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imuse_digi
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
insane
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Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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2005-04-03 06:27:44 +00:00 |
smush
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Removed unnecessary semi-colon.
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2005-04-12 08:51:06 +00:00 |
.cvsignore
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actor.cpp
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Add missing safety check, needed when called directly.
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2005-04-14 11:33:12 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Add missing safety check, should only clip if rect is valid.
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2005-04-14 11:23:18 +00:00 |
akos.h
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
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2005-03-28 20:34:18 +00:00 |
bomp.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
bomp.h
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boxes.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
boxes.h
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camera.cpp
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Mass-renamed all variables of Actor object according to our current code
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2005-03-11 01:10:06 +00:00 |
charset.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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Fix for bug #1180240
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2005-04-10 16:20:22 +00:00 |
costume.h
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More costume code restructuring
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2005-03-27 00:42:53 +00:00 |
cursor.cpp
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Lots of MM NES changes from Quietust and me
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2005-03-24 03:22:32 +00:00 |
debugger.cpp
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Remove usage of vsprintf in favour of vsnprintf and make
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2005-04-09 01:52:44 +00:00 |
debugger.h
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dialogs.cpp
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fixed compilation for emsvc4
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2005-03-15 09:53:07 +00:00 |
dialogs.h
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Add key to toggle speech/subtitles
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2005-03-12 00:47:17 +00:00 |
gfx.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
gfx.h
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Cleanup
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2005-04-02 14:24:43 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse_player.cpp
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imuse.cpp
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
input.cpp
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Moved createResource, resourceStats, expireResources to ResourceManager
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2005-04-06 17:31:35 +00:00 |
instrument.cpp
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
instrument.h
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
intern.h
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Add HE7.2 difference in o_getResourceSize().
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2005-04-14 06:06:59 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Moved some room loading stuff into a new source file
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2005-04-10 01:23:33 +00:00 |
music.h
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nut_renderer.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
nut_renderer.h
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object.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
object.h
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Moved ObjectClass to object.h
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2005-03-28 22:37:30 +00:00 |
palette_he.cpp
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Small correction.
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2005-04-16 14:07:43 +00:00 |
palette.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
player_mod.cpp
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player_mod.h
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player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_v1.cpp
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player_v1.h
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player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
resource_v2.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v3.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
resource_v4.cpp
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Read the RNAM data (might be useful for debugging)
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2005-04-10 13:16:49 +00:00 |
resource_v7he.cpp
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Add HE7.2 difference in o_getResourceSize().
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2005-04-14 06:06:59 +00:00 |
resource_v7he.h
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resource.cpp
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cleanup
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2005-04-16 12:42:09 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
room.cpp
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Fix regression in MM NES which disabled scrolling and lead to weird crashes
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2005-04-10 22:43:46 +00:00 |
saveload.cpp
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split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
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2005-04-10 15:13:40 +00:00 |
saveload.h
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
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2005-04-15 08:34:18 +00:00 |
script_v2.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
script_v5.cpp
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split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
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2005-04-10 15:13:40 +00:00 |
script_v6.cpp
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Cleanup
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2005-04-16 10:26:49 +00:00 |
script_v6he.cpp
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Error on all unknown compression types.
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2005-04-16 11:01:31 +00:00 |
script_v7he.cpp
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Error on all unknown compression types.
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2005-04-16 11:01:31 +00:00 |
script_v8.cpp
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Add flObject lock/unlock support for HE games.
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2005-04-09 09:57:54 +00:00 |
script_v72he.cpp
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Filter out extra path setting and useless setting when writing INIs details in HE games.
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2005-04-16 14:45:21 +00:00 |
script_v80he.cpp
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Error on all unknown compression types.
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2005-04-16 11:01:31 +00:00 |
script_v90he.cpp
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'unstubbed' o90_getLinesIntersectionPoint
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2005-04-16 14:22:14 +00:00 |
script_v100he.cpp
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Add HE7.2 difference in o_getResourceSize().
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2005-04-14 06:06:59 +00:00 |
script.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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Add md5s for NES maniac
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2005-04-11 01:45:26 +00:00 |
scumm.cpp
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Improved auto-detection if MD5 is not known / MD5 support is disabled
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2005-04-16 12:41:56 +00:00 |
scumm.h
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puttmoon GID no longer used.
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2005-04-16 10:16:31 +00:00 |
sound.cpp
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Disable again, some sounds loop forever.
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2005-04-16 11:31:00 +00:00 |
sound.h
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
sprite_he.cpp
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MIN/MAX were in reverse.
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2005-04-15 15:19:41 +00:00 |
sprite_he.h
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
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2005-04-15 08:34:18 +00:00 |
string.cpp
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Increased buffer size to avoid overflow when looking at the Loom help in
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2005-04-13 06:30:02 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
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util.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
util.h
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
vars.cpp
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These VARS are only used in Loom [CD] and scumm5 onwards.
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2005-03-19 02:40:42 +00:00 |
verbs.cpp
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Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently it
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2005-04-13 06:30:41 +00:00 |
verbs.h
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wiz_he.cpp
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Error on all unknown compression types.
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2005-04-16 11:01:31 +00:00 |
wiz_he.h
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Add WIP on hePalette.
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2005-04-07 10:43:51 +00:00 |