
|
|
if (_baseFLObject[i] == NULL)
|
|
return i;
|
|
}
|
|
error("findFlObjectSlot: Out of FLObject slots");
|
|
return -1;
|
|
}
|
|
|
|
void Scumm::loadFlObject(uint object, uint room)
|
|
{
|
|
FindObjectInRoom foir;
|
|
int slot;
|
|
ObjectData *od;
|
|
byte *flob, *roomptr;
|
|
uint32 obcd_size, obim_size, flob_size;
|
|
|
|
/* Don't load an already loaded object */
|
|
if (whereIsObject(object) != WIO_NOT_FOUND)
|
|
return;
|
|
|
|
/* Locate the object in the room resource */
|
|
findObjectInRoom(&foir, foImageHeader | foCodeHeader, object, room);
|
|
|
|
/* Add an entry for the new floating object in the local object table */
|
|
if (++_numObjectsInRoom > _numLocalObjects)
|
|
error("loadFlObject: Local Object Table overflow");
|
|
od = &_objs[_numObjectsInRoom];
|
|
|
|
/* Setup sizes */
|
|
obcd_size = READ_BE_UINT32_UNALIGNED(foir.obcd + 4);
|
|
od->offs_obcd_to_room = 8;
|
|
od->offs_obim_to_room = obcd_size + 8;
|
|
obim_size = READ_BE_UINT32_UNALIGNED(foir.obim + 4);
|
|
flob_size = obcd_size + obim_size + 8;
|
|
|
|
/* Allocate slot & memory for floating object */
|
|
slot = findFlObjectSlot();
|
|
createResource(rtFlObject, slot, flob_size);
|
|
|
|
/* Copy object code + object image to floating object */
|
|
roomptr = getResourceAddress(rtRoom, room);
|
|
flob = getResourceAddress(rtFlObject, slot);
|
|
((uint32 *)flob)[0] = MKID('FLOB');
|
|
((uint32 *)flob)[1] = TO_BE_32(flob_size);
|
|
memcpy(flob + 8, roomptr - foir.roomptr + foir.obcd, obcd_size);
|
|
memcpy(flob + 8 + obcd_size, roomptr - foir.roomptr + foir.obim, obim_size);
|
|
|
|
/* Setup local object flags */
|
|
setupRoomObject(od, flob);
|
|
|
|
od->fl_object_index = slot;
|
|
}
|