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actor.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
actor.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
assets.cpp
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Implemented player sprite loading portion of scene enter code
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2010-02-17 11:37:17 +00:00 |
assets.h
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Implemented player sprite loading portion of scene enter code
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2010-02-17 11:37:17 +00:00 |
burger_data.h
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compression.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
compression.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
console.cpp
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Beginnings of hooking up the new logic for current action display
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2010-03-19 09:19:23 +00:00 |
console.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
converse.cpp
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
converse.h
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
detection.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
dialogs.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
dialogs.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
events.cpp
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Use the enumerators instead of hardcoding the values of them.
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2010-03-27 13:29:10 +00:00 |
events.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
font.cpp
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Bugfixes for correctly getting string lengths and cropping drawn text
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2010-03-24 11:46:09 +00:00 |
font.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
globals.cpp
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Fix shadow member of this warnings of gcc.
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2010-03-21 12:36:57 +00:00 |
globals.h
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Remove extra semicolons
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2010-04-01 15:03:08 +00:00 |
graphics.cpp
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Remove unused dereference
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2010-04-08 22:04:17 +00:00 |
graphics.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
gui.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
gui.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
hotspot.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
hotspot.h
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Further code implemented for the current action display
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2010-03-16 08:26:08 +00:00 |
m4_menus.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4_scene.cpp
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Further code implemented for the current action display
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2010-03-16 08:26:08 +00:00 |
m4_scene.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
m4_views.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4.cpp
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Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
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2010-04-27 11:23:27 +00:00 |
m4.h
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Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
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2010-04-27 11:23:27 +00:00 |
mads_anim.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
mads_anim.h
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COMMON: Move typedef StringList from str.h to new header str-array.h
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2010-03-18 15:09:24 +00:00 |
mads_logic.cpp
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Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
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2010-04-27 11:23:27 +00:00 |
mads_logic.h
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Added the beginnings of the main timer list
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2010-04-12 08:31:46 +00:00 |
mads_menus.cpp
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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2010-04-21 10:42:01 +00:00 |
mads_menus.h
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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2010-04-21 10:42:01 +00:00 |
mads_scene.cpp
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Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
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2010-04-27 11:23:27 +00:00 |
mads_scene.h
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Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
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2010-04-27 11:23:27 +00:00 |
mads_views.cpp
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Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
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2010-04-27 11:23:27 +00:00 |
mads_views.h
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Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
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2010-04-27 11:23:27 +00:00 |
midi.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
midi.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
module.mk
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
rails.cpp
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M4: Make M4Surface member w, h, pixels protected; some cleanup
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2009-12-07 18:22:18 +00:00 |
rails.h
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resource.cpp
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Beginnings of code for scene info loading
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2010-02-27 05:30:53 +00:00 |
resource.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
saveload.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
saveload.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scene.cpp
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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2010-04-21 10:42:01 +00:00 |
scene.h
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Changed MadsView into a separate class, since it's functionality is needed by two different class hierarchies that can't share a common ancestor class
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2010-04-21 10:42:01 +00:00 |
script.cpp
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
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2010-03-07 05:06:58 +00:00 |
script.h
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Patch #2973290: Semicolon cleanup
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2010-03-22 20:28:08 +00:00 |
scripttab.h
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sound.cpp
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AUDIO: Rename Mixer::playInputStream to playStream
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2010-04-12 09:14:17 +00:00 |
sound.h
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
sprite.cpp
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Added preliminary logic for showing loaded sprite frames
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2010-03-25 12:46:06 +00:00 |
sprite.h
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Bugfixes to the graphics display of dialogs
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2010-03-26 20:45:32 +00:00 |
staticres.cpp
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
staticres.h
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Added framework for displaying game dialogs
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2010-03-21 10:51:11 +00:00 |
viewmgr.cpp
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
viewmgr.h
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Moved new MadsView related code into Mads_Views, where it's more appropriate. Added extra logic necessary for displaying text in the game dialogs
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2010-03-24 11:49:26 +00:00 |
woodscript.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
woodscript.h
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |
ws_machine.cpp
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ws_sequence.cpp
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Further work on separating M4 specific scene code into the m4_scene.cpp file
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2010-03-14 05:39:47 +00:00 |