mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
89310f047e
svn-id: r17529
716 lines
19 KiB
C++
716 lines
19 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm/actor.h"
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#include "scumm/boxes.h"
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#include "scumm/intern.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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#include "scumm/util.h"
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namespace Scumm {
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/**
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* Start a 'scene' by loading the specified room with the given main actor.
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* The actor is placed next to the object indicated by objectNr.
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*/
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void ScummEngine::startScene(int room, Actor *a, int objectNr) {
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int i, where;
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CHECK_HEAP;
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debugC(DEBUG_GENERAL, "Loading room %d", room);
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stopTalk();
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fadeOut(_switchRoomEffect2);
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_newEffect = _switchRoomEffect;
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ScriptSlot *ss = &vm.slot[_currentScript];
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if (_currentScript != 0xFF) {
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if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) {
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if (ss->cutsceneOverride && _version >= 5)
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error("Object %d stopped with active cutscene/override in exit", ss->number);
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nukeArrays(_currentScript);
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_currentScript = 0xFF;
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} else if (ss->where == WIO_LOCAL) {
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if (ss->cutsceneOverride && _version >= 5)
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error("Script %d stopped with active cutscene/override in exit", ss->number);
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nukeArrays(_currentScript);
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_currentScript = 0xFF;
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}
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}
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if (!(_features & GF_SMALL_HEADER) && VAR_NEW_ROOM != 0xFF) // Disable for SH games. Overwrites
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VAR(VAR_NEW_ROOM) = room; // gamevars, eg Zak cashcards
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runExitScript();
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killScriptsAndResources();
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clearEnqueue();
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if (_version >= 4 && _heversion <= 60)
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stopCycle(0);
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_sound->processSoundQues();
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if (_heversion >= 71)
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((ScummEngine_v70he *)this)->_wiz.polygonClear();
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if (_heversion >= 72)
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((ScummEngine_v72he *)this)->_wiz.imageNumClear();
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// For HE80+ games
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for (i = 0; i < _numRoomVariables; i++)
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_roomVars[i] = 0;
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nukeArrays(0xFF);
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for (i = 1; i < _numActors; i++) {
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_actors[i].hideActor();
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}
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if (_version >= 7) {
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// Set the shadow palette(s) to all black. This fixes
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// bug #795940, and actually makes some sense (after all,
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// shadows tend to be rather black, don't they? ;-)
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memset(_shadowPalette, 0, NUM_SHADOW_PALETTE * 256);
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} else {
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for (i = 0; i < 256; i++) {
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_roomPalette[i] = i;
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if (_shadowPalette)
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_shadowPalette[i] = i;
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}
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if (_features & GF_SMALL_HEADER)
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setDirtyColors(0, 255);
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}
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clearDrawObjectQueue();
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VAR(VAR_ROOM) = room;
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_fullRedraw = true;
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res.increaseResourceCounter();
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_currentRoom = room;
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VAR(VAR_ROOM) = room;
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if (room >= 0x80 && _version < 7)
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_roomResource = _resourceMapper[room & 0x7F];
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else
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_roomResource = room;
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if (VAR_ROOM_RESOURCE != 0xFF)
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VAR(VAR_ROOM_RESOURCE) = _roomResource;
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if (room != 0)
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ensureResourceLoaded(rtRoom, room);
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clearRoomObjects();
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if (_currentRoom == 0) {
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_ENCD_offs = _EXCD_offs = 0;
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_numObjectsInRoom = 0;
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return;
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}
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initRoomSubBlocks();
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loadRoomObjects();
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if (VAR_ROOM_WIDTH != 0xFF && VAR_ROOM_HEIGHT != 0xFF) {
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VAR(VAR_ROOM_WIDTH) = _roomWidth;
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VAR(VAR_ROOM_HEIGHT) = _roomHeight;
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}
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VAR(VAR_CAMERA_MIN_X) = _screenWidth / 2;
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VAR(VAR_CAMERA_MAX_X) = _roomWidth - (_screenWidth / 2);
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if (_features & GF_NEW_CAMERA) {
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VAR(VAR_CAMERA_MIN_Y) = _screenHeight / 2;
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VAR(VAR_CAMERA_MAX_Y) = _roomHeight - (_screenHeight / 2);
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setCameraAt(_screenWidth / 2, _screenHeight / 2);
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} else {
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camera._mode = kNormalCameraMode;
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if (_version > 2)
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camera._cur.x = camera._dest.x = _screenWidth / 2;
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camera._cur.y = camera._dest.y = _screenHeight / 2;
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}
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if (_roomResource == 0)
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return;
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memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
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if (_version >= 5 && a) {
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where = whereIsObject(objectNr);
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if (where != WIO_ROOM && where != WIO_FLOBJECT)
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error("startScene: Object %d is not in room %d", objectNr,
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_currentRoom);
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int x, y, dir;
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getObjectXYPos(objectNr, x, y, dir);
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a->putActor(x, y, _currentRoom);
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a->setDirection(dir + 180);
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a->stopActorMoving();
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if (_gameId == GID_SAMNMAX) {
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camera._cur.x = camera._dest.x = a->_pos.x;
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setCameraAt(a->_pos.x, a->_pos.y);
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}
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}
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showActors();
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_egoPositioned = false;
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runEntryScript();
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if (_version <= 2)
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runScript(5, 0, 0, 0);
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else if (_version >= 5 && _version <= 6) {
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if (a && !_egoPositioned) {
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int x, y;
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getObjectXYPos(objectNr, x, y);
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a->putActor(x, y, _currentRoom);
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a->_moving = 0;
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}
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} else if (_version >= 7) {
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if (camera._follows) {
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a = derefActor(camera._follows, "startScene: follows");
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setCameraAt(a->_pos.x, a->_pos.y);
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}
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}
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_doEffect = true;
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CHECK_HEAP;
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}
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void ScummEngine::initRoomSubBlocks() {
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int i;
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const byte *ptr;
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byte *roomptr, *searchptr, *roomResPtr = 0;
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const RoomHeader *rmhd;
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_ENCD_offs = 0;
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_EXCD_offs = 0;
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_EPAL_offs = 0;
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_CLUT_offs = 0;
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_PALS_offs = 0;
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memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
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// Determine the room and room script base address
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roomResPtr = roomptr = getResourceAddress(rtRoom, _roomResource);
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if (_version == 8)
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roomResPtr = getResourceAddress(rtRoomScripts, _roomResource);
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if (!roomptr || !roomResPtr)
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error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__);
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//
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// Determine the room dimensions (width/height)
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//
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rmhd = (const RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
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if (_version == 8) {
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_roomWidth = READ_LE_UINT32(&(rmhd->v8.width));
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_roomHeight = READ_LE_UINT32(&(rmhd->v8.height));
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_numObjectsInRoom = (byte)READ_LE_UINT32(&(rmhd->v8.numObjects));
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} else if (_version == 7) {
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_roomWidth = READ_LE_UINT16(&(rmhd->v7.width));
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_roomHeight = READ_LE_UINT16(&(rmhd->v7.height));
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_numObjectsInRoom = (byte)READ_LE_UINT16(&(rmhd->v7.numObjects));
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} else {
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_roomWidth = READ_LE_UINT16(&(rmhd->old.width));
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_roomHeight = READ_LE_UINT16(&(rmhd->old.height));
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_numObjectsInRoom = (byte)READ_LE_UINT16(&(rmhd->old.numObjects));
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}
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//
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// Find the room image data
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//
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if (_version == 8) {
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_IM00_offs = getObjectImage(roomptr, 1) - roomptr;
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} else if (_features & GF_SMALL_HEADER) {
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_IM00_offs = findResourceData(MKID('IM00'), roomptr) - roomptr;
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} else if (_heversion >= 70) {
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byte *roomImagePtr = getResourceAddress(rtRoomImage, _roomResource);
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_IM00_offs = findResource(MKID('IM00'), roomImagePtr) - roomImagePtr;
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} else {
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_IM00_offs = findResource(MKID('IM00'), findResource(MKID('RMIM'), roomptr)) - roomptr;
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}
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gdi.roomChanged(roomptr, _IM00_offs);
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//
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// Look for an exit script
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//
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ptr = findResourceData(MKID('EXCD'), roomResPtr);
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if (ptr)
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_EXCD_offs = ptr - roomResPtr;
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if (_dumpScripts && _EXCD_offs)
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dumpResource("exit-", _roomResource, roomResPtr + _EXCD_offs - _resourceHeaderSize, -1);
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//
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// Look for an entry script
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//
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ptr = findResourceData(MKID('ENCD'), roomResPtr);
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if (ptr)
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_ENCD_offs = ptr - roomResPtr;
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if (_dumpScripts && _ENCD_offs)
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dumpResource("entry-", _roomResource, roomResPtr + _ENCD_offs - _resourceHeaderSize, -1);
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//
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// Load box data
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//
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res.nukeResource(rtMatrix, 1);
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res.nukeResource(rtMatrix, 2);
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if (_features & GF_SMALL_HEADER) {
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ptr = findResourceData(MKID('BOXD'), roomptr);
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if (ptr) {
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byte numOfBoxes = *ptr;
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int size;
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if (_version == 3)
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size = numOfBoxes * SIZEOF_BOX_V3 + 1;
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else
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size = numOfBoxes * SIZEOF_BOX + 1;
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res.createResource(rtMatrix, 2, size);
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memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
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ptr += size;
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size = getResourceDataSize(ptr - size - _resourceHeaderSize) - size;
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if (size > 0) { // do this :)
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res.createResource(rtMatrix, 1, size);
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memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
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}
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}
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} else {
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ptr = findResourceData(MKID('BOXD'), roomptr);
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if (ptr) {
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int size = getResourceDataSize(ptr);
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res.createResource(rtMatrix, 2, size);
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roomptr = getResourceAddress(rtRoom, _roomResource);
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ptr = findResourceData(MKID('BOXD'), roomptr);
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memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
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}
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ptr = findResourceData(MKID('BOXM'), roomptr);
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if (ptr) {
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int size = getResourceDataSize(ptr);
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res.createResource(rtMatrix, 1, size);
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roomptr = getResourceAddress(rtRoom, _roomResource);
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ptr = findResourceData(MKID('BOXM'), roomptr);
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memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
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}
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}
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//
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// Load scale data
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//
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for (i = 1; i < res.num[rtScaleTable]; i++)
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res.nukeResource(rtScaleTable, i);
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ptr = findResourceData(MKID('SCAL'), roomptr);
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if (ptr) {
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int s1, s2, y1, y2;
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if (_version == 8) {
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for (i = 1; i < res.num[rtScaleTable]; i++, ptr += 16) {
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s1 = READ_LE_UINT32(ptr);
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y1 = READ_LE_UINT32(ptr + 4);
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s2 = READ_LE_UINT32(ptr + 8);
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y2 = READ_LE_UINT32(ptr + 12);
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setScaleSlot(i, 0, y1, s1, 0, y2, s2);
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}
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} else {
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for (i = 1; i < res.num[rtScaleTable]; i++, ptr += 8) {
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s1 = READ_LE_UINT16(ptr);
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y1 = READ_LE_UINT16(ptr + 2);
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s2 = READ_LE_UINT16(ptr + 4);
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y2 = READ_LE_UINT16(ptr + 6);
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if (s1 || y1 || s2 || y2) {
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setScaleSlot(i, 0, y1, s1, 0, y2, s2);
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}
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}
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}
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}
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//
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// Setup local scripts
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//
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// Determine the room script base address
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roomResPtr = roomptr = getResourceAddress(rtRoom, _roomResource);
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if (_version == 8)
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roomResPtr = getResourceAddress(rtRoomScripts, _roomResource);
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searchptr = roomResPtr;
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memset(_localScriptOffsets, 0, sizeof(_localScriptOffsets));
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if (_features & GF_SMALL_HEADER) {
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ResourceIterator localScriptIterator(searchptr, true);
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while ((ptr = localScriptIterator.findNext(MKID('LSCR'))) != NULL) {
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int id = 0;
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ptr += _resourceHeaderSize; /* skip tag & size */
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id = ptr[0];
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if (_dumpScripts) {
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char buf[32];
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sprintf(buf, "room-%d-", _roomResource);
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dumpResource(buf, id, ptr - _resourceHeaderSize);
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}
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_localScriptOffsets[id - _numGlobalScripts] = ptr + 1 - roomptr;
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}
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} else if (_heversion >= 90) {
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ResourceIterator localScriptIterator2(searchptr, false);
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while ((ptr = localScriptIterator2.findNext(MKID('LSC2'))) != NULL) {
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int id = 0;
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ptr += _resourceHeaderSize; /* skip tag & size */
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id = READ_LE_UINT32(ptr);
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checkRange(_numLocalScripts + _numGlobalScripts, _numGlobalScripts, id, "Invalid local script %d");
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_localScriptOffsets[id - _numGlobalScripts] = ptr + 4 - roomResPtr;
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if (_dumpScripts) {
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char buf[32];
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sprintf(buf, "room-%d-", _roomResource);
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dumpResource(buf, id, ptr - _resourceHeaderSize);
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}
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}
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ResourceIterator localScriptIterator(searchptr, false);
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while ((ptr = localScriptIterator.findNext(MKID('LSCR'))) != NULL) {
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int id = 0;
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ptr += _resourceHeaderSize; /* skip tag & size */
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id = ptr[0];
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_localScriptOffsets[id - _numGlobalScripts] = ptr + 1 - roomResPtr;
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if (_dumpScripts) {
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char buf[32];
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sprintf(buf, "room-%d-", _roomResource);
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dumpResource(buf, id, ptr - _resourceHeaderSize);
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}
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}
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} else {
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ResourceIterator localScriptIterator(searchptr, false);
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while ((ptr = localScriptIterator.findNext(MKID('LSCR'))) != NULL) {
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int id = 0;
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ptr += _resourceHeaderSize; /* skip tag & size */
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if (_version == 8) {
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id = READ_LE_UINT32(ptr);
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checkRange(_numLocalScripts + _numGlobalScripts, _numGlobalScripts, id, "Invalid local script %d");
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_localScriptOffsets[id - _numGlobalScripts] = ptr + 4 - roomResPtr;
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} else if (_version == 7) {
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id = READ_LE_UINT16(ptr);
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checkRange(_numLocalScripts + _numGlobalScripts, _numGlobalScripts, id, "Invalid local script %d");
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_localScriptOffsets[id - _numGlobalScripts] = ptr + 2 - roomResPtr;
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} else {
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id = ptr[0];
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_localScriptOffsets[id - _numGlobalScripts] = ptr + 1 - roomResPtr;
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}
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if (_dumpScripts) {
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char buf[32];
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sprintf(buf, "room-%d-", _roomResource);
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dumpResource(buf, id, ptr - _resourceHeaderSize);
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}
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}
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}
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// Locate the EGA palette (currently unused).
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ptr = findResourceData(MKID('EPAL'), roomptr);
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if (ptr)
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_EPAL_offs = ptr - roomptr;
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// Locate the standard room palette (for V3-V5 games).
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// TODO: We used to use findResourceSmall instead of findResourceData;
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// in the small header case. That means we have to do some ugly trickery
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// in order to emulate the old behaviour. It would be very nice to get
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// rid of that. That would require some changes to the palette code.
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// In particular, it seems only setPaletteFromPtr would have to be
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// adapted, which would be trivial, since it now adds _resourceHeaderSize
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// to the palette pointer.
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//
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// Of course this would break savegame compatibility unless extra code
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// were added to the save/load system to cope with this.
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ptr = findResourceData(MKID('CLUT'), roomptr);
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if (ptr) {
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if ((_features & GF_SMALL_HEADER) && ptr)
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ptr -= _resourceHeaderSize;
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_CLUT_offs = ptr - roomptr;
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}
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// Locate the standard room palettes (for V6+ games).
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if (_version >= 6) {
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ptr = findResource(MKID('PALS'), roomptr);
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if (ptr) {
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_PALS_offs = ptr - roomptr;
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}
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}
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// Color cycling
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// HE 7.0 games load resources but don't use them.
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if (_version >= 4 && _heversion <= 60) {
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ptr = findResourceData(MKID('CYCL'), roomptr);
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if (ptr) {
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initCycl(ptr);
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}
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}
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// Transparent color
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if (_version == 8)
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gdi._transparentColor = (byte)READ_LE_UINT32(&(rmhd->v8.transparency));
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else {
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ptr = findResourceData(MKID('TRNS'), roomptr);
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if (ptr)
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gdi._transparentColor = ptr[0];
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else
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gdi._transparentColor = 255;
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}
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// Actor Palette in HE 70 games
|
|
if (_heversion == 70) {
|
|
ptr = findResourceData(MKID('REMP'), roomptr);
|
|
if (ptr) {
|
|
for (i = 0; i < 256; i++)
|
|
_HEV7ActorPalette[i] = *ptr++;
|
|
} else {
|
|
for (i = 0; i < 256; i++)
|
|
_HEV7ActorPalette[i] = i;
|
|
}
|
|
}
|
|
|
|
// Polygons in HE 80+ games
|
|
if (_heversion >= 80) {
|
|
ptr = findResourceData(MKID('POLD'), roomptr);
|
|
if (ptr) {
|
|
((ScummEngine_v70he *)this)->_wiz.polygonLoad(ptr);
|
|
}
|
|
}
|
|
|
|
if (_PALS_offs || _CLUT_offs)
|
|
setPalette(0, _roomResource);
|
|
|
|
initBGBuffers(_roomHeight);
|
|
}
|
|
|
|
void ScummEngine_v3old::initRoomSubBlocks() {
|
|
int i;
|
|
const byte *ptr;
|
|
byte *roomptr, *searchptr = 0;
|
|
const RoomHeader *rmhd;
|
|
|
|
_ENCD_offs = 0;
|
|
_EXCD_offs = 0;
|
|
_EPAL_offs = 0;
|
|
_CLUT_offs = 0;
|
|
_PALS_offs = 0;
|
|
|
|
memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
|
|
|
|
// Determine the room and room script base address
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
if (!roomptr)
|
|
error("Room %d: data not found (" __FILE__ ":%d)", _roomResource, __LINE__);
|
|
|
|
// Reset room color for V1 zak
|
|
if (_version == 1)
|
|
_roomPalette[0] = 0;
|
|
|
|
//
|
|
// Determine the room dimensions (width/height)
|
|
//
|
|
rmhd = (const RoomHeader *)(roomptr + 4);
|
|
|
|
if (_version == 1) {
|
|
if (_features & GF_NES) {
|
|
_roomWidth = READ_LE_UINT16(&(rmhd->old.width)) * 8;
|
|
_roomHeight = READ_LE_UINT16(&(rmhd->old.height)) * 8;
|
|
|
|
// HACK: To let our code work normal with narrow rooms we
|
|
// adjust width. It will render garbage on right edge but we do
|
|
// not render it anyway
|
|
if (_roomWidth < 32 * 8)
|
|
_roomWidth = 32 * 8;
|
|
} else {
|
|
_roomWidth = roomptr[4] * 8;
|
|
_roomHeight = roomptr[5] * 8;
|
|
}
|
|
} else {
|
|
_roomWidth = READ_LE_UINT16(&(rmhd->old.width));
|
|
_roomHeight = READ_LE_UINT16(&(rmhd->old.height));
|
|
}
|
|
_numObjectsInRoom = roomptr[20];
|
|
|
|
//
|
|
// Find the room image data
|
|
//
|
|
if (_version == 1) {
|
|
_IM00_offs = 0;
|
|
} else {
|
|
_IM00_offs = READ_LE_UINT16(roomptr + 0x0A);
|
|
}
|
|
gdi.roomChanged(roomptr, _IM00_offs);
|
|
|
|
//
|
|
// Look for an exit script
|
|
//
|
|
int EXCD_len = -1;
|
|
if (_version <= 2) {
|
|
_EXCD_offs = READ_LE_UINT16(roomptr + 0x18);
|
|
EXCD_len = READ_LE_UINT16(roomptr + 0x1A) - _EXCD_offs + _resourceHeaderSize; // HACK
|
|
} else {
|
|
_EXCD_offs = READ_LE_UINT16(roomptr + 0x19);
|
|
EXCD_len = READ_LE_UINT16(roomptr + 0x1B) - _EXCD_offs + _resourceHeaderSize; // HACK
|
|
}
|
|
if (_dumpScripts && _EXCD_offs)
|
|
dumpResource("exit-", _roomResource, roomptr + _EXCD_offs - _resourceHeaderSize, EXCD_len);
|
|
|
|
//
|
|
// Look for an entry script
|
|
//
|
|
int ENCD_len = -1;
|
|
if (_version <= 2) {
|
|
_ENCD_offs = READ_LE_UINT16(roomptr + 0x1A);
|
|
ENCD_len = READ_LE_UINT16(roomptr) - _ENCD_offs + _resourceHeaderSize; // HACK
|
|
} else {
|
|
_ENCD_offs = READ_LE_UINT16(roomptr + 0x1B);
|
|
// FIXME - the following is a hack which assumes that immediately after
|
|
// the entry script the first local script follows.
|
|
int num_objects = *(roomptr + 20);
|
|
int num_sounds = *(roomptr + 23);
|
|
int num_scripts = *(roomptr + 24);
|
|
ptr = roomptr + 29 + num_objects * 4 + num_sounds + num_scripts;
|
|
ENCD_len = READ_LE_UINT16(ptr + 1) - _ENCD_offs + _resourceHeaderSize; // HACK
|
|
}
|
|
if (_dumpScripts && _ENCD_offs)
|
|
dumpResource("entry-", _roomResource, roomptr + _ENCD_offs - _resourceHeaderSize, ENCD_len);
|
|
|
|
//
|
|
// Load box data
|
|
//
|
|
res.nukeResource(rtMatrix, 1);
|
|
res.nukeResource(rtMatrix, 2);
|
|
|
|
if (_version <= 2)
|
|
ptr = roomptr + *(roomptr + 0x15);
|
|
else
|
|
ptr = roomptr + READ_LE_UINT16(roomptr + 0x15);
|
|
if (ptr) {
|
|
byte numOfBoxes = *ptr;
|
|
int size;
|
|
if (_version <= 2)
|
|
size = numOfBoxes * SIZEOF_BOX_V2 + 1;
|
|
else
|
|
size = numOfBoxes * SIZEOF_BOX_V3 + 1;
|
|
|
|
res.createResource(rtMatrix, 2, size);
|
|
memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
|
|
ptr += size;
|
|
if (_version <= 2) {
|
|
size = numOfBoxes * (numOfBoxes + 1);
|
|
} else {
|
|
// FIXME. This is an evil HACK!!!
|
|
size = (READ_LE_UINT16(roomptr + 0x0A) - READ_LE_UINT16(roomptr + 0x15)) - size;
|
|
}
|
|
|
|
if (size > 0) { // do this :)
|
|
res.createResource(rtMatrix, 1, size);
|
|
memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// No scale data in old bundle games
|
|
//
|
|
for (i = 1; i < res.num[rtScaleTable]; i++)
|
|
res.nukeResource(rtScaleTable, i);
|
|
|
|
//
|
|
// Setup local scripts
|
|
//
|
|
|
|
// Determine the room script base address
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
searchptr = roomptr;
|
|
|
|
memset(_localScriptOffsets, 0, sizeof(_localScriptOffsets));
|
|
|
|
int num_objects = *(roomptr + 20);
|
|
int num_sounds;
|
|
int num_scripts;
|
|
|
|
if (_version <= 2) {
|
|
num_sounds = *(roomptr + 22);
|
|
num_scripts = *(roomptr + 23);
|
|
ptr = roomptr + 28 + num_objects * 4;
|
|
while (num_sounds--)
|
|
loadResource(rtSound, *ptr++);
|
|
while (num_scripts--)
|
|
loadResource(rtScript, *ptr++);
|
|
} else /* if (_version == 3) */ {
|
|
num_sounds = *(roomptr + 23);
|
|
num_scripts = *(roomptr + 24);
|
|
ptr = roomptr + 29 + num_objects * 4 + num_sounds + num_scripts;
|
|
while (*ptr) {
|
|
int id = *ptr;
|
|
|
|
_localScriptOffsets[id - _numGlobalScripts] = READ_LE_UINT16(ptr + 1);
|
|
ptr += 3;
|
|
|
|
if (_dumpScripts) {
|
|
char buf[32];
|
|
sprintf(buf, "room-%d-", _roomResource);
|
|
|
|
// HACK: to determine the sizes of the local scripts, we assume that
|
|
// a) their order in the data file is the same as in the index
|
|
// b) the last script at the same time is the last item in the room "header"
|
|
int len = - (int)_localScriptOffsets[id - _numGlobalScripts] + _resourceHeaderSize;
|
|
if (*ptr)
|
|
len += READ_LE_UINT16(ptr + 1);
|
|
else
|
|
len += READ_LE_UINT16(roomptr);
|
|
dumpResource(buf, id, roomptr + _localScriptOffsets[id - _numGlobalScripts] - _resourceHeaderSize, len);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Transparent color
|
|
gdi._transparentColor = 255;
|
|
|
|
initBGBuffers(_roomHeight);
|
|
}
|
|
|
|
} // End of namespace Scumm
|