mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
581 lines
16 KiB
C++
581 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/scene.h"
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namespace Neverhood {
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Scene::Scene(NeverhoodEngine *vm, Module *parentModule)
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: Entity(vm, 0), _parentModule(parentModule), _dataResource(vm), _hitRects(NULL) {
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_isKlaymenBusy = false;
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_doConvertMessages = false;
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_messageList = NULL;
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_rectType = 0;
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_mouseClickPos.x = 0;
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_mouseClickPos.y = 0;
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_mouseClicked = false;
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_rectList = NULL;
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_klaymen = NULL;
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_mouseCursor = NULL;
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_palette = NULL;
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_background = NULL;
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clearHitRects();
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clearCollisionSprites();
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_vm->_screen->setFps(24);
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_vm->_screen->setSmackerDecoder(NULL);
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_canAcceptInput = true;
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_messageList2 = NULL;
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_smackerPlayer = NULL;
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_isMessageListBusy = false;
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_messageValue = -1;
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SetUpdateHandler(&Scene::update);
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SetMessageHandler(&Scene::handleMessage);
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_vm->_screen->clearRenderQueue();
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}
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Scene::~Scene() {
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if (_palette) {
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removeEntity(_palette);
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delete _palette;
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}
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// Delete all entities
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for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
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delete *iter;
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// Don't delete surfaces since they always belong to an entity
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// Purge the resources after each scene
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_vm->_res->purgeResources();
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}
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void Scene::draw() {
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if (_smackerPlayer) {
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if (_smackerPlayer->getSurface())
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_smackerPlayer->getSurface()->draw();
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} else {
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for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++)
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(*iter)->draw();
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}
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}
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void Scene::addEntity(Entity *entity) {
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int index = 0, insertIndex = -1;
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for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++) {
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if ((*iter)->getPriority() > entity->getPriority()) {
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insertIndex = index;
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break;
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}
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index++;
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}
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if (insertIndex >= 0)
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_entities.insert_at(insertIndex, entity);
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else
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_entities.push_back(entity);
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}
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bool Scene::removeEntity(Entity *entity) {
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for (uint index = 0; index < _entities.size(); index++)
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if (_entities[index] == entity) {
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_entities.remove_at(index);
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return true;
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}
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return false;
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}
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void Scene::addSurface(BaseSurface *surface) {
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if (surface) {
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int index = 0, insertIndex = -1;
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for (Common::Array<BaseSurface*>::iterator iter = _surfaces.begin(); iter != _surfaces.end(); iter++) {
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if ((*iter)->getPriority() > surface->getPriority()) {
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insertIndex = index;
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break;
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}
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index++;
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}
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if (insertIndex >= 0)
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_surfaces.insert_at(insertIndex, surface);
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else
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_surfaces.push_back(surface);
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}
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}
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bool Scene::removeSurface(BaseSurface *surface) {
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for (uint index = 0; index < _surfaces.size(); index++) {
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if (_surfaces[index] == surface) {
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_surfaces.remove_at(index);
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return true;
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}
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}
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return false;
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}
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Sprite *Scene::addSprite(Sprite *sprite) {
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addEntity(sprite);
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addSurface(sprite->getSurface());
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return sprite;
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}
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void Scene::removeSprite(Sprite *sprite) {
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removeSurface(sprite->getSurface());
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removeEntity(sprite);
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}
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void Scene::setSurfacePriority(BaseSurface *surface, int priority) {
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surface->setPriority(priority);
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if (removeSurface(surface))
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addSurface(surface);
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}
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void Scene::setSpriteSurfacePriority(Sprite *sprite, int priority) {
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if (sprite)
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setSurfacePriority(sprite->getSurface(), priority);
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}
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void Scene::deleteSprite(Sprite **sprite) {
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removeCollisionSprite(*sprite);
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removeSurface((*sprite)->getSurface());
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removeEntity(*sprite);
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delete *sprite;
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*sprite = NULL;
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}
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Background *Scene::addBackground(Background *background) {
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addEntity(background);
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addSurface(background->getSurface());
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return background;
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}
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void Scene::setBackground(uint32 fileHash) {
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_background = addBackground(new Background(_vm, fileHash, 0, 0));
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}
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void Scene::changeBackground(uint32 fileHash) {
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_background->load(fileHash);
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}
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void Scene::setPalette(uint32 fileHash) {
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_palette = fileHash ? new Palette(_vm, fileHash) : new Palette(_vm);
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_palette->usePalette();
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}
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void Scene::setHitRects(uint32 id) {
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setHitRects(_vm->_staticData->getHitRectList(id));
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}
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void Scene::setHitRects(HitRectList *hitRects) {
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_hitRects = hitRects;
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}
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Sprite *Scene::insertStaticSprite(uint32 fileHash, int surfacePriority) {
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return addSprite(new StaticSprite(_vm, fileHash, surfacePriority));
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}
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void Scene::insertScreenMouse(uint32 fileHash, const NRect *mouseRect) {
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NRect rect(-1, -1, -1, -1);
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if (mouseRect)
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rect = *mouseRect;
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insertMouse(new Mouse(_vm, fileHash, rect));
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}
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void Scene::insertPuzzleMouse(uint32 fileHash, int16 x1, int16 x2) {
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insertMouse(new Mouse(_vm, fileHash, x1, x2));
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}
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void Scene::insertNavigationMouse(uint32 fileHash, int type) {
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insertMouse(new Mouse(_vm, fileHash, type));
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}
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void Scene::showMouse(bool visible) {
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_mouseCursor->getSurface()->setVisible(visible);
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}
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void Scene::changeMouseCursor(uint32 fileHash) {
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_mouseCursor->load(fileHash);
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_mouseCursor->updateCursor();
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}
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SmackerPlayer *Scene::addSmackerPlayer(SmackerPlayer *smackerPlayer) {
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addEntity(smackerPlayer);
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addSurface(smackerPlayer->getSurface());
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return smackerPlayer;
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}
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void Scene::update() {
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if (_mouseClicked) {
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if (_klaymen) {
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if (_canAcceptInput &&
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_klaymen->hasMessageHandler() &&
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sendMessage(_klaymen, 0x1008, 0) != 0 &&
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queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) {
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_mouseClicked = false;
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} else if (_canAcceptInput &&
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_klaymen->hasMessageHandler() &&
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sendMessage(_klaymen, 0x1008, 0) != 0) {
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_mouseClicked = !queryPositionRectList(_mouseClickPos.x, _mouseClickPos.y);
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}
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} else if (queryPositionSprite(_mouseClickPos.x, _mouseClickPos.y)) {
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_mouseClicked = false;
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}
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}
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processMessageList();
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// Update all entities
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for (Common::Array<Entity*>::iterator iter = _entities.begin(); iter != _entities.end(); iter++)
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(*iter)->handleUpdate();
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}
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void Scene::leaveScene(uint32 result) {
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sendMessage(_parentModule, 0x1009, result);
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}
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uint32 Scene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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switch (messageNum) {
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case 0x0000: // mouse moved
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if (_mouseCursor && _mouseCursor->hasMessageHandler())
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sendMessage(_mouseCursor, 0x4002, param);
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break;
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case 0x0001: // mouse clicked
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_mouseClicked = true;
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_mouseClickPos = param.asPoint();
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break;
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case 0x0006:
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sendMessage(_parentModule, 0x1009, param);
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break;
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case 0x1006:
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// Sent by Klaymen when its animation sequence has finished
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if (_isKlaymenBusy) {
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_isKlaymenBusy = false;
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if (_messageListIndex == _messageListCount) {
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// If the current message list was processed completely,
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// sent Klaymen into the idle state.
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sendMessage(_klaymen, 0x4004, 0);
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} else {
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// Else continue with the next message in the current message list
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processMessageList();
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}
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}
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break;
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case 0x1007:
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// This isn't sent by any code, check if it's in a message list
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// This cancels the current message list and sets Klaymen into the idle state.
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if (_isKlaymenBusy) {
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_isKlaymenBusy = false;
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_messageList = NULL;
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sendMessage(_klaymen, 0x4004, 0);
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}
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break;
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case 0x101D:
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// Hide the mouse cursor
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if (_mouseCursor) {
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_mouseCursorWasVisible = _mouseCursor->getSurface()->getVisible();
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_mouseCursor->getSurface()->setVisible(false);
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}
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break;
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case 0x101E:
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// Show the mouse cursor
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if (_mouseCursorWasVisible && _mouseCursor) {
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_mouseCursor->getSurface()->setVisible(true);
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}
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break;
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case 0x1022:
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// Set the sender's surface priority
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setSurfacePriority(((Sprite*)sender)->getSurface(), param.asInteger());
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break;
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}
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return 0;
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}
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bool Scene::queryPositionSprite(int16 mouseX, int16 mouseY) {
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for (uint i = 0; i < _collisionSprites.size(); i++) {
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Sprite *sprite = _collisionSprites[i];
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if (sprite->hasMessageHandler() && sprite->isPointInside(mouseX, mouseY) &&
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sendPointMessage(sprite, 0x1011, _mouseClickPos) != 0) {
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return true;
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}
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}
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return false;
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}
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bool Scene::queryPositionRectList(int16 mouseX, int16 mouseY) {
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int16 klaymenX = _klaymen->getX();
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int16 klaymenY = _klaymen->getY();
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if (_rectType == 1) {
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RectList &rectList = *_rectList;
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for (uint i = 0; i < rectList.size(); i++) {
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debug(2, "(%d, %d) ? (%d, %d, %d, %d)", klaymenX, klaymenY, rectList[i].rect.x1, rectList[i].rect.y1, rectList[i].rect.x2, rectList[i].rect.y2);
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if (rectList[i].rect.contains(klaymenX, klaymenY)) {
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for (uint j = 0; j < rectList[i].subRects.size(); j++) {
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debug(2, " (%d, %d) ? (%d, %d, %d, %d)", mouseX, mouseY, rectList[i].subRects[j].rect.x1, rectList[i].subRects[j].rect.y1, rectList[i].subRects[j].rect.x2, rectList[i].subRects[j].rect.y2);
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if (rectList[i].subRects[j].rect.contains(mouseX, mouseY)) {
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return setMessageList2(rectList[i].subRects[j].messageListId);
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}
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}
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}
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}
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} else if (_rectType == 2) {
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MessageList *messageList = _dataResource.getMessageListAtPos(klaymenX, klaymenY, mouseX, mouseY);
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if (messageList && messageList->size())
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setMessageList2(messageList, true, true);
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}
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return true;
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}
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void Scene::setMessageList(uint32 id, bool canAcceptInput, bool doConvertMessages) {
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setMessageList(_vm->_staticData->getMessageList(id), canAcceptInput, doConvertMessages);
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}
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void Scene::setMessageList(MessageList *messageList, bool canAcceptInput, bool doConvertMessages) {
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_messageList = messageList;
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_messageListCount = _messageList ? _messageList->size() : 0;
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_messageListIndex = 0;
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_isKlaymenBusy = false;
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_canAcceptInput = canAcceptInput;
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_doConvertMessages = doConvertMessages;
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_messageListStatus = 1;
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sendMessage(_klaymen, 0x101C, 0);
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}
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bool Scene::setMessageList2(uint32 id, bool canAcceptInput, bool doConvertMessages) {
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return setMessageList2(_vm->_staticData->getMessageList(id), canAcceptInput, doConvertMessages);
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}
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bool Scene::setMessageList2(MessageList *messageList, bool canAcceptInput, bool doConvertMessages) {
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if (_messageListStatus == 0 ||
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(_messageListStatus == 1 && messageList != _messageList2) ||
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(_messageListStatus == 2 && messageList == _messageList2)) {
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// NOTE Skipped unneeded resource preloading code
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_messageValue = -1;
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_messageList2 = messageList;
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setMessageList(messageList, canAcceptInput, doConvertMessages);
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return true;
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}
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return false;
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}
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bool Scene::isMessageList2(uint32 id) {
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return _messageList2 == _vm->_staticData->getMessageList(id);
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}
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void Scene::processMessageList() {
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debug(7, "Scene::processMessageList() _isMessageListBusy = %d; _isKlaymenBusy = %d", _isMessageListBusy, _isKlaymenBusy);
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if (_isMessageListBusy || _isKlaymenBusy)
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return;
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_isMessageListBusy = true;
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if (!_messageList) {
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_messageList2 = NULL;
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_messageListStatus = 0;
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}
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if (_messageList && _klaymen) {
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#if 0
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debug("MessageList: %p, %d", (void*)_messageList, _messageList->size());
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for (uint i = 0; i < _messageList->size(); ++i) {
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if (i == _messageListIndex) debugN("**"); else debugN(" ");
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debug("(%08X, %08X)", (*_messageList)[i].messageNum, (*_messageList)[i].messageValue);
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}
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debug("--------------------------------");
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#endif
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while (_messageList && _messageListIndex < _messageListCount && !_isKlaymenBusy) {
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uint32 messageNum = (*_messageList)[_messageListIndex].messageNum;
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uint32 messageParam = (*_messageList)[_messageListIndex].messageValue;
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++_messageListIndex;
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if (_messageListIndex == _messageListCount)
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sendMessage(_klaymen, 0x1021, 0);
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if (_doConvertMessages)
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messageNum = convertMessageNum(messageNum);
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if (messageNum == 0x1009 || messageNum == 0x1024) {
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sendMessage(_parentModule, messageNum, messageParam);
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} else if (messageNum == 0x100A) {
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_messageValue = messageParam;
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sendMessage(_parentModule, messageNum, messageParam);
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} else if (messageNum == 0x4001) {
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_isKlaymenBusy = true;
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sendPointMessage(_klaymen, 0x4001, _mouseClickPos);
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} else if (messageNum == 0x100D) {
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if (this->hasMessageHandler() && sendMessage(this, 0x100D, messageParam) != 0)
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continue;
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} else if (messageNum == 0x101A) {
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_messageListStatus = 0;
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} else if (messageNum == 0x101B) {
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_messageListStatus = 2;
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} else if (messageNum == 0x1020) {
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_canAcceptInput = false;
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} else if (messageNum >= 0x2000 && messageNum <= 0x2FFF) {
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if (this->hasMessageHandler() && sendMessage(this, messageNum, messageParam) != 0) {
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_isMessageListBusy = false;
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return;
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}
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} else if (messageNum != 0x4003) {
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_isKlaymenBusy = true;
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if (_klaymen->hasMessageHandler() && sendMessage(_klaymen, messageNum, messageParam) != 0) {
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_isKlaymenBusy = false;
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}
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}
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if (_messageListIndex == _messageListCount) {
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_canAcceptInput = true;
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_messageList = NULL;
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}
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}
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}
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_isMessageListBusy = false;
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}
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void Scene::cancelMessageList() {
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_isKlaymenBusy = false;
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_messageList = NULL;
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_canAcceptInput = true;
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sendMessage(_klaymen, 0x4004, 0);
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}
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void Scene::setRectList(uint32 id) {
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setRectList(_vm->_staticData->getRectList(id));
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}
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void Scene::setRectList(RectList *rectList) {
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_rectList = rectList;
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_rectType = 1;
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}
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void Scene::clearRectList() {
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_rectList = NULL;
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_rectType = 0;
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}
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void Scene::loadHitRectList() {
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HitRectList *hitRectList = _dataResource.getHitRectList();
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if (hitRectList) {
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_hitRectList = *hitRectList;
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setHitRects(&_hitRectList);
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}
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}
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void Scene::loadDataResource(uint32 fileHash) {
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_dataResource.load(fileHash);
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_rectType = 2;
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if (_klaymen)
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_klaymen->loadDataResource(fileHash);
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}
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uint16 Scene::convertMessageNum(uint32 messageNum) {
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switch (messageNum) {
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case 0x00004004:
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return 0x4001;
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case 0x00000083:
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return 0x100A;
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case 0x044001C8:
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return 0x481C;
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case 0x02420480:
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return 0x4818;
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case 0x08004025:
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return 0x100D;
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case 0x04404281:
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return 0x4824;
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case 0x08400880:
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return 0x4825;
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case 0x08209081:
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return 0x4823;
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case 0x24000060:
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return 0x1009;
|
|
case 0x42002200:
|
|
return 0x4004;
|
|
case 0x428D4894:
|
|
return 0x101A;
|
|
}
|
|
return 0x1000;
|
|
}
|
|
|
|
void Scene::clearHitRects() {
|
|
_hitRects = NULL;
|
|
}
|
|
|
|
HitRect *Scene::findHitRectAtPos(int16 x, int16 y) {
|
|
static HitRect kDefaultHitRect = {NRect(), 0x5000};
|
|
if (_hitRects)
|
|
for (HitRectList::iterator it = _hitRects->begin(); it != _hitRects->end(); it++)
|
|
if ((*it).rect.contains(x, y))
|
|
return &(*it);
|
|
return &kDefaultHitRect;
|
|
}
|
|
|
|
void Scene::addCollisionSprite(Sprite *sprite) {
|
|
int index = 0, insertIndex = -1;
|
|
for (Common::Array<Sprite*>::iterator iter = _collisionSprites.begin(); iter != _collisionSprites.end(); iter++) {
|
|
if ((*iter)->getPriority() > sprite->getPriority()) {
|
|
insertIndex = index;
|
|
break;
|
|
}
|
|
index++;
|
|
}
|
|
if (insertIndex >= 0)
|
|
_collisionSprites.insert_at(insertIndex, sprite);
|
|
else
|
|
_collisionSprites.push_back(sprite);
|
|
}
|
|
|
|
void Scene::removeCollisionSprite(Sprite *sprite) {
|
|
for (uint index = 0; index < _collisionSprites.size(); index++) {
|
|
if (_collisionSprites[index] == sprite) {
|
|
_collisionSprites.remove_at(index);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene::clearCollisionSprites() {
|
|
_collisionSprites.clear();
|
|
}
|
|
|
|
void Scene::checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam) {
|
|
for (Common::Array<Sprite*>::iterator iter = _collisionSprites.begin(); iter != _collisionSprites.end(); iter++) {
|
|
Sprite *collSprite = *iter;
|
|
if ((sprite->getFlags() & flags) && collSprite->checkCollision(sprite->getCollisionBounds())) {
|
|
sprite->sendMessage(collSprite, messageNum, messageParam);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene::insertMouse(Mouse *mouseCursor) {
|
|
if (_mouseCursor)
|
|
deleteSprite((Sprite**)&_mouseCursor);
|
|
_mouseCursor = mouseCursor;
|
|
addEntity(_mouseCursor);
|
|
}
|
|
|
|
} // End of namespace Neverhood
|