scummvm/engines/twine/shared.cpp
2021-12-26 18:48:43 +01:00

43 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "twine/shared.h"
namespace TwinE {
int32 getDistance2D(int32 x1, int32 z1, int32 x2, int32 z2) {
return (int32)sqrt((float)((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1)));
}
int32 getDistance2D(const IVec3 &v1, const IVec3 &v2) {
return (int32)sqrt((float)((v2.x - v1.x) * (v2.x - v1.x) + (v2.z - v1.z) * (v2.z - v1.z)));
}
int32 getDistance3D(int32 x1, int32 y1, int32 z1, int32 x2, int32 y2, int32 z2) {
return (int32)sqrt((float)((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1)));
}
int32 getDistance3D(const IVec3 &v1, const IVec3 &v2) {
return (int32)sqrt((float)((v2.x - v1.x) * (v2.x - v1.x) + (v2.y - v1.y) * (v2.y - v1.y) + (v2.z - v1.z) * (v2.z - v1.z)));
}
}