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43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "twine/shared.h"
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namespace TwinE {
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int32 getDistance2D(int32 x1, int32 z1, int32 x2, int32 z2) {
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return (int32)sqrt((float)((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1)));
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}
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int32 getDistance2D(const IVec3 &v1, const IVec3 &v2) {
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return (int32)sqrt((float)((v2.x - v1.x) * (v2.x - v1.x) + (v2.z - v1.z) * (v2.z - v1.z)));
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}
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int32 getDistance3D(int32 x1, int32 y1, int32 z1, int32 x2, int32 y2, int32 z2) {
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return (int32)sqrt((float)((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1)));
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}
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int32 getDistance3D(const IVec3 &v1, const IVec3 &v2) {
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return (int32)sqrt((float)((v2.x - v1.x) * (v2.x - v1.x) + (v2.y - v1.y) * (v2.y - v1.y) + (v2.z - v1.z) * (v2.z - v1.z)));
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}
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}
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