scummvm/engines/gob
2007-04-02 17:33:23 +00:00
..
cdrom.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
cdrom.h Major clean-up, including: 2007-03-20 14:51:57 +00:00
dataio.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
dataio.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
detection.cpp Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug #1692667 2007-04-02 17:33:23 +00:00
draw_bargon.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
draw_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
draw_v2.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
draw.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
draw.h - Properly implemented the ImdPlayer 2007-03-29 17:55:39 +00:00
driver_vga.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
driver_vga.h Major clean-up, including: 2007-03-20 14:51:57 +00:00
game_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
game_v2.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
game.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
game.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
global.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
global.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
gob.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
gob.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
goblin_v1.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
goblin_v2.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
goblin.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
goblin.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
imd.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
imd.h Changed waitEndSoundSlice() to react more dynamically to enforce audio/video sync 2007-03-31 15:25:54 +00:00
init_v1.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
init_v2.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
init.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
init.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
inter_bargon.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
inter_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
inter_v2.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
inter.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
inter.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
map_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
map_v2.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
map.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
map.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
module.mk Major clean-up, including: 2007-03-20 14:51:57 +00:00
mult_v1.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
mult_v2.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
mult.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
mult.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
music.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
music.h Fixing curly bracket style 2007-03-29 21:03:32 +00:00
palanim.cpp - Properly implemented the ImdPlayer 2007-03-29 17:55:39 +00:00
palanim.h Major clean-up, including: 2007-03-20 14:51:57 +00:00
parse_v1.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
parse_v2.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
parse.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
parse.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
scenery_v1.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
scenery_v2.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
scenery.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
scenery.h Major clean-up, including: 2007-03-20 14:51:57 +00:00
sound.cpp - Fixed the IMD playing within mults, the non-interactive Gob3 demo should work better now 2007-03-30 17:52:31 +00:00
sound.h - Properly implemented the ImdPlayer 2007-03-29 17:55:39 +00:00
util.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
util.h Major clean-up, including: 2007-03-20 14:51:57 +00:00
video_v1.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
video_v2.cpp Major clean-up, including: 2007-03-20 14:51:57 +00:00
video.cpp "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00
video.h "char *" -> "byte *" where appropriate 2007-04-02 11:05:09 +00:00