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imuse_digi
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dont wait for end of stream while playing insane
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2004-06-21 19:37:54 +00:00 |
insane
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Fixed FT, so battles are not so ridiculously easy as before. Now match original
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2004-06-23 03:16:04 +00:00 |
smush
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increased audio buffer to solve scuttering problems
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2004-06-21 06:59:24 +00:00 |
.cvsignore
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actor.cpp
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
actor.h
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Add akos drawing offsets
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2004-02-16 02:55:23 +00:00 |
akos.cpp
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Fix transparency for akos codec 16 in HE games.
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2004-06-26 01:02:52 +00:00 |
akos.h
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Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
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2004-04-04 01:11:27 +00:00 |
base-costume.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
base-costume.h
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Fix signedness issue (lead to incorred address computations on 64 bit machines)
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2004-04-04 22:43:54 +00:00 |
bomp.cpp
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let compiler optimize code better <g>
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2004-04-04 17:56:30 +00:00 |
bomp.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
boxes.cpp
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Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place)
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2004-04-11 23:19:19 +00:00 |
boxes.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
camera.cpp
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Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others
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2004-04-04 20:20:09 +00:00 |
charset.cpp
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Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled)
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2004-04-25 13:34:19 +00:00 |
charset.h
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Record on which virtual screen we last drew masked text
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2004-04-08 23:41:10 +00:00 |
costume.cpp
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Minor cleanup
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2004-06-25 08:10:34 +00:00 |
costume.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
cursor.cpp
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fix warning
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2004-06-25 11:49:07 +00:00 |
debugger.cpp
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Patch #917503: Remove stray semicolons
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2004-03-16 23:51:41 +00:00 |
debugger.h
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Start of debug channel support. TODO: Move this to the common Debugger system?
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2004-01-10 05:20:15 +00:00 |
dialogs.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
dialogs.h
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Aaargh, didn't mean to commit this...
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2004-03-15 02:28:47 +00:00 |
gfx.cpp
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look for the newer BMAP blocks from later humongous games if we can't find an SMAP block
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2004-06-26 02:45:17 +00:00 |
gfx.h
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
help.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
help.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_internal.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_player.cpp
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Ignore imuse control code in HE games
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2004-06-02 13:32:16 +00:00 |
imuse.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
imuse.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
intern.h
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Add some more HE7 differences.
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2004-06-24 15:13:00 +00:00 |
midiparser_eup.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
module.mk
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Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
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2004-06-24 02:36:17 +00:00 |
music.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
nut_renderer.cpp
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cleanup
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2004-04-08 23:38:09 +00:00 |
nut_renderer.h
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allow disabling of text shadow in NUT font renderer
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2004-04-04 18:07:26 +00:00 |
object.cpp
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Fix mouse cursors hotspot in HE games.
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2004-06-24 12:32:19 +00:00 |
object.h
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Add some missing code
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2004-06-21 02:33:23 +00:00 |
palette.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_mod.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
player_mod.h
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Increase channel for Amiga V3 player.
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2004-03-16 07:02:21 +00:00 |
player_v1.cpp
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Initialize _random_lsr to avoid valgrind warnings
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2004-03-05 14:34:39 +00:00 |
player_v1.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_v2.cpp
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Clear all channel variables in clear_channel
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2004-03-05 14:35:16 +00:00 |
player_v2.h
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
player_v3a.h
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
resource_v4.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
resource_v7he.cpp
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Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
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2004-06-24 20:20:35 +00:00 |
resource_v7he.h
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Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
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2004-06-24 20:20:35 +00:00 |
resource.cpp
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work around for humongous catalogs
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2004-06-26 05:08:02 +00:00 |
resource.h
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
saveload.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
saveload.h
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enabled save/load code for imuse digital
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2004-05-02 14:03:21 +00:00 |
script_v2.cpp
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Renamed StringTab::backup to StringTab::_default, as that describes better what it does
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2004-04-05 23:54:58 +00:00 |
script_v5.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
script_v6.cpp
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Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
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2004-06-24 20:20:35 +00:00 |
script_v6he.cpp
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Add some more HE7 differences.
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2004-06-24 15:13:00 +00:00 |
script_v7he.cpp
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Switch to debug
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2004-06-25 12:17:33 +00:00 |
script_v8.cpp
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
script.cpp
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Fix regression introduced with the mac loom copy protection changes in rev 1.155, afaik all non mac versions of loom should be using that check not just pc. Fixes bug #934913
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2004-04-16 05:48:31 +00:00 |
script.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
scumm-md5.h
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Added some new MD5s
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2004-03-25 11:22:02 +00:00 |
scumm.cpp
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move puttzoo back into the correct position and note Scummsys.90 version
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2004-06-26 06:58:39 +00:00 |
scumm.h
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Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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2004-06-25 22:39:21 +00:00 |
sound.cpp
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Delay only required when using subtitles
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2004-06-25 12:11:34 +00:00 |
sound.h
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Add FBEAR: Partial fix for the piano, patch #977249
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2004-06-22 10:39:46 +00:00 |
string.cpp
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Simpler check
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2004-05-07 07:33:10 +00:00 |
usage_bits.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
usage_bits.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
vars.cpp
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Correction
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2004-06-25 10:36:11 +00:00 |
verbs.cpp
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o more _heversion usage
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2004-06-06 02:20:53 +00:00 |
verbs.h
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |