scummvm/scumm
2005-04-16 14:45:21 +00:00
..
imuse_digi Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
insane Removed reinit() and replaced with offsets of zero. We only need to skip type/size. 2005-04-03 06:27:44 +00:00
smush Removed unnecessary semi-colon. 2005-04-12 08:51:06 +00:00
.cvsignore
actor.cpp Add missing safety check, needed when called directly. 2005-04-14 11:33:12 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Add missing safety check, should only clip if rect is valid. 2005-04-14 11:23:18 +00:00
akos.h Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?) 2005-03-28 20:34:18 +00:00
bomp.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
bomp.h
boxes.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
boxes.h
camera.cpp Mass-renamed all variables of Actor object according to our current code 2005-03-11 01:10:06 +00:00
charset.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
charset.h Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
costume.cpp Fix for bug #1180240 2005-04-10 16:20:22 +00:00
costume.h More costume code restructuring 2005-03-27 00:42:53 +00:00
cursor.cpp Lots of MM NES changes from Quietust and me 2005-03-24 03:22:32 +00:00
debugger.cpp Remove usage of vsprintf in favour of vsnprintf and make 2005-04-09 01:52:44 +00:00
debugger.h
dialogs.cpp fixed compilation for emsvc4 2005-03-15 09:53:07 +00:00
dialogs.h Add key to toggle speech/subtitles 2005-03-12 00:47:17 +00:00
gfx.cpp Moved createResource, resourceStats, expireResources to ResourceManager 2005-04-06 17:31:35 +00:00
gfx.h Cleanup 2005-04-02 14:24:43 +00:00
help.cpp
help.h
imuse_internal.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse_player.cpp
imuse.cpp Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp Moved createResource, resourceStats, expireResources to ResourceManager 2005-04-06 17:31:35 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Add HE7.2 difference in o_getResourceSize(). 2005-04-14 06:06:59 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Moved some room loading stuff into a new source file 2005-04-10 01:23:33 +00:00
music.h
nut_renderer.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
nut_renderer.h
object.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
object.h Moved ObjectClass to object.h 2005-03-28 22:37:30 +00:00
palette_he.cpp Small correction. 2005-04-16 14:07:43 +00:00
palette.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
player_mod.cpp
player_mod.h
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_v1.cpp
player_v1.h
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h
player_v2a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v2a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Patch from Quietust 2005-04-07 07:29:19 +00:00
resource_v2.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
resource_v3.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
resource_v4.cpp Read the RNAM data (might be useful for debugging) 2005-04-10 13:16:49 +00:00
resource_v7he.cpp Add HE7.2 difference in o_getResourceSize(). 2005-04-14 06:06:59 +00:00
resource_v7he.h
resource.cpp cleanup 2005-04-16 12:42:09 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
room.cpp Fix regression in MM NES which disabled scrolling and lead to weird crashes 2005-04-10 22:43:46 +00:00
saveload.cpp split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving 2005-04-10 15:13:40 +00:00
saveload.h Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. 2005-04-15 08:34:18 +00:00
script_v2.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
script_v5.cpp split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving 2005-04-10 15:13:40 +00:00
script_v6.cpp Cleanup 2005-04-16 10:26:49 +00:00
script_v6he.cpp Error on all unknown compression types. 2005-04-16 11:01:31 +00:00
script_v7he.cpp Error on all unknown compression types. 2005-04-16 11:01:31 +00:00
script_v8.cpp Add flObject lock/unlock support for HE games. 2005-04-09 09:57:54 +00:00
script_v72he.cpp Filter out extra path setting and useless setting when writing INIs details in HE games. 2005-04-16 14:45:21 +00:00
script_v80he.cpp Error on all unknown compression types. 2005-04-16 11:01:31 +00:00
script_v90he.cpp 'unstubbed' o90_getLinesIntersectionPoint 2005-04-16 14:22:14 +00:00
script_v100he.cpp Add HE7.2 difference in o_getResourceSize(). 2005-04-14 06:06:59 +00:00
script.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Add md5s for NES maniac 2005-04-11 01:45:26 +00:00
scumm.cpp Improved auto-detection if MD5 is not known / MD5 support is disabled 2005-04-16 12:41:56 +00:00
scumm.h puttmoon GID no longer used. 2005-04-16 10:16:31 +00:00
sound.cpp Disable again, some sounds loop forever. 2005-04-16 11:31:00 +00:00
sound.h Add 8 sound channel support for HE games 2005-04-04 11:43:25 +00:00
sprite_he.cpp MIN/MAX were in reverse. 2005-04-15 15:19:41 +00:00
sprite_he.h Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. 2005-04-15 08:34:18 +00:00
string.cpp Increased buffer size to avoid overflow when looking at the Loom help in 2005-04-13 06:30:02 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h
util.cpp Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
util.h Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules 2005-04-10 12:59:17 +00:00
vars.cpp These VARS are only used in Loom [CD] and scumm5 onwards. 2005-03-19 02:40:42 +00:00
verbs.cpp Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently it 2005-04-13 06:30:41 +00:00
verbs.h
wiz_he.cpp Error on all unknown compression types. 2005-04-16 11:01:31 +00:00
wiz_he.h Add WIP on hePalette. 2005-04-07 10:43:51 +00:00