mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
3edc151c5b
svn-id: r48763
179 lines
4.4 KiB
C++
179 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_MADS_MENUS_H
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#define M4_MADS_MENUS_H
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#include "common/str-array.h"
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#include "m4/viewmgr.h"
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#include "m4/mads_views.h"
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#include "m4/font.h"
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namespace M4 {
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#define MADS_MENU_ANIM_DELAY 70
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enum MadsGameAction {START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT};
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enum MadsLayers {LAYER_GUI = 19};
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class RexMainMenuView : public View {
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private:
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M4Surface *_bgSurface;
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RGBList *_bgPalData;
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int _menuItemIndex;
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int _frameIndex;
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bool _skipFlag;
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SpriteAsset *_menuItem;
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Common::Array<RGBList *> _itemPalData;
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uint32 _delayTimeout;
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int _highlightedIndex;
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int getHighlightedItem(int x, int y);
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void handleAction(MadsGameAction action);
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public:
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RexMainMenuView(MadsM4Engine *vm);
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~RexMainMenuView();
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bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
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void updateState();
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};
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class DragonMainMenuView : public View {
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private:
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//M4Surface *_bgSurface;
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RGBList *_bgPalData;
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int _menuItemIndex;
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int _frameIndex;
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bool _skipFlag;
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SpriteAsset *_menuItem;
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Common::Array<RGBList *> _itemPalData;
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uint32 _delayTimeout;
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int _highlightedIndex;
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int getHighlightedItem(int x, int y);
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void handleAction(MadsGameAction action);
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public:
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DragonMainMenuView(MadsM4Engine *vm);
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~DragonMainMenuView();
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bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
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void updateState();
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};
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class MadsMainMenuView : public View {
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public:
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MadsMainMenuView(MadsM4Engine *vm);
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bool onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents);
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void updateState();
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};
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enum DialogTextState {STATE_DESELECTED = 0, STATE_SELECTED = 1, STATE_UNKNOWN = 2};
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class DialogTextEntry {
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public:
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bool in_use;
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DialogTextState state;
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Common::Point pos;
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char text[80];
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Font *font;
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int widthAdjust;
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int textDisplay_index;
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DialogTextEntry() { in_use = false; }
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};
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#define DIALOG_LINES_SIZE 20
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enum MadsTextAlignment { ALIGN_CENTER = -1, ALIGN_CHAR_CENTER = -2, RIGHT_ALIGN = -3 };
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class RexDialogView : public View, public MadsView {
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private:
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int _priorSceneId;
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void initialiseLines();
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void initialiseGraphics();
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void loadBackground();
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void loadMenuSprites();
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protected:
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MadsDialogType _dialogType;
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M4Surface *_backgroundSurface;
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RGBList *_bgPalData;
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SpriteAsset *_menuSprites;
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Common::Array<DialogTextEntry> _dialogText;
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Common::StringArray _textLines;
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int _totalTextEntries;
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int _dialogSelectedLine;
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Common::StringArray _saveList;
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int _word_8502C;
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int _selectedLine;
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int _lineIndex;
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bool _enterFlag;
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void setFrame(int frameNumber, int depth);
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void initVars();
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void addLine(const char *msg_p, Font *font, MadsTextAlignment alignment, int left, int top);
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void addQuote(Font *font, MadsTextAlignment alignment, int left, int top, int id1, int id2 = 0);
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void setClickableLines();
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void refreshText();
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public:
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RexDialogView();
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~RexDialogView();
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virtual void updateState();
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virtual void onRefresh(RectList *rects, M4Surface *destSurface);
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virtual bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
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};
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class RexGameMenuDialog : public RexDialogView {
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private:
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void addLines();
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public:
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RexGameMenuDialog();
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virtual bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
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};
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class RexOptionsDialog : public RexDialogView {
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private:
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MadsConfigData _tempConfig;
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void reload();
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void addLines();
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public:
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RexOptionsDialog();
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virtual bool onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents);
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};
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}
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#endif
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